summaryrefslogblamecommitdiffstats
path: root/src/Protocol/Protocol125.cpp
blob: 69f4934d8e22ba68332ab236f14131114e1c161e (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800















                                                                                  
                     
                                
                               
                               
                            

                               



                         


                                         
                                     
 
                                       
 

                             








































                                                
                                                
                                                
                                                
                                                














                                                
                                                

                                                
                                                









































































































































                                                                                                                                               



































                                                                                                              























































                                                                                                 












                                                                                                                














                                                                                                                




































                                                                                                          

                                                               











                                                               
        









                                                               
 










































                                                                                                          

                                                               













































                                                                                                                                                                             


                                   

                                                                                                                 


                                                   
         


                                            













































                                                                           














































                                                                                            
























                                                                                                          
























                                                                                                         
 


















                                                              
                                                                                  


                                    
                                          







                               








                                                                                                                                                                                                               













                                                                                
                                                                            































                                                                                                                                    
                                               




























                                                                              

                                                                 







                                                                  













                                                                                          












                                                                                   














                                                                              
                                       


                                       


                                                              






                
                                                              


                                               




                                           






                





































                                                                                                                                  




                                   


































                                                                                                                           
                                                                                                         








                                                                 
                                                                 

                                     




                                                                 






                









                                                                            







                                                               
                                                                

















































































































                                                                                                          













                                                                           
                                                             














                                                     
                                                           
 
                                         





                                                    



                                                        






                













                                                                                                



















                                                                                          
                                                                   

















































































                                                                                                                 


















                                                         
                                                                                                





















                                                                                                                                                    
                                                                                                            

















































                                                                  
 
                         
         




                                                                                                   

         









































































































































































































































































































































































































































                                                                                                                             
                                                                
 
                                
 

                                
                                      


                                  
                                      


                                
                                      


                                   
                                      


                                 
                                       


                                   
                                       



                                  


 
 
 


                                                                



                                                                                                                                                
                                                                                                                                                                        


                                                                                  

                                                                                                                               
                                                                                 



                                                                                                          
         
                                                                                                                                



                                                                                                            







                                                           
                                   
         
                                         
                 




                                                                                                       
                 
                                     
                 


                                                                                             
                 
                                     
                 


                                                                                         
                 
                                          
                 


                                                                                                       
                 
                                        
                 






                                                                                                                                
                 
                                       
                 


                                                                                                            
                 
                                      
                 




















                                                                                                                          
                 
                                       
                 












                                                                                            
                 
                                          
                 






                                                                                                                                      
                 
                                          
                 


                                                                                                                  
                 
                                       
                 


                                                                                                                        
                 

                                           
                 
                                        
                                                                    







                                                                                                                                 
                 
                                       































                                                                                                                                 
 

                                                                                                                    
 




                                                                                                                     
 



                                                                                             
         




 

// Protocol125.cpp

// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
/*
Documentation:
	- protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513
	- session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262
	- slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152
*/

#include "Globals.h"

#include "Protocol125.h"

#include "../ClientHandle.h"
#include "../World.h"
#include "ChunkDataSerializer.h"
#include "../Entities/Entity.h"
#include "../Entities/ExpOrb.h"
#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../ChatColor.h"
#include "../UI/Window.h"
#include "../Root.h"
#include "../Server.h"

#include "../Entities/ProjectileEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"

#include "../Mobs/IncludeAllMonsters.h"

#include "../CompositeChat.h"





enum
{
	PACKET_KEEP_ALIVE                = 0x00,
	PACKET_LOGIN                     = 0x01,
	PACKET_HANDSHAKE                 = 0x02,
	PACKET_CHAT                      = 0x03,
	PACKET_UPDATE_TIME               = 0x04,
	PACKET_ENTITY_EQUIPMENT          = 0x05,
	PACKET_USE_ENTITY                = 0x07,
	PACKET_UPDATE_HEALTH             = 0x08,
	PACKET_RESPAWN                   = 0x09,
	PACKET_PLAYER_ON_GROUND          = 0x0a,
	PACKET_PLAYER_POS                = 0x0b,
	PACKET_PLAYER_LOOK               = 0x0c,
	PACKET_PLAYER_MOVE_LOOK          = 0x0d,
	PACKET_BLOCK_DIG                 = 0x0e,
	PACKET_BLOCK_PLACE               = 0x0f,
	PACKET_SLOT_SELECTED             = 0x10,
	PACKET_USE_BED                   = 0x11,
	PACKET_ANIMATION                 = 0x12,
	PACKET_PACKET_ENTITY_ACTION      = 0x13,
	PACKET_PLAYER_SPAWN              = 0x14,
	PACKET_PICKUP_SPAWN              = 0x15,
	PACKET_COLLECT_PICKUP            = 0x16,
	PACKET_SPAWN_OBJECT              = 0x17,
	PACKET_SPAWN_MOB                 = 0x18,
	PACKET_ENTITY_VELOCITY           = 0x1c,
	PACKET_DESTROY_ENTITY            = 0x1d,
	PACKET_ENTITY                    = 0x1e,
	PACKET_ENT_REL_MOVE              = 0x1f,
	PACKET_ENT_LOOK                  = 0x20,
	PACKET_ENT_REL_MOVE_LOOK         = 0x21,
	PACKET_ENT_TELEPORT              = 0x22,
	PACKET_ENT_HEAD_LOOK             = 0x23,
	PACKET_ENT_STATUS                = 0x26,
	PACKET_ATTACH_ENTITY             = 0x27,
	PACKET_METADATA                  = 0x28,
	PACKET_ENTITY_EFFECT             = 0x29,
	PACKET_SPAWN_EXPERIENCE_ORB      = 0x1A,
	PACKET_REMOVE_ENTITY_EFFECT      = 0x2a,
	PACKET_EXPERIENCE                = 0x2b,
	PACKET_PRE_CHUNK                 = 0x32,
	PACKET_MAP_CHUNK                 = 0x33,
	PACKET_MULTI_BLOCK               = 0x34,
	PACKET_BLOCK_CHANGE              = 0x35,
	PACKET_BLOCK_ACTION              = 0x36,
	PACKET_EXPLOSION                 = 0x3C,
	PACKET_SOUND_EFFECT              = 0x3e,
	PACKET_SOUND_PARTICLE_EFFECT     = 0x3d,
	PACKET_CHANGE_GAME_STATE         = 0x46,
	PACKET_THUNDERBOLT               = 0x47,
	PACKET_WINDOW_OPEN               = 0x64,
	PACKET_WINDOW_CLOSE              = 0x65,
	PACKET_WINDOW_CLICK              = 0x66,
	PACKET_INVENTORY_SLOT            = 0x67,
	PACKET_INVENTORY_WHOLE           = 0x68,
	PACKET_WINDOW_PROPERTY           = 0x69,
	PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
	PACKET_UPDATE_SIGN               = 0x82,
	PACKET_ITEM_DATA                 = 0x83,
	PACKET_PLAYER_LIST_ITEM          = 0xC9,
	PACKET_PLAYER_ABILITIES          = 0xca,
	PACKET_PLUGIN_MESSAGE            = 0xfa,
	PACKET_PING                      = 0xfe,
	PACKET_DISCONNECT                = 0xff
} ;





