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path: root/src/RankManager.cpp
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// RankManager.cpp

// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players

#include "Globals.h"
#include "RankManager.h"
#include "IniFile.h"
#include "Protocol/MojangAPI.h"
#include "ClientHandle.h"





////////////////////////////////////////////////////////////////////////////////
// cRankManagerIniMigrator:

/** Migrates from groups.ini and users.ini into the rankmanager DB */
class cRankManagerIniMigrator
{
public:
	cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) :
		m_RankManager(a_RankManager),
		m_MojangAPI(a_MojangAPI)
	{
	}
	
	
	
	/** Performs the complete migration from INI files to DB. */
	bool Migrate(void)
	{
		cRankManager::cMassChangeLock Lock(m_RankManager);
		
		LOGD("Reading groups...");
		if (!ReadGroups())
		{
			return false;
		}
		LOGD("Cleaning groups inheritance...");
		CleanGroupInheritance();
		LOGD("Creating groups...");
		CreateGroups();

		LOGD("Reading users...");
		if (!ReadUsers())
		{
			return false;
		}
		LOGD("Cleaning user groups...");
		CleanUserGroups();
		LOGD("Resolving user UUIDs...");
		ResolveUserUUIDs();
		
		LOGD("Setting ranks...");
		SetRanks();

		LOGD("Creating defaults...");
		CreateDefaults();
		
		return true;
	}
	
protected:

	/** Container for a group read from an INI file. */
	struct sGroup
	{
		AString m_Name;
		AString m_Color;
		AStringVector m_Inherits;
		AStringVector m_Permissions;
		
		sGroup(void) {}
		
		sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions):
			m_Name(a_Name),
			m_Color(a_Color),
			m_Inherits(a_Inherits),
			m_Permissions(a_Permissions)
		{
		}
	};
	typedef std::map<AString, sGroup> sGroupMap;
	
	
	/** Container for a single user read from an INI file. */
	struct sUser
	{
		AString m_Name;
		AStringVector m_Groups;
		
		/** Assigned by ResolveUserUUIDs(), contains the online (Mojang) UUID of the player. */
		AString m_UUID;

		/** Assigned by ResolveUserUUIDs(), contains the offline (generated) UUID of the player. */
		AString m_OfflineUUID;
		
		
		sUser(void) {}
		
		sUser(const AString & a_Name, const AStringVector & a_Groups):
			m_Name(a_Name),
			m_Groups(a_Groups)
		{
		}
	};
	typedef std::map<AString, sUser> sUserMap;
	
	typedef std::map<AString, AString> cStringMap;
	
	
	/** The parent Rank manager where we will create the groups, ranks and players */
	cRankManager & m_RankManager;
	
	/** The player name to UUID resolver */
	cMojangAPI & m_MojangAPI;
	
	/** List of all groups read from the ini file */
	sGroupMap m_Groups;
	
	/** List of all players read from the ini file. */
	sUserMap  m_Users;
	
	/** Maps lists of groups to rank names.
	Each group list is either a simple "<Group>" if there's only one group,
	or "<PrimaryGroup>, <FirstSecondaryGroup>, <SecondSecondaryGroup>...", where the secondary groups are
	lowercased and  alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing
	their string names.
	The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks,
	where N is a unique number. */
	cStringMap m_GroupsToRanks;

	
	
	/** Reads the groups from the "groups.ini" file into m_Groups */
	bool ReadGroups(void)
	{
		// Read the file:
		cIniFile Groups;
		if (!Groups.ReadFile("groups.ini"))
		{
			return false;
		}
		
		// Read all the groups into a map:
		int NumGroups = Groups.GetNumKeys();
		for (int i = 0; i < NumGroups; i++)
		{
			AString GroupName = Groups.GetKeyName(i);
			AString lcGroupName = StrToLower(GroupName);
			if (m_Groups.find(lcGroupName) != m_Groups.end())
			{
				LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str());
				continue;
			}
			m_Groups[lcGroupName] = sGroup(
				GroupName,
				Groups.GetValue(GroupName, "Color", ""),
				StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","),
				StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",")
			);
		}  // for i - Groups' keys
		return true;
	}
	

