// NBTChunkSerializer.cpp
#include "Globals.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
#include "../ChunkDataCallback.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../UUID.h"
#include "FastNBT.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
#include "../BlockEntities/BrewingstandEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Entities/Entity.h"
#include "../Entities/EnderCrystal.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/LeashKnot.h"
#include "../Entities/Painting.h"
#include "../Mobs/IncludeAllMonsters.h"
/** Collects and stores the chunk data via the cChunkDataCallback interface */
class SerializerCollector:
public cChunkDataCopyCollector
{
public:
// The data collected from the chunk:
cChunkDef::BiomeMap mBiomes;
UInt8 mVanillaBiomes[cChunkDef::Width * cChunkDef::Width];
int mVanillaHeightMap[cChunkDef::Width * cChunkDef::Width];
bool mBiomesAreValid;
/** True if a tag has been opened in the callbacks and not yet closed. */
bool mIsTagOpen;
/** True if any Entity has already been received and processed. */
bool mHasHadEntity;
/** True if any BlockEntity has already been received and processed. */
bool mHasHadBlockEntity;
/** True if the chunk lighting is valid. */
bool mIsLightValid;
/** The NBT writer used to store the data. */
cFastNBTWriter & mWriter;
SerializerCollector(cFastNBTWriter & aWriter):
mBiomesAreValid(false),
mIsTagOpen(false),
mHasHadEntity(false),
mHasHadBlockEntity(false),
mIsLightValid(false),
mWriter(aWriter)
{
}
virtual void LightIsValid(bool a_IsLightValid) override
{
mIsLightValid = a_IsLightValid;
}
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override
{
for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
{
for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
{
int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
mVanillaHeightMap[(RelZ << 4) | RelX] = Height;
}
}
}
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override
{
memcpy(mBiomes, a_BiomeMap, sizeof(mBiomes));
for (size_t i = 0; i < ARRAYCOUNT(mBiomes); i++)
{
if ((*a_BiomeMap)[i] < 255)
{
// Normal MC biome, copy as-is:
mVanillaBiomes[i] = static_cast<Byte>((*a_BiomeMap)[i]);
}
else
{
// TODO: MCS-specific biome, need to map to some basic MC biome:
ASSERT(!"Unimplemented MCS-specific biome");
return;
}
} // for i - mBiomeMap[]
mBiomesAreValid = true;
}
virtual void Entity(cEntity * a_Entity) override
{
// Add entity into NBT:
if (mIsTagOpen)
{
if (!mHasHadEntity)
{
mWriter.EndList();
mWriter.BeginList("Entities", TAG_Compound);
}
}
else
{
mWriter.BeginList("Entities", TAG_Compound);
}
mIsTagOpen = true;
mHasHadEntity = true;
switch (a_Entity->GetEntityType())
{
case cEntity::etBoat: AddBoatEntity (static_cast<cBoat *> (a_Entity)); break;
case cEntity::etEnderCrystal: AddEnderCrystalEntity(static_cast<cEnderCrystal *> (a_Entity)); break;
case cEntity::etFallingBlock: AddFallingBlockEntity(static_cast<cFallingBlock *> (a_Entity)); break;
case cEntity::etMinecart: AddMinecartEntity (static_cast<cMinecart *> (a_Entity)); break;
case cEntity::etMonster: AddMonsterEntity (static_cast<cMonster *> (a_Entity)); break;
case cEntity::etPickup: AddPickupEntity (static_cast<cPickup *> (a_Entity)); break;
case cEntity::etProjectile: AddProjectileEntity (static_cast<cProjectileEntity *>(a_Entity)); break;
case cEntity::etTNT: AddTNTEntity (static_cast<cTNTEntity *> (a_Entity)); break;
case cEntity::etExpOrb: AddExpOrbEntity (static_cast<cExpOrb *> (a_Entity)); break;
case cEntity::etItemFrame: AddItemFrameEntity (static_cast<cItemFrame *> (a_Entity)); break;
case cEntity::etLeashKnot: AddLeashKnotEntity (static_cast<cLeashKnot *> (a_Entity)); break;
case cEntity::etPainting: AddPaintingEntity (static_cast<cPainting *> (a_Entity)); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
case cEntity::etFloater: return; // Floaters aren't saved either