#define HANDLE_PACKET_READ(Proc, Type, Var) \
	Type Var; \
	{ \
		if (!m_ReceivedData.Proc(Var)) \
		{ \
			m_ReceivedData.CheckValid(); \
			return PARSE_INCOMPLETE; \
		} \
		m_ReceivedData.CheckValid(); \
	}




typedef unsigned char Byte;





cProtocol125::cProtocol125(cClientHandle * a_Client) :
	super(a_Client),
	m_ReceivedData(32 KiB)
{
}





void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ATTACH_ENTITY);
	WriteInt(a_Entity.GetUniqueID());
	WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
	Flush();
}





void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
	UNUSED(a_BlockType);
	
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_BLOCK_ACTION);
	WriteInt  (a_BlockX);
	WriteShort((short)a_BlockY);
	WriteInt  (a_BlockZ);
	WriteByte (a_Byte1);
	WriteByte (a_Byte2);
	Flush();
}





void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
	// Not supported in this protocol version
}





void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_BLOCK_CHANGE);
	WriteInt (a_BlockX);
	WriteByte((unsigned char)a_BlockY);
	WriteInt (a_BlockZ);
	WriteByte(a_BlockType);
	WriteByte(a_BlockMeta);
	Flush();
}





void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
	cCSLock Lock(m_CSPacket);
	if (a_Changes.size() == 1)
	{
		// Special packet for single-block changes
		const sSetBlock & blk = a_Changes.front();
		SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta);
		return;
	}
	
	WriteByte (PACKET_MULTI_BLOCK);
	WriteInt  (a_ChunkX);
	WriteInt  (a_ChunkZ);
	WriteShort((unsigned short)a_Changes.size());
	WriteUInt (sizeof(int) * a_Changes.size());
	for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
	{
		unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
		unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
		WriteUInt(Coords << 16 | Blocks);
	}
	Flush();
}





void cProtocol125::SendChat(const AString & a_Message)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_CHAT);
	WriteString(a_Message);
	Flush();
}





void cProtocol125::SendChat(const cCompositeChat & a_Message)
{
	// This version doesn't support composite messages, just extract each part's text and use it:
	AString Msg;
	const cCompositeChat::cParts & Parts = a_Message.GetParts();
	for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
	{
		switch ((*itr)->m_PartType)
		{
			case cCompositeChat::ptText:
			case cCompositeChat::ptClientTranslated:
			case cCompositeChat::ptRunCommand:
			case cCompositeChat::ptSuggestCommand:
			{
				Msg.append((*itr)->m_Text);
				break;
			}
			case cCompositeChat::ptUrl:
			{
				Msg.append(((cCompositeChat::cUrlPart *)(*itr))->m_Url);
				break;
			}
		}  // switch (PartType)
	}  // for itr - Parts[]
	
	// Send the message:
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_CHAT);
	WriteString(Msg);
	Flush();
}





void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
	cCSLock Lock(m_CSPacket);

	// Send the pre-chunk:
	SendPreChunk(a_ChunkX, a_ChunkZ, true);
	
	// Send the chunk data:
	AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
	WriteByte(PACKET_MAP_CHUNK);
	WriteInt (a_ChunkX);
	WriteInt (a_ChunkZ);
	SendData(Serialized.data(), Serialized.size());
	Flush();
}





void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_COLLECT_PICKUP);
	WriteInt (a_Pickup.GetUniqueID());
	WriteInt (a_Player.GetUniqueID());
	Flush();
}





void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_DESTROY_ENTITY);
	WriteInt (a_Entity.GetUniqueID());
	Flush();
}





void cProtocol125::SendDisconnect(const AString & a_Reason)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  ((unsigned char)PACKET_DISCONNECT);
	WriteString(a_Reason);
	Flush();
}





void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
	// This protocol version doesn't support this packet, sign editor is invoked by the client automatically
	UNUSED(a_BlockX);
	UNUSED(a_BlockY);
	UNUSED(a_BlockZ);
}





void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EFFECT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteByte (a_EffectID);
	WriteByte (a_Amplifier);
	WriteShort(a_Duration);
	Flush();
}





void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EQUIPMENT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteShort(a_SlotNum);
	WriteShort(a_Item.m_ItemType);
	WriteShort(a_Item.m_ItemDamage);
	Flush();
}





void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_HEAD_LOOK);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
	Flush();
}





void cProtocol125::SendEntityLook(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_LOOK);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte((char)((a_Entity.GetYaw()   / 360.f) * 256));
	WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
	Flush();
}





void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_METADATA);
	WriteInt (a_Entity.GetUniqueID());
	