	
	/** Removes non-existent groups from all the groups' inheritance */
	void CleanGroupInheritance(void)
	{
		for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG)
		{
			AStringVector & Inherits = itrG->second.m_Inherits;
			for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();)
			{
				AString lcInherits = StrToLower(*itrI);
				if (m_Groups.find(lcInherits) != m_Groups.end())
				{
					// Inherited group exists, continue checking the next one
					++itrI;
					continue;
				}
				// Inherited group doesn't exist, remove it from the list:
				LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.",
					itrG->second.m_Name.c_str(), itrI->c_str()
				);
				AStringVector::iterator itrI2 = itrI;
				++itrI2;
				Inherits.erase(itrI);
				itrI = itrI2;
			}  // for itrI - Inherits[]
		}  // for itrG - m_Groups[]
	}

	
	
	/** Reads the users from the "users.ini" file into m_Users */
	bool ReadUsers(void)
	{
		// Read the file:
		cIniFile Users;
		if (!Users.ReadFile("users.ini"))
		{
			return false;
		}
		
		// Read all the users into a map:
		int NumUsers = Users.GetNumKeys();
		for (int i = 0; i < NumUsers; i++)
		{
			AString UserName = Users.GetKeyName(i);
			AString lcUserName = StrToLower(UserName);
			if (m_Users.find(lcUserName) != m_Users.end())
			{
				LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str());
				continue;
			}
			m_Users[lcUserName] = sUser(
				UserName,
				StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",")
			);
		}  // for i - Users' keys
		return true;
	}
	
	
	
	/** Removes non-existent groups from each user's definition. */
	void CleanUserGroups(void)
	{
		for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU)
		{
			AStringVector & Groups = itrU->second.m_Groups;
			for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();)
			{
				AString lcGroup = StrToLower(*itrG);
				if (m_Groups.find(lcGroup) != m_Groups.end())
				{
					// Assigned group exists, continue checking the next one
					++itrG;
					continue;
				}
				// Assigned  group doesn't exist, remove it from the list:
				LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.",
					itrU->second.m_Name.c_str(), itrG->c_str()
				);
				AStringVector::iterator itrG2 = itrG;
				++itrG2;
				Groups.erase(itrG);
				itrG = itrG2;
			}  // for itrG - Groups[]
		}  // for itrU - m_Users[]
	}
	
	
	
	/** Creates groups based on m_Groups.
	Ignores group inheritance. */
	void CreateGroups(void)
	{
		// Create each group, with its permissions:
		for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr)
		{
			m_RankManager.AddGroup(itr->second.m_Name);
			m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name);
		}  // for itr - m_Groups[]
	}
	
	
	/** Resolves the UUID of each user in m_Users.
	If a user doesn't resolve, they are removed and logged in the console. */
	void ResolveUserUUIDs(void)
	{
		// Resolve all PlayerNames at once (the API doesn't like single-name queries):
		AStringVector PlayerNames;
		for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
		{
			PlayerNames.push_back(itr->second.m_Name);
		}
		m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames);
		
		// Assign the UUIDs back to players, remove those not resolved:
		for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); ++itr)
		{
			AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name);
			if (UUID.empty())
			{
				LOGWARNING("RankMigrator: Cannot resolve player %s to online UUID, player will be left unranked in online mode", itr->second.m_Name.c_str());
			}
			itr->second.m_UUID = UUID;
			itr->second.m_OfflineUUID = cClientHandle::GenerateOfflineUUID(itr->second.m_Name);
		}
	}
	
	
	
	/** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */
	void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName)
	{
		for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr)
		{
			// Normalize the group name:
			sGroup & Group = m_Groups[StrToLower(*itr)];
			
			// Avoid loops, check if the group is already added:
			if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName))
			{
				continue;
			}
			
			// Add the group, and all the groups it inherits from recursively:
			m_RankManager.AddGroupToRank(Group.m_Name, a_RankName);
			AddGroupsToRank(Group.m_Inherits, a_RankName);
		}  // for itr - a_Groups[]
	}
	
	
	
	/** Creates a rank for each player, based on the master groups they are assigned. */
	void SetRanks(void)
	{
		for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
		{
			// Ignore users with no groups:
			const AStringVector & Groups = itr->second.m_Groups;
			if (Groups.empty())
			{
				LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str());
				continue;
			}
			
			// Compose the rank name out of group names:
			AString RankName;
			for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG)
			{
				AString GroupName = m_Groups[StrToLower(*itrG)].m_Name;  // Normalize group name
				if (!RankName.empty())
				{
					RankName.push_back(',');
				}
				RankName.append(GroupName);
			}  // for itrG - Groups[]
			
