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#pragma once
#include "Monster.h"
#include "../UUID.h"
class cPassiveMonster:
public cMonster
{
using Super = cMonster;
public:
cPassiveMonster(
const AString & a_ConfigName,
eMonsterType a_MobType,
const AString & a_SoundHurt,
const AString & a_SoundDeath,
const AString & a_SoundAmbient,
float a_Width,
float a_Height
);
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
/** When hit by someone, run away */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
};
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