	WriteCommonMetadata(a_Entity);
	if (a_Entity.IsMob())
	{
		WriteMobMetadata(((const cMonster &)a_Entity));
	}
	else
	{
		WriteEntityMetadata(a_Entity);
	}	
	WriteByte(0x7f);

	Flush();
}





void cProtocol125::SendEntityProperties(const cEntity & a_Entity)
{
	// Not supported in this protocol version
}





void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_REL_MOVE);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_RelX);
	WriteByte(a_RelY);
	WriteByte(a_RelZ);
	Flush();
}





void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_REL_MOVE_LOOK);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_RelX);
	WriteByte(a_RelY);
	WriteByte(a_RelZ);
	WriteByte((char)((a_Entity.GetYaw()   / 360.f) * 256));
	WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
	Flush();
}





void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_STATUS);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_Status);
	Flush();
}





void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENTITY_VELOCITY);
	WriteInt (a_Entity.GetUniqueID());
	WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 
	WriteShort((short) (a_Entity.GetSpeedY() * 400));
	WriteShort((short) (a_Entity.GetSpeedZ() * 400));
	Flush();
}





void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_EXPLOSION);
	WriteDouble (a_BlockX);
	WriteDouble (a_BlockY);
	WriteDouble (a_BlockZ);
	WriteFloat  (a_Radius);
	WriteInt    (a_BlocksAffected.size());
	int BlockX = (int)a_BlockX;
	int BlockY = (int)a_BlockY;
	int BlockZ = (int)a_BlockZ;
	for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
	{
		WriteByte((Byte)(itr->x - BlockX));
		WriteByte((Byte)(itr->y - BlockY));
		WriteByte((Byte)(itr->z - BlockZ));
	}
	WriteFloat((float)a_PlayerMotion.x);
	WriteFloat((float)a_PlayerMotion.y);
	WriteFloat((float)a_PlayerMotion.z);
	Flush();
}





void cProtocol125::SendGameMode(eGameMode a_GameMode)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_CHANGE_GAME_STATE);
	WriteByte(3);
	WriteByte((char)a_GameMode);
	Flush();
}





void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_HANDSHAKE);
	WriteString(a_ConnectionHash);
	Flush();
}





void cProtocol125::SendHealth(void)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_UPDATE_HEALTH);
	WriteShort((short)m_Client->GetPlayer()->GetHealth());
	WriteShort(m_Client->GetPlayer()->GetFoodLevel());
	WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
	Flush();
}





void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_INVENTORY_SLOT);
	WriteByte (a_WindowID);
	WriteShort(a_SlotNum);
	WriteItem (a_Item);
	Flush();
}





void cProtocol125::SendKeepAlive(int a_PingID)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_KEEP_ALIVE);
	WriteInt (a_PingID);
	Flush();
}





void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
	UNUSED(a_World);
	cCSLock Lock(m_CSPacket);

	WriteByte  (PACKET_LOGIN);
	WriteInt   (a_Player.GetUniqueID());  // EntityID of the player
	WriteString("");  // Username, not used
	WriteString("default");  // Level type
	WriteInt   ((int)a_Player.GetGameMode());
	WriteInt   ((int)(a_World.GetDimension()));
	WriteByte  (2);  // TODO: Difficulty
	WriteByte  (0);  // Unused
	WriteByte  (60);  // Client list width or something
	Flush();
}





void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
	cCSLock Lock(m_CSPacket);

	WriteByte (PACKET_ITEM_DATA);
	WriteShort(E_ITEM_MAP);
	WriteShort(a_ID);
	WriteShort(3 + a_Length);

	WriteByte(0);
	WriteByte(a_X);
	WriteByte(a_Y);
	
	for (unsigned int i = 0; i < a_Length; ++i)
	{
		WriteByte(a_Colors[i]);
	}

	Flush();
}





void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
{
	cCSLock Lock(m_CSPacket);

	WriteByte (PACKET_ITEM_DATA);
	WriteShort(E_ITEM_MAP);
	WriteShort(a_ID);
	WriteShort(1 + (3 * a_Decorators.size()));

	WriteByte(1);
	
	for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
	{
		WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
		WriteByte(it->GetPixelX());
		WriteByte(it->GetPixelZ());
	}

	Flush();
}






void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
	cCSLock Lock(m_CSPacket);
	WriteByte   (PACKET_PICKUP_SPAWN);
	WriteInt    (a_Pickup.GetUniqueID());
	WriteShort  (a_Pickup.GetItem().m_ItemType);
	WriteByte   (a_Pickup.GetItem().m_ItemCount);
	WriteShort  (a_Pickup.GetItem().m_ItemDamage);
	WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
	WriteByte   ((char)(a_Pickup.GetSpeed().x * 8));
	WriteByte   ((char)(a_Pickup.GetSpeed().y * 8));
	WriteByte   ((char)(a_Pickup.GetSpeed().z * 8));
	Flush();
}





void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ANIMATION);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_Animation);
	Flush();
}





void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
	// Not supported by this protocol version
}





void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
	cCSLock Lock(m_CSPacket);
	AString PlayerName(a_Player.GetColor());
	PlayerName.append(a_Player.GetName());
	if (PlayerName.length() > 14)
	{
		PlayerName.erase(14);
	}
	PlayerName += cChatColor::White;