			// Create the rank, with al its groups:
			if (!m_RankManager.RankExists(RankName))
			{
				m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color);
				AddGroupsToRank(Groups, RankName);
			}
			
			// Set the rank to the user, using both the online and offline UUIDs:
			m_RankManager.SetPlayerRank(itr->second.m_UUID,        itr->second.m_Name, RankName);
			m_RankManager.SetPlayerRank(itr->second.m_OfflineUUID, itr->second.m_Name, RankName);
		}  // for itr - m_Users[]
	}



	/** Creates the Default rank that contains the Default group, if it exists.
	Sets the RankManager's default rank. */
	void CreateDefaults(void)
	{
		if (!m_RankManager.RankExists("Default"))
		{
			m_RankManager.AddRank("Default", "", "", "");
			if (!m_RankManager.IsGroupInRank("Default", "Default"))
			{
				m_RankManager.AddGroupToRank("Default", "Default");
			}
		}
		m_RankManager.SetDefaultRank("Default");
	}
};





////////////////////////////////////////////////////////////////////////////////
// cRankManager:

cRankManager::cRankManager(void) :
	m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE),
	m_IsInitialized(false),
	m_MojangAPI(nullptr)
{
}





cRankManager::~cRankManager()
{
	if (m_MojangAPI != nullptr)
	{
		m_MojangAPI->SetRankManager(nullptr);
	}
}





void cRankManager::Initialize(cMojangAPI & a_MojangAPI)
{
	ASSERT(!m_IsInitialized);  // Calling Initialize for the second time?
	
	// Create the DB tables, if they don't exist:
	m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)");
	m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)");
	m_DB.exec("CREATE TABLE IF NOT EXISTS PermGroup (PermGroupID INTEGER PRIMARY KEY, Name)");
	m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)");
	m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)");
	m_DB.exec("CREATE TABLE IF NOT EXISTS DefaultRank (RankID INTEGER)");
	
	m_IsInitialized = true;
	
	a_MojangAPI.SetRankManager(this);

	// Check if tables empty, migrate from ini files then
	if (AreDBTablesEmpty())
	{
		LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks...");
		LOGINFO("(This might take a while)");
		cRankManagerIniMigrator Migrator(*this, a_MojangAPI);
		if (Migrator.Migrate())
		{
			LOGINFO("Ranks migrated.");
			// The default rank has been set by the migrator
			return;
		}

		// Migration failed. Add some defaults
		LOGINFO("Rank migration failed, creating default ranks...");
		CreateDefaults();
		LOGINFO("Default ranks created.");
	}
	
	// Load the default rank:
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT Rank.Name FROM Rank "
			"LEFT JOIN DefaultRank ON Rank.RankID = DefaultRank.RankID"
		);
		if (stmt.executeStep())
		{
			m_DefaultRank = stmt.getColumn(0).getText();
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Cannot load default rank: %s", __FUNCTION__, ex.what());
		return;
	}

	// If the default rank cannot be loaded, use the first rank:
	if (m_DefaultRank.empty())
	{
		SetDefaultRank(GetAllRanks()[0]);
	}
}





AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
		stmt.bind(1, a_PlayerUUID);
		// executeStep returns false on no data
		if (!stmt.executeStep())
		{
			// No data returned from the DB
			return AString();
		}
		return stmt.getColumn(0).getText();
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Cannot get player rank name: %s", __FUNCTION__, ex.what());
	}
	return AString();
}





AString cRankManager::GetPlayerName(const AString & a_PlayerUUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		// Prepare the DB statement:
		SQLite::Statement stmt(m_DB, "SELECT PlayerName FROM PlayerRank WHERE PlayerUUID = ?");
		stmt.bind(1, a_PlayerUUID);

		if (stmt.executeStep())
		{
			return stmt.getColumn(0).getText();
		}
	}
	catch (SQLite::Exception & ex)
	{
		LOGWARNING("%s: Cannot get player name: %s", __FUNCTION__, ex.what());
	}
	return AString();
}





AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		// Prepare the DB statement:
		SQLite::Statement stmt(m_DB,
			"SELECT PermGroup.Name FROM PermGroup "
				"LEFT JOIN RankPermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
				"LEFT JOIN PlayerRank ON PlayerRank.RankID = RankPermGroup.RankID "
			"WHERE PlayerRank.PlayerUUID = ?"
		);
		stmt.bind(1, a_PlayerUUID);
		
		// Execute and get results:
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Cannot get player groups: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
{
	AString Rank = GetPlayerRankName(a_PlayerUUID);
	if (Rank.empty())
	{
		Rank = m_DefaultRank;
	}
	return GetRankPermissions(Rank);
}





AStringVector cRankManager::GetRankGroups(const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT PermGroup.Name FROM PermGroup "
				"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
				"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
			"WHERE Rank.Name = ?"
		);
		stmt.bind(1, a_RankName);
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get rank groups from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT PermissionItem.Permission FROM PermissionItem "
				"LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
			"WHERE PermGroup.Name = ?"
		);
		stmt.bind(1, a_GroupName);
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get group permissions from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT PermissionItem.Permission FROM PermissionItem "
				"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermissionItem.PermGroupID "
				"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
			"WHERE Rank.Name = ?"
		);
		stmt.bind(1, a_RankName);
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get rank permissions from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetAllPlayerUUIDs(void)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT PlayerUUID FROM PlayerRank ORDER BY PlayerName COLLATE NOCASE");
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get players from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}






AStringVector cRankManager::GetAllRanks(void)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT Name FROM Rank");
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetAllGroups(void)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT Name FROM PermGroup");
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get groups from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





AStringVector cRankManager::GetAllPermissions(void)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	AStringVector res;
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT DISTINCT(Permission) FROM PermissionItem");
		while (stmt.executeStep())
		{
			res.push_back(stmt.getColumn(0).getText());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get permissions from DB: %s", __FUNCTION__, ex.what());
	}
	return res;
}





bool cRankManager::GetPlayerMsgVisuals(
	const AString & a_PlayerUUID,
	AString & a_MsgPrefix,
	AString & a_MsgSuffix,
	AString & a_MsgNameColorCode
)
{
	AString Rank = GetPlayerRankName(a_PlayerUUID);
	if (Rank.empty())
	{
		// Rank not found, return failure:
		a_MsgPrefix.clear();
		a_MsgSuffix.clear();
		a_MsgNameColorCode.clear();
		return false;
	}
	return GetRankVisuals(Rank, a_MsgPrefix, a_MsgSuffix, a_MsgNameColorCode);
}





void cRankManager::AddRank(
	const AString & a_RankName,
	const AString & a_MsgPrefix,
	const AString & a_MsgSuffix,
	const AString & a_MsgNameColorCode
)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Check if such a rank name is already used:
		{
			SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM Rank WHERE Name = ?");
			stmt.bind(1, a_RankName);
			if (stmt.executeStep())
			{
				if (stmt.getColumn(0).getInt() > 0)
				{
					// Rank already exists, do nothing:
					return;
				}
			}
		}
		
		// Insert a new rank:
		SQLite::Statement stmt(m_DB, "INSERT INTO Rank (Name, MsgPrefix, MsgSuffix, MsgNameColorCode) VALUES (?, ?, ?, ?)");
		stmt.bind(1, a_RankName);
		stmt.bind(2, a_MsgPrefix);
		stmt.bind(3, a_MsgSuffix);
		stmt.bind(4, a_MsgNameColorCode);
		if (stmt.exec() <= 0)
		{
			LOGWARNING("%s: Failed to add a new rank \"%s\".", __FUNCTION__, a_RankName.c_str());
			return;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add a new rank \"%s\": %s", __FUNCTION__, a_RankName.c_str(), ex.what());
	}
}





void cRankManager::AddGroup(const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Check if such a group name is already used:
		{
			SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (stmt.executeStep())
			{
				if (stmt.getColumn(0).getInt() > 0)
				{
					// Group already exists, do nothing:
					return;
				}
			}
		}
		
		// Insert a new group:
		SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)");
		stmt.bind(1, a_GroupName);
		if (stmt.exec() <= 0)
		{
			LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, a_GroupName.c_str());
			return;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add a new group \"%s\": %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
	}
}





void cRankManager::AddGroups(const AStringVector & a_GroupNames)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		for (AStringVector::const_iterator itr = a_GroupNames.begin(), end = a_GroupNames.end(); itr != end; ++itr)
		{
			// Check if such the group name is already used:
			{
				SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?");
				stmt.bind(1, *itr);
				if (stmt.executeStep())
				{
					if (stmt.getColumn(0).getInt() > 0)
					{
						// Group already exists, do nothing:
						return;
					}
				}
			}
			