default:
{
ASSERT(!"Unhandled entity type is being saved");
break;
}
}
}
virtual void BlockEntity(cBlockEntity * a_Entity) override
{
if (mIsTagOpen)
{
if (!mHasHadBlockEntity)
{
mWriter.EndList();
mWriter.BeginList("TileEntities", TAG_Compound);
}
}
else
{
mWriter.BeginList("TileEntities", TAG_Compound);
}
mIsTagOpen = true;
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(static_cast<cBrewingstandEntity *>(a_Entity)); break;
case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(static_cast<cCommandBlockEntity *>(a_Entity)); break;
case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
}
}
mHasHadBlockEntity = true;
}
void Finish(void)
{
if (mIsTagOpen)
{
mWriter.EndList();
}
// If light not valid, reset it to defaults:
if (!mIsLightValid)
{
m_Data.FillBlockLight(0x00);
m_Data.FillSkyLight(0x0f);
}
// Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
if (!mHasHadEntity)
{
mWriter.BeginList("Entities", TAG_Compound);
mWriter.EndList();
}
if (!mHasHadBlockEntity)
{
mWriter.BeginList("TileEntities", TAG_Compound);
mWriter.EndList();
}
}
/** Writes an item into the writer.
If aSlot >= 0, adds the Slot tag.
The compound is named as requested (empty name by default). */
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = AString())
{
mWriter.BeginCompound(a_CompoundName);
mWriter.AddShort("id", static_cast<Int16>(a_Item.m_ItemType));
mWriter.AddShort("Damage", static_cast<Int16>((a_Item.m_ItemDamage)));
mWriter.AddByte ("Count", static_cast<Byte>(a_Item.m_ItemCount));
if (a_Slot >= 0)
{
mWriter.AddByte ("Slot", static_cast<unsigned char>(a_Slot));
}
// Write the tag compound (for enchantment, firework, custom name and repair cost):
if (
(!a_Item.m_Enchantments.IsEmpty()) ||
((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) ||
(a_Item.m_RepairCost > 0) ||
(a_Item.m_CustomName != "") ||
(!a_Item.m_LoreTable.empty())
)
{
mWriter.BeginCompound("tag");
if (a_Item.m_RepairCost > 0)
{
mWriter.AddInt("RepairCost", a_Item.m_RepairCost);
}
if ((a_Item.m_CustomName != "") || (!a_Item.m_LoreTable.empty()))
{
mWriter.BeginCompound("display");
if (a_Item.m_CustomName != "")
{
mWriter.AddString("Name", a_Item.m_CustomName);
}
if (!a_Item.m_LoreTable.empty())
{
mWriter.BeginList("Lore", TAG_String);
for (const auto & Line : a_Item.m_LoreTable)
{
mWriter.AddString("", Line);
}
mWriter.EndList();
}
mWriter.EndCompound();
}
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, mWriter, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
}
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, mWriter, TagName);
}
mWriter.EndCompound();
}
mWriter.EndCompound();
}
/** Writes an item grid into the writer.
Begins the stored slot numbers with a_BeginSlotNum.
Note that it doesn't begin nor end the list tag, so that multiple grids may be concatenated together using this function. */
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0)
{
int NumSlots = a_Grid.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
const cItem & Item = a_Grid.GetSlot(i);
if (Item.IsEmpty())
{
continue;
}
AddItem(Item, i + a_BeginSlotNum);
} // for i - slots[]
}
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
{
mWriter.AddInt ("x", a_Entity->GetPosX());
mWriter.AddInt ("y", a_Entity->GetPosY());
mWriter.AddInt ("z", a_Entity->GetPosZ());
mWriter.AddString("id", a_EntityTypeID);
}
void AddBeaconEntity(cBeaconEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Beacon");
mWriter.AddInt("Levels", a_Entity->GetBeaconLevel());
mWriter.AddInt("Primary", static_cast<int>(a_Entity->GetPrimaryEffect()));
mWriter.AddInt("Secondary", static_cast<int>(a_Entity->GetSecondaryEffect()));
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
mWriter.EndList();
mWriter.EndCompound();
}
void AddBedEntity(cBedEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Bed");
mWriter.AddInt("color", a_Entity->