	WriteByte  ((unsigned char)PACKET_PLAYER_LIST_ITEM);
	WriteString(PlayerName);
	WriteBool  (a_IsOnline);
	WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
	Flush();
}





void cProtocol125::SendPlayerMaxSpeed(void)
{
	// Not supported by this protocol version
}





void cProtocol125::SendPlayerMoveLook(void)
{
	cCSLock Lock(m_CSPacket);

	/*
	LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
		m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
	);
	*/

	WriteByte	(PACKET_PLAYER_MOVE_LOOK);
	cPlayer * Player = m_Client->GetPlayer();
	WriteDouble(Player->GetPosX());
	WriteDouble(Player->GetStance() + 0.03);  // Add a small amount so that the player doesn't start inside a block
	WriteDouble(Player->GetPosY()   + 0.03);  // Add a small amount so that the player doesn't start inside a block
	WriteDouble(Player->GetPosZ());
	WriteFloat ((float)(Player->GetYaw()));
	WriteFloat ((float)(Player->GetPitch()));
	WriteBool  (Player->IsOnGround());
	Flush();
}





void cProtocol125::SendPlayerPosition(void)
{
	cCSLock Lock(m_CSPacket);
	LOGD("Ignore send PlayerPos");  // PlayerPos is a C->S packet only now
}





void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
{
	const cItem & HeldItem = a_Player.GetEquippedItem();
	cCSLock Lock(m_CSPacket);
	WriteByte	 (PACKET_PLAYER_SPAWN);
	WriteInt   (a_Player.GetUniqueID());
	WriteString(a_Player.GetName());
	WriteInt   ((int)(a_Player.GetPosX() * 32));
	WriteInt   ((int)(a_Player.GetPosY() * 32));
	WriteInt   ((int)(a_Player.GetPosZ() * 32));
	WriteByte  ((char)((a_Player.GetYaw()   / 360.f) * 256));
	WriteByte  ((char)((a_Player.GetPitch() / 360.f) * 256));
	WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
	Flush();
}





void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_PLUGIN_MESSAGE);
	WriteString(a_Channel);
	WriteShort((short)a_Message.size());
	SendData(a_Message.data(), a_Message.size());
	Flush();
}





void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_REMOVE_ENTITY_EFFECT);
	WriteInt   (a_Entity.GetUniqueID());
	WriteByte  (a_EffectID);
	Flush();
}





void cProtocol125::SendRespawn(void)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_RESPAWN);
	WriteInt   ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
	WriteByte  (2);  // TODO: Difficulty; 2 = Normal
	WriteByte  ((char)m_Client->GetPlayer()->GetGameMode());
	WriteShort (256);  // Current world height
	WriteString("default");
}





void cProtocol125::SendExperience(void)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_EXPERIENCE);
	WriteFloat (m_Client->GetPlayer()->GetXpPercentage());
	WriteShort (m_Client->GetPlayer()->GetXpLevel());
	WriteShort (m_Client->GetPlayer()->GetCurrentXp());
	Flush();
}





void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_SPAWN_EXPERIENCE_ORB);
	WriteInt(a_ExpOrb.GetUniqueID());
	WriteInt((int) a_ExpOrb.GetPosX());
	WriteInt((int) a_ExpOrb.GetPosY());
	WriteInt((int) a_ExpOrb.GetPosZ());
	WriteShort(a_ExpOrb.GetReward());
	Flush();
}





void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
	// Not needed in this protocol version
}





void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
	// Not implemented in this protocol version
}





void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
	// This protocol version implements falling blocks using the spawn object / vehicle packet:
	SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
}





void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
	cCSLock Lock(m_CSPacket);
	WriteByte   (PACKET_SPAWN_MOB);
	WriteInt    (a_Mob.GetUniqueID());
	WriteByte   (a_Mob.GetMobType());
	WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
	WriteByte   (0);
	WriteByte   (0);
	WriteByte   (0);

	WriteCommonMetadata(a_Mob);
	WriteMobMetadata(a_Mob);
	WriteByte(0x7f);

	Flush();
}





void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
	UNUSED(a_Yaw);
	UNUSED(a_Pitch);
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_SPAWN_OBJECT);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_ObjectType);
	WriteInt ((int)(a_Entity.GetPosX() * 32));
	WriteInt ((int)(a_Entity.GetPosY() * 32));
	WriteInt ((int)(a_Entity.GetPosZ() * 32));
	WriteByte(a_Pitch);
	WriteByte(a_Yaw);
	WriteInt (a_ObjectData);
	if (a_ObjectData != 0)
	{
		WriteShort((short)(a_Entity.GetSpeedX() * 400));
		WriteShort((short)(a_Entity.GetSpeedY() * 400));
		WriteShort((short)(a_Entity.GetSpeedZ() * 400));
	}
	Flush();
}





void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_SPAWN_OBJECT);
	WriteInt  (a_Vehicle.GetUniqueID());
	WriteByte (a_VehicleType);
	WriteInt  ((int)(a_Vehicle.GetPosX() * 32));
	WriteInt  ((int)(a_Vehicle.GetPosY() * 32));
	WriteInt  ((int)(a_Vehicle.GetPosZ() * 32));
	WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
	WriteByte ((Byte)((a_Vehicle.GetYaw()   / 360.f) * 256));
	WriteInt  (a_VehicleSubType);
	if (a_VehicleSubType != 0)
	{
		WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
		WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
		WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
	}
	Flush();
}





void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
{
	// This protocol version doesn't support tab completion
	UNUSED(a_Results);
}