			// Insert a new group:
			SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)");
			stmt.bind(1, *itr);
			if (stmt.exec() <= 0)
			{
				LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, itr->c_str());
				return;
			}
		}  // for itr - a_GroupNames[]
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add new groups: %s", __FUNCTION__, ex.what());
	}
}





bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the group's ID:
		int GroupID;
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
				return false;
			}
			GroupID = stmt.getColumn(0);
		}
		
		// Get the rank's ID:
		int RankID;
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_RankName);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: No such rank (%s), aborting.", __FUNCTION__, a_RankName.c_str());
				return false;
			}
			RankID = stmt.getColumn(0);
		}
		
		// Check if the group is already there:
		{
			SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM RankPermGroup WHERE RankID = ? AND PermGroupID = ?");
			stmt.bind(1, RankID);
			stmt.bind(2, GroupID);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: Failed to check binding between rank %s and group %s, aborting.", __FUNCTION__, a_RankName.c_str(), a_GroupName.c_str());
				return false;
			}
			if (stmt.getColumn(0).getInt() > 0)
			{
				LOGD("%s: Group %s already present in rank %s, skipping and returning success.",
					__FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()
				);
				return true;
			}
		}
		
		// Add the group:
		{
			SQLite::Statement stmt(m_DB, "INSERT INTO RankPermGroup (RankID, PermGroupID) VALUES (?, ?)");
			stmt.bind(1, RankID);
			stmt.bind(2, GroupID);
			if (stmt.exec() <= 0)
			{
				LOGWARNING("%s: Failed to add group %s to rank %s, aborting.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
				return false;
			}
		}
		
		// Adding succeeded:
		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add group %s to rank %s: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
	}
	return false;
}





bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the group's ID:
		int GroupID;
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
				return false;
			}
			GroupID = stmt.getColumn(0).getInt();
		}
		
		// Check if the permission is already present:
		{
			SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
			stmt.bind(1, GroupID);
			stmt.bind(2, a_Permission);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
				return false;
			}
			if (stmt.getColumn(0).getInt() > 0)
			{
				LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
					__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()
				);
				return true;
			}
		}
		
		// Add the permission:
		{
			SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
			stmt.bind(1, a_Permission);
			stmt.bind(2, GroupID);
			if (stmt.exec() <= 0)
			{
				LOGWARNING("%s: Failed to add permission %s to group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
				return false;
			}
		}
		
		// Adding succeeded:
		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add permission %s to group %s: %s",
			__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
		);
	}
	return false;
}





bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the group's ID:
		int GroupID;
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
				return false;
			}
			GroupID = stmt.getColumn(0).getInt();
		}
		
		for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr)
		{
			// Check if the permission is already present:
			{
				SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
				stmt.bind(1, GroupID);
				stmt.bind(2, *itr);
				if (!stmt.executeStep())
				{
					LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
					return false;
				}
				if (stmt.getColumn(0).getInt() > 0)
				{
					LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
						__FUNCTION__, itr->c_str(), a_GroupName.c_str()
					);
					continue;
				}
			}
			
			// Add the permission:
			{
				SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
				stmt.bind(1, *itr);
				stmt.bind(2, GroupID);
				if (stmt.exec() <= 0)
				{
					LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
					continue;
				}
			}
		}  // for itr - a_Permissions[]
		
		// Adding succeeded:
		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to add permissions to group %s: %s",
			__FUNCTION__, a_GroupName.c_str(), ex.what()
		);
	}
	return false;
}





void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	// Check if the default rank is being removed with a proper replacement:
	if ((a_RankName == m_DefaultRank) && !RankExists(a_ReplacementRankName))
	{
		LOGWARNING("%s: Cannot remove rank %s, it is the default rank and the replacement rank doesn't exist.", __FUNCTION__, a_RankName.c_str());
		return;
	}
	
	AStringVector res;
	try
	{
		// Get the RankID for the rank being removed:
		int RemoveRankID;
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_RankName);
			if (!stmt.executeStep())
			{
				LOGINFO("%s: Rank %s was not found. Skipping.", __FUNCTION__, a_RankName.c_str());
				return;
			}
			RemoveRankID = stmt.getColumn(0).getInt();
		}
		