void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte   (PACKET_ENT_TELEPORT);
	WriteInt    (a_Entity.GetUniqueID());
	WriteInt    ((int)(floor(a_Entity.GetPosX() * 32)));
	WriteInt    ((int)(floor(a_Entity.GetPosY() * 32)));
	WriteInt    ((int)(floor(a_Entity.GetPosZ() * 32)));
	WriteByte   ((char)((a_Entity.GetYaw() / 360.f) * 256));
	WriteByte   ((char)((a_Entity.GetPitch() / 360.f) * 256));
	Flush();
}





void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_THUNDERBOLT);
	WriteInt (0x7fffffff);  // Entity ID of the thunderbolt; we use a constant one
	WriteBool(true);  // Unknown bool
	WriteInt (a_BlockX * 32);
	WriteInt (a_BlockY * 32);
	WriteInt (a_BlockZ * 32);
	Flush();
}





void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_UPDATE_TIME);
	// Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
	WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
	Flush();
}





void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
	cCSLock Lock(m_CSPacket);
	SendPreChunk(a_ChunkX, a_ChunkZ, false);
}





void cProtocol125::SendUpdateSign(
	int a_BlockX, int a_BlockY, int a_BlockZ,
	const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
	cCSLock Lock(m_CSPacket);
	WriteByte  ((unsigned char)PACKET_UPDATE_SIGN);
	WriteInt   (a_BlockX);
	WriteShort ((short)a_BlockY);
	WriteInt   (a_BlockZ);
	WriteString(a_Line1);
	WriteString(a_Line2);
	WriteString(a_Line3);
	WriteString(a_Line4);
	Flush();
}





void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_USE_BED);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(0);	// Unknown byte only 0 has been observed
	WriteInt (a_BlockX);
	WriteByte(a_BlockY);
	WriteInt (a_BlockZ);
	Flush();
}





void cProtocol125::SendWeather(eWeather a_Weather)
{
	cCSLock Lock(m_CSPacket);
	switch( a_Weather )
	{
		case eWeather_Sunny:
		{
			WriteByte(PACKET_CHANGE_GAME_STATE);
			WriteByte(2);  // Stop rain
			WriteByte(0);  // Unused
			Flush();
			break;
		}
		
		case eWeather_Rain:
		case eWeather_ThunderStorm:
		{
			WriteByte(PACKET_CHANGE_GAME_STATE);
			WriteByte(1);  // Begin rain
			WriteByte(0);  // Unused
			Flush();
			break;
		}
	}
}





void cProtocol125::SendWholeInventory(const cWindow & a_Window)
{
	cCSLock Lock(m_CSPacket);
	cItems Slots;
	a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
	SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
}





void cProtocol125::SendWindowClose(const cWindow & a_Window)
{
	if (a_Window.GetWindowType() == cWindow::wtInventory)
	{
		// Do not send inventory-window-close
		return;
	}
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_WINDOW_CLOSE);
	WriteByte(a_Window.GetWindowID());
	Flush();
}





void cProtocol125::SendWindowOpen(const cWindow & a_Window)
{
	if (a_Window.GetWindowType() < 0)
	{
		// Do not send for inventory windows
		return;
	}
	cCSLock Lock(m_CSPacket);
	WriteByte  (PACKET_WINDOW_OPEN);
	WriteByte  (a_Window.GetWindowID());
	WriteByte  (a_Window.GetWindowType());
	WriteString(a_Window.GetWindowTitle());
	WriteByte  (a_Window.GetNumNonInventorySlots());
	Flush();
}





void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_WINDOW_PROPERTY);
	WriteByte (a_Window.GetWindowID());
	WriteShort(a_Property);
	WriteShort(a_Value);
	Flush();
}





AString cProtocol125::GetAuthServerID(void)
{
	// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
	// The server generates a random hash and that is used for all clients, unmodified
	return cRoot::Get()->GetServer()->GetServerID();
}





void cProtocol125::SendData(const char * a_Data, int a_Size)
{
	m_Client->SendData(a_Data, a_Size);
}





void cProtocol125::DataReceived(const char * a_Data, size_t a_Size)
{
	if (!m_ReceivedData.Write(a_Data, a_Size))
	{
		// Too much data in the incoming queue, report to caller:
		m_Client->PacketBufferFull();
		return;
	}

	// Parse and handle all complete packets in m_ReceivedData:
	while (m_ReceivedData.CanReadBytes(1))
	{
		unsigned char PacketType;
		m_ReceivedData.ReadByte(PacketType);
		switch (ParsePacket(PacketType))
		{
			case PARSE_UNKNOWN:
			{
				// An unknown packet has been received, notify the client and abort:
				m_Client->PacketUnknown(PacketType);
				return;
			}
			case PARSE_ERROR:
			{
				// An error occurred while parsing a known packet, notify the client and abort:
				m_Client->PacketError(PacketType);
				return;
			}
			case PARSE_INCOMPLETE:
			{
				// Incomplete packet, bail out and process with the next batch of data
				m_ReceivedData.ResetRead();
				return;
			}
			default:
			{
				// Packet successfully parsed, commit the read data and try again one more packet
				m_ReceivedData.CommitRead();
				break;
			}
		}
	}
}





int cProtocol125::ParsePacket(unsigned char a_PacketType)
{
	switch (a_PacketType)
	{
		default: return PARSE_UNKNOWN;
		case PACKET_ANIMATION:                 return ParseArmAnim();
		case PACKET_BLOCK_DIG:                 return ParseBlockDig();
		case PACKET_BLOCK_PLACE:               return ParseBlockPlace();
		case PACKET_CHAT:                      return ParseChat();
		case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
		case PACKET_DISCONNECT:                return ParseDisconnect();
		case PACKET_HANDSHAKE:                 return ParseHandshake();
		case PACKET_KEEP_ALIVE:                return ParseKeepAlive();
		case PACKET_LOGIN:                     return ParseLogin();
		case PACKET_PACKET_ENTITY_ACTION:      return ParseEntityAction();
		case PACKET_PING:                      return ParsePing();
		case PACKET_PLAYER_ABILITIES:          return ParsePlayerAbilities();
		case PACKET_PLAYER_LOOK:               return ParsePlayerLook();
		case PACKET_PLAYER_MOVE_LOOK:          return ParsePlayerMoveLook();
		case PACKET_PLAYER_ON_GROUND:          return ParsePlayerOnGround();
		case PACKET_PLAYER_POS:                return ParsePlayerPosition();
		case PACKET_PLUGIN_MESSAGE:            return ParsePluginMessage();
		case PACKET_RESPAWN:                   return ParseRespawn();
		case PACKET_SLOT_SELECTED:             return ParseSlotSelected();
		case PACKET_UPDATE_SIGN:               return ParseUpdateSign();
		case PACKET_USE_ENTITY:                return ParseUseEntity();
		case PACKET_WINDOW_CLICK:              return ParseWindowClick();
		case PACKET_WINDOW_CLOSE:              return ParseWindowClose();
	}
}





int cProtocol125::ParseArmAnim(void)
{
	HANDLE_PACKET_READ(ReadBEInt, int,  EntityID);
	HANDLE_PACKET_READ(ReadChar,  char, Animation);
	m_Client->HandleAnimation(Animation);
	return PARSE_OK;
}





int cProtocol125::ParseBlockDig(void)
{
	HANDLE_PACKET_READ(ReadChar,	char, Status);
	HANDLE_PACKET_READ(ReadBEInt, int,  PosX);
	HANDLE_PACKET_READ(ReadByte,	Byte, PosY);
	HANDLE_PACKET_READ(ReadBEInt, int,  PosZ);
	HANDLE_PACKET_READ(ReadChar,	char, BlockFace);
	m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status);
	return PARSE_OK;
}





int cProtocol125::ParseBlockPlace(void)
{
	HANDLE_PACKET_READ(ReadBEInt, int,  PosX);
	HANDLE_PACKET_READ(ReadByte,  Byte, PosY);
	HANDLE_PACKET_READ(ReadBEInt, int,  PosZ);
	HANDLE_PACKET_READ(ReadChar,  char, BlockFace);

	cItem HeldItem;
	int res = ParseItem(HeldItem);
	if (res < 0)
	{
		return res;
	}

	// 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable.
	m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), 8, 8, 8, HeldItem);
	return PARSE_OK;
}





int cProtocol125::ParseChat(void)
{
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
	m_Client->HandleChat(Message);
	return PARSE_OK;
}





int cProtocol125::ParseCreativeInventoryAction(void)
{
	HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
	cItem HeldItem;
	int res = ParseItem(HeldItem);
	if (res < 0)
	{
		return res;
	}
	m_Client->HandleCreativeInventory(SlotNum, HeldItem);
	return PARSE_OK;
}





int cProtocol125::ParseDisconnect(void)
{
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
	m_Client->HandleDisconnect(Reason);
	return PARSE_OK;
}





int cProtocol125::ParseEntityAction(void)
{
	HANDLE_PACKET_READ(ReadBEInt, int,  EntityID);
	HANDLE_PACKET_READ(ReadChar,  char, ActionID);

	switch (ActionID)
	{
		case 1: m_Client->HandleEntityCrouch(EntityID, true);     break; // Crouch
		case 2: m_Client->HandleEntityCrouch(EntityID, false);    break; // Uncrouch
		case 3: m_Client->HandleEntityLeaveBed(EntityID);         break; // Leave Bed
		case 4: m_Client->HandleEntitySprinting(EntityID, true);  break; // Start sprinting
		case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting
	}

	return PARSE_OK;
}





int cProtocol125::ParseHandshake(void)
{
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);

	AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565"
	if (UserData.empty())
	{
		m_Client->Kick("Did not receive username");
		return PARSE_OK;
	}
	m_Username = UserData[0];

	LOGD("HANDSHAKE %s", Username.c_str());

	if (!m_Client->HandleHandshake( m_Username ))
	{
		return PARSE_OK; // Player is not allowed into the server
	}

	SendHandshake(cRoot::Get()->GetServer()->GetServerID());
	LOGD("User \"%s\" was sent a handshake response", m_Username.c_str());

	return PARSE_OK;
}





int cProtocol125::ParseKeepAlive(void)
{
	HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
	m_Client->HandleKeepAlive(KeepAliveID);
	return PARSE_OK;
}





int cProtocol125::ParseLogin(void)
{
	HANDLE_PACKET_READ(ReadBEInt,           int,     ProtocolVersion);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
	HANDLE_PACKET_READ(ReadBEInt,           int,     ServerMode);
	HANDLE_PACKET_READ(ReadBEInt,           int,     Dimension);
	HANDLE_PACKET_READ(ReadChar,            char,    Difficulty);
	HANDLE_PACKET_READ(ReadByte,            Byte,    WorldHeight);
	HANDLE_PACKET_READ(ReadByte,            Byte,    MaxPlayers);

	if (ProtocolVersion < 29)
	{
		m_Client->Kick("Your client is outdated!");
		return PARSE_OK;
	}
	else if (ProtocolVersion > 29)
	{
		m_Client->Kick("Your client version is higher than the server!");
		return PARSE_OK;
	}

	if (m_Username.compare(Username) != 0)
	{
		LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking",
			Username.c_str(),
			m_Username.c_str(),
			m_Client->GetIPString().c_str()
		);
		m_Client->Kick("Hacked client");  // Don't tell them why we don't want them
		return PARSE_OK;
	}