		// Get the RankID for the replacement rank:
		int ReplacementRankID = -1;
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_ReplacementRankName);
			if (stmt.executeStep())
			{
				ReplacementRankID = stmt.getColumn(0).getInt();
			}
		}
		
		// Remove the rank's bindings to groups:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE RankID = ?");
			stmt.bind(1, RemoveRankID);
			stmt.exec();
		}
		
		// Adjust players:
		if (ReplacementRankID == -1)
		{
			// No replacement, just delete all the players that have the rank:
			SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE RankID = ?");
			stmt.bind(1, RemoveRankID);
			stmt.exec();
		}
		else
		{
			// Replacement available, change all the player records:
			SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ? WHERE RankID = ?");
			stmt.bind(1, ReplacementRankID);
			stmt.bind(2, RemoveRankID);
			stmt.exec();
		}
		
		// Remove the rank from the DB:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM Rank WHERE RankID = ?");
			stmt.bind(1, RemoveRankID);
			stmt.exec();
		}

		// Update the default rank, if it was the one being removed:
		if (a_RankName == m_DefaultRank)
		{
			m_DefaultRank = a_RankName;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove rank from DB: %s", __FUNCTION__, ex.what());
	}
}





void cRankManager::RemoveGroup(const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the ID of the group:
		int GroupID;
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (!stmt.executeStep())
			{
				LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
				return;
			}
			GroupID = stmt.getColumn(0).getInt();
		}
		
		// Remove all permissions from the group:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ?");
			stmt.bind(1, GroupID);
			stmt.exec();
		}
		
		// Remove the group from all ranks that contain it:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
			stmt.bind(1, GroupID);
			stmt.exec();
		}
		
		// Remove the group itself:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM PermGroup WHERE PermGroupID = ?");
			stmt.bind(1, GroupID);
			stmt.exec();
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove group %s from DB: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
	}
}





void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the IDs of the group and the rank:
		int GroupID, RankID;
		{
			SQLite::Statement stmt(m_DB,
				"SELECT PermGroup.PermGroupID, Rank.RankID FROM PermGroup "
					"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
					"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
				"WHERE PermGroup.Name = ? AND Rank.Name = ?"
			);
			stmt.bind(1, a_GroupName);
			stmt.bind(2, a_RankName);
			if (!stmt.executeStep())
			{
				LOGINFO("%s: Group %s was not found in rank %s, skipping.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
				return;
			}
			GroupID = stmt.getColumn(0).getInt();
			RankID = stmt.getColumn(1).getInt();
		}
		
		// Remove the group from all ranks that contain it:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
			stmt.bind(1, GroupID);
			stmt.exec();
		}
		
		// Remove the group-to-rank binding:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ? AND RankID = ?");
			stmt.bind(1, GroupID);
			stmt.bind(1, RankID);
			stmt.exec();
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove group %s from rank %s in the DB: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
	}
}





void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the ID of the group:
		int GroupID;
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_GroupName);
			if (!stmt.executeStep())
			{
				LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
				return;
			}
			GroupID = stmt.getColumn(0).getInt();
		}
		
		// Remove the permission from the group:
		{
			SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
			stmt.bind(1, GroupID);
			stmt.bind(2, a_Permission);
			stmt.exec();
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove permission %s from group %s in DB: %s",
			__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
		);
	}
}





bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Check that NewName doesn't exist:
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_NewName);
			if (stmt.executeStep())
			{
				LOGINFO("%s: Rank %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
				return false;
			}
		}
		
		// Rename:
		{
			SQLite::Statement stmt(m_DB, "UPDATE Rank SET Name = ? WHERE Name = ?");
			stmt.bind(1, a_NewName);
			stmt.bind(2, a_OldName);
			if (stmt.exec() <= 0)
			{
				LOGINFO("%s: There is no rank %s, cannot rename to %s.", __FUNCTION__, a_OldName.c_str(), a_NewName.c_str());
				return false;
			}
		}
		
		// Update the default rank, if it was the one being renamed:
		if (a_OldName == m_DefaultRank)
		{
			m_DefaultRank = a_NewName;
		}