	m_Client->HandleLogin(ProtocolVersion, Username);
	return PARSE_OK;
}





int cProtocol125::ParsePing(void)
{
	// Packet has no more data
	m_Client->HandlePing();
	return PARSE_OK;
}






int cProtocol125::ParsePlayerAbilities(void)
{
	HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
	HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
	HANDLE_PACKET_READ(ReadBool, bool, CanFly);
	HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
	// TODO: m_Client->HandlePlayerAbilities(...);
	return PARSE_OK;
}





int cProtocol125::ParsePlayerLook(void)
{
	HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
	HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
	HANDLE_PACKET_READ(ReadBool,    bool,  IsOnGround);
	m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
	return PARSE_OK;
}





int cProtocol125::ParsePlayerMoveLook(void)
{
	HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
	HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
	HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
	HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
	HANDLE_PACKET_READ(ReadBEFloat,  float,  Rotation);
	HANDLE_PACKET_READ(ReadBEFloat,  float,  Pitch);
	HANDLE_PACKET_READ(ReadBool,     bool,   IsOnGround);
	// LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
	m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
	return PARSE_OK;
}





int cProtocol125::ParsePlayerOnGround(void)
{
	HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
	// TODO: m_Client->HandleFlying(IsOnGround);
	return PARSE_OK;
}





int cProtocol125::ParsePlayerPosition(void)
{
	HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
	HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
	HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
	HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
	HANDLE_PACKET_READ(ReadBool,     bool,   IsOnGround);
	m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
	return PARSE_OK;
}





int cProtocol125::ParsePluginMessage(void)
{
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
	HANDLE_PACKET_READ(ReadBEShort,         short,   Length);
	AString Data;
	if (!m_ReceivedData.ReadString(Data, Length))
	{
		m_ReceivedData.CheckValid();
		return PARSE_INCOMPLETE;
	}
	m_ReceivedData.CheckValid();
	
	// TODO: Process the data
	LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str());
	
	return PARSE_OK;
}





int cProtocol125::ParseRespawn(void)
{
	HANDLE_PACKET_READ(ReadBEInt,           int,     Dimension);
	HANDLE_PACKET_READ(ReadChar,            char,    Difficulty);
	HANDLE_PACKET_READ(ReadChar,            char,    CreativeMode);
	HANDLE_PACKET_READ(ReadBEShort,         short,   WorldHeight);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
	m_Client->HandleRespawn();
	return PARSE_OK;
}





int cProtocol125::ParseSlotSelected(void)
{
	HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
	m_Client->HandleSlotSelected(SlotNum);
	return PARSE_OK;
}





int cProtocol125::ParseUpdateSign(void)
{
	HANDLE_PACKET_READ(ReadBEInt,           int,     BlockX);
	HANDLE_PACKET_READ(ReadBEShort,         short,   BlockY);
	HANDLE_PACKET_READ(ReadBEInt,           int,     BlockZ);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
	m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
	return PARSE_OK;
}





int cProtocol125::ParseUseEntity(void)
{
	HANDLE_PACKET_READ(ReadBEInt, int,  SourceEntityID);
	HANDLE_PACKET_READ(ReadBEInt, int,  TargetEntityID);
	HANDLE_PACKET_READ(ReadBool,  bool, IsLeftClick);
	m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
	return PARSE_OK;
}





int cProtocol125::ParseWindowClick(void)
{
	HANDLE_PACKET_READ(ReadChar,    char,  WindowID);
	HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
	HANDLE_PACKET_READ(ReadBool,    bool,  IsRightClick);
	HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
	HANDLE_PACKET_READ(ReadBool,    bool,  IsShiftPressed);
	cItem HeldItem;
	int res = ParseItem(HeldItem);
	if (res < 0)
	{
		return res;
	}
	
	// Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols:
	eClickAction Action;
	if (IsRightClick)
	{
		if (IsShiftPressed)
		{
			Action = caShiftRightClick;
		}
		else
		{
			if (SlotNum == -999)
			{
				Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside;
			}
			else
			{
				Action = caRightClick;
			}
		}
	}
	else
	{
		// IsLeftClick
		if (IsShiftPressed)
		{
			Action = caShiftLeftClick;
		}
		else
		{
			if (SlotNum == -999)
			{
				Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside;
			}
			else
			{
				Action = caLeftClick;
			}
		}
	}
	m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
	return PARSE_OK;
}





int cProtocol125::ParseWindowClose(void)
{
	HANDLE_PACKET_READ(ReadChar, char, WindowID);
	m_Client->HandleWindowClose(WindowID);
	return PARSE_OK;
}





void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
{
	WriteByte(PACKET_PRE_CHUNK);
	WriteInt (a_ChunkX);
	WriteInt (a_ChunkZ);
	WriteBool(a_ShouldLoad);
	Flush();
}





void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
	WriteByte (PACKET_INVENTORY_WHOLE);
	WriteByte (a_WindowID);
	WriteShort((short)a_NumItems);

	for (int j = 0; j < a_NumItems; j++)
	{
		WriteItem(a_Items[j]);
	}
	Flush();
}





void cProtocol125::WriteItem(const cItem & a_Item)
{
	short ItemType = a_Item.m_ItemType;
	ASSERT(ItemType >= -1);  // Check validity of packets in debug runtime
	if (ItemType <= 0)
	{
		// Fix, to make sure no invalid values are sent.
		ItemType = -1;
	}
	