		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to rename rank %s to %s in DB: %s",
			__FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
	}
	return false;
}





bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Check that NewName doesn't exist:
		{
			SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
			stmt.bind(1, a_NewName);
			if (stmt.executeStep())
			{
				LOGD("%s: Group %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
				return false;
			}
		}
		
		// Rename:
		bool res;
		{
			SQLite::Statement stmt(m_DB, "UPDATE PermGroup SET Name = ? WHERE Name = ?");
			stmt.bind(1, a_NewName);
			stmt.bind(2, a_OldName);
			res = (stmt.exec() > 0);
		}
		
		return res;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to rename group %s to %s in DB: %s",
			__FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
	}
	return false;
}





void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		// Get the rank ID:
		int RankID;
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_RankName);
			if (!stmt.executeStep())
			{
				LOGWARNING("%s: There is no rank %s, aborting.", __FUNCTION__, a_RankName.c_str());
				return;
			}
			RankID = stmt.getColumn(0).getInt();
		}
		
		// Update the player's rank, if already in DB:
		{
			SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ?, PlayerName = ? WHERE PlayerUUID = ?");
			stmt.bind(1, RankID);
			stmt.bind(2, a_PlayerName);
			stmt.bind(3, a_PlayerUUID);
			if (stmt.exec() > 0)
			{
				// Successfully updated the player's rank
				return;
			}
		}
		
		// The player is not yet in the DB, add them:
		SQLite::Statement stmt(m_DB, "INSERT INTO PlayerRank (RankID, PlayerUUID, PlayerName) VALUES (?, ?, ?)");
		stmt.bind(1, RankID);
		stmt.bind(2, a_PlayerUUID);
		stmt.bind(3, a_PlayerName);
		if (stmt.exec() > 0)
		{
			// Successfully added the player
			return;
		}
		
		LOGWARNING("%s: Failed to set player UUID %s to rank %s.",
			__FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str()
		);
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to set player UUID %s to rank %s: %s",
			__FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str(), ex.what()
		);
	}
}





void cRankManager::RemovePlayerRank(const AString & a_PlayerUUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE PlayerUUID = ?");
		stmt.bind(1, a_PlayerUUID);
		stmt.exec();
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove rank from player UUID %s: %s",
			__FUNCTION__, a_PlayerUUID.c_str(), ex.what()
		);
	}
}





void cRankManager::SetRankVisuals(
	const AString & a_RankName,
	const AString & a_MsgPrefix,
	const AString & a_MsgSuffix,
	const AString & a_MsgNameColorCode
)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?");
		stmt.bind(1, a_MsgPrefix);
		stmt.bind(2, a_MsgSuffix);
		stmt.bind(3, a_MsgNameColorCode);
		stmt.bind(4, a_RankName);
		if (!stmt.executeStep())
		{
			LOGINFO("%s: Rank %s not found, visuals not set.", __FUNCTION__, a_RankName.c_str());
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
	}
}





bool cRankManager::GetRankVisuals(
	const AString & a_RankName,
	AString & a_MsgPrefix,
	AString & a_MsgSuffix,
	AString & a_MsgNameColorCode
)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?");
		stmt.bind(1, a_RankName);
		if (!stmt.executeStep())
		{
			// Rank not found
			return false;
		}
		a_MsgPrefix = stmt.getColumn(0).getText();
		a_MsgSuffix = stmt.getColumn(1).getText();
		a_MsgNameColorCode = stmt.getColumn(2).getText();
		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
	}
	return false;
}





bool cRankManager::RankExists(const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?");
		stmt.bind(1, a_RankName);
		if (stmt.executeStep())
		{
			// The rank was found
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB for rank %s: %s", __FUNCTION__, a_RankName.c_str(), ex.what());
	}
	return false;
}





bool cRankManager::GroupExists(const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?");
		stmt.bind(1, a_GroupName);
		if (stmt.executeStep())
		{
			// The group was found
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB for group %s: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
	}
	return false;
}





bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?");
		stmt.bind(1, a_PlayerUUID);
		if (stmt.executeStep())
		{
			// The player UUID was found, they have a rank
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB for player UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what());
	}
	return false;
}





bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT * FROM Rank "
				"LEFT JOIN RankPermGroup ON Rank.RankID = RankPermGroup.RankID "
				"LEFT JOIN PermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
			"WHERE Rank.Name = ? AND PermGroup.Name = ?"
		);
		stmt.bind(1, a_RankName);
		stmt.bind(2, a_GroupName);
		if (stmt.executeStep())
		{
			// The group is in the rank
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
	}
	return false;
}





bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);
	
	try
	{
		SQLite::Statement stmt(m_DB,
			"SELECT * FROM PermissionItem "
				"LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
			"WHERE PermissionItem.Permission = ? AND PermGroup.Name = ?"
		);
		stmt.bind(1, a_Permission);
		stmt.bind(2, a_GroupName);
		if (stmt.executeStep())
		{
			// The permission is in the group
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
	}
	return false;
}





void cRankManager::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?");
		stmt.bind(1, a_PlayerName);
		stmt.bind(2, a_UUID);
		stmt.exec();
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what());
	}
}





bool cRankManager::SetDefaultRank(const AString & a_RankName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		// Find the rank's ID:
		int RankID = 0;
		{
			SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
			stmt.bind(1, a_RankName);
			if (!stmt.executeStep())
			{
				LOGINFO("%s: Cannot set rank %s as the default, it does not exist.", __FUNCTION__, a_RankName.c_str());
				return false;
			}
		}

		// Set the rank as the default:
		{
			SQLite::Statement stmt(m_DB, "UPDATE DefaultRank SET RankID = ?");
			stmt.bind(1, RankID);
			if (stmt.exec() < 1)
			{
				// Failed to update, there might be none in the DB, try inserting:
				SQLite::Statement stmt2(m_DB, "INSERT INTO DefaultRank (RankID) VALUES (?)");
				stmt2.bind(1, RankID);
				if (stmt2.exec() < 1)
				{
					LOGINFO("%s: Cannot update the default rank in the DB to %s.", __FUNCTION__, a_RankName.c_str());
					return false;
				}
			}
		}

		// Set the internal cache:
		m_DefaultRank = a_RankName;
		return true;
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what());
		return false;
	}
}





void cRankManager::ClearPlayerRanks(void)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank");
		stmt.exec();
	}
	catch (SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to remove/clear all players: %s", __FUNCTION__, ex.what());
	}
}





bool cRankManager::UpdatePlayerName(const AString & a_PlayerUUID, const AString & a_NewPlayerName)
{
	ASSERT(m_IsInitialized);
	cCSLock Lock(m_CS);

	try
	{
		SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?");
		stmt.bind(1, a_NewPlayerName);
		stmt.bind(2, a_PlayerUUID);
		if (stmt.exec() > 0)
		{
			// The player name was changed, returns true
			return true;
		}
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to update player name from UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what());
	}
	return false;
}






bool cRankManager::AreDBTablesEmpty(void)
{
	return (
		IsDBTableEmpty("Rank") &&
		IsDBTableEmpty("PlayerRank") &&
		IsDBTableEmpty("PermGroup") &&
		IsDBTableEmpty("RankPermGroup") &&
		IsDBTableEmpty("PermissionItem") &&
		IsDBTableEmpty("DefaultRank")
	);
}





bool cRankManager::IsDBTableEmpty(const AString & a_TableName)
{
	try
	{
		SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName);
		return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0));
	}
	catch (const SQLite::Exception & ex)
	{
		LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
	}
	return false;
}





void cRankManager::CreateDefaults(void)
{
	// Wrap everything in a big transaction to speed things up:
	cMassChangeLock Lock(*this);

	// Create ranks:
	AddRank("Default",  "", "", "");
	AddRank("VIP",      "", "", "");
	AddRank("Operator", "", "", "");
	AddRank("Admin",    "", "", "");

	// Create groups:
	AddGroup("Default");
	AddGroup("Kick");
	AddGroup("Teleport");
	AddGroup("Everything");

	// Add groups to ranks:
	AddGroupToRank("Default",    "Default");
	AddGroupToRank("Teleport",   "VIP");
	AddGroupToRank("Teleport",   "Operator");
	AddGroupToRank("Kick",       "Operator");
	AddGroupToRank("Everything", "Admin");

	// Add permissions to groups:
	AddPermissionToGroup("core.build", "Default");
	AddPermissionToGroup("core.tp",    "Teleport");
	AddPermissionToGroup("core.kick",  "Kick");
	AddPermissionToGroup("*",          "Everything");

	// Set the default rank:
	SetDefaultRank("Default");
}