	WriteShort(ItemType);
	if (a_Item.IsEmpty())
	{
		return;
	}
	
	WriteByte (a_Item.m_ItemCount);
	WriteShort(a_Item.m_ItemDamage);
	
	if (cItem::IsEnchantable(a_Item.m_ItemType))
	{
		// TODO: Implement enchantments
		WriteShort(-1);
	}
}





int cProtocol125::ParseItem(cItem & a_Item)
{
	HANDLE_PACKET_READ(ReadBEShort, short, ItemType);

	if (ItemType <= -1)
	{
		a_Item.Empty();
		return PARSE_OK;
	}
	a_Item.m_ItemType = ItemType;

	HANDLE_PACKET_READ(ReadChar,    char,  ItemCount);
	HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
	a_Item.m_ItemCount  = ItemCount;
	a_Item.m_ItemDamage = ItemDamage;
	if (ItemCount <= 0)
	{
		a_Item.Empty();
	}

	if (!cItem::IsEnchantable(ItemType))
	{
		return PARSE_OK;
	}
	
	HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
	
	if (EnchantNumBytes <= 0)
	{
		return PARSE_OK;
	}
		
	// TODO: Enchantment not implemented yet!
	if (!m_ReceivedData.SkipRead(EnchantNumBytes))
	{
		return PARSE_INCOMPLETE;
	}
	
	return PARSE_OK;
}





void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity)
{
	Byte CommonMetadata = 0;

	if (a_Entity.IsOnFire())
	{
		CommonMetadata |= 0x1;
	}
	if (a_Entity.IsCrouched())
	{
		CommonMetadata |= 0x2;
	}
	if (a_Entity.IsRiding())
	{
		CommonMetadata |= 0x4;
	}
	if (a_Entity.IsSprinting())
	{
		CommonMetadata |= 0x8;
	}
	if (a_Entity.IsRclking())
	{
		CommonMetadata |= 0x10;
	}
	if (a_Entity.IsInvisible())
	{
		CommonMetadata |= 0x20;
	}

	WriteByte(0x0);
	WriteByte(CommonMetadata);
}





void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
{
	if (a_Entity.IsMinecart())
	{
		WriteByte(0x51);
		// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
		WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
		WriteByte(0x52);
		WriteInt(1); // Shaking direction, doesn't seem to affect anything
		WriteByte(0x73);
		WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
		
		if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
		{
			WriteByte(0x10);
			WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
		}
	}
	else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow))
	{
		WriteByte(0x10);
		WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
	}
}





void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
{
	switch (a_Mob.GetMobType())
	{
		case cMonster::mtCreeper:
		{
			WriteByte(0x10);
			WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
			WriteByte(0x11);
			WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
			break;
		}
		case cMonster::mtBat:
		{
			WriteByte(0x10);
			WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
			break;
		}
		case cMonster::mtPig:
		{
			WriteByte(0x10);
			WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
			break;
		}
		case cMonster::mtVillager:
		{
			WriteByte(0x50);
			WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
			break;
		}
		case cMonster::mtZombie:
		{
			WriteByte(0xC);
			WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
			WriteByte(0xD);
			WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
			WriteByte(0xE);
			WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
			break;
		}
		case cMonster::mtGhast:
		{
			WriteByte(0x10);
			WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
			break;
		}
		case cMonster::mtWolf:
		{
			Byte WolfStatus = 0;
			if (((const cWolf &)a_Mob).IsSitting())
			{
				WolfStatus |= 0x1;
			}
			if (((const cWolf &)a_Mob).IsAngry())
			{
				WolfStatus |= 0x2;
			}
			if (((const cWolf &)a_Mob).IsTame())
			{
				WolfStatus |= 0x4;
			}
			WriteByte(0x10);
			WriteByte(WolfStatus);

			WriteByte(0x72);
			WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
			WriteByte(0x13);
			WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
			break;
		}
		case cMonster::mtSheep:
		{
			// [1](1111)
			// [] = Is sheared? () = Color, from 0 to 15

			WriteByte(0x10);
			Byte SheepMetadata = 0;
			SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour

			if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
			{
				SheepMetadata |= 0x16;
			}
			WriteByte(SheepMetadata);
			break;
		}
		case cMonster::mtEnderman:
		{
			WriteByte(0x10);
			WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
			WriteByte(0x11);
			WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
			WriteByte(0x12);
			WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
			break;
		}
		case cMonster::mtSkeleton:
		{
			WriteByte(0xD);
			WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
			break;
		}
		case cMonster::mtWitch:
		{
			WriteByte(0x15);
			WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
			break;
		}
		case cMonster::mtSlime:
		case cMonster::mtMagmaCube:
		{
			WriteByte(0x10);
			if (a_Mob.GetMobType() == cMonster::mtSlime)
			{
				WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
			}
			else
			{
				WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
			}
			break;
		}
		case cMonster::mtHorse:
		{
			int Flags = 0;
			if (((const cHorse &)a_Mob).IsTame())
			{
				Flags |= 0x2;
			}
			if (((const cHorse &)a_Mob).IsSaddled())
			{
				Flags |= 0x4;
			}
			if (((const cHorse &)a_Mob).IsChested())
			{
				Flags |= 0x8;
			}
			if (((const cHorse &)a_Mob).IsBaby())
			{
				Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
			}
			if (((const cHorse &)a_Mob).IsEating())
			{
				Flags |= 0x20;
			}
			if (((const cHorse &)a_Mob).IsRearing())
			{
				Flags |= 0x40;
			}
			if (((const cHorse &)a_Mob).IsMthOpen())
			{
				Flags |= 0x80;
			}
			WriteByte(0x50);
			WriteInt(Flags);

			WriteByte(0x13);
			WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)

			WriteByte(0x54);
			int Appearance = 0;
			Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF
			Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
			WriteInt(Appearance);	

			WriteByte(0x56);
			WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
			break;
		}
	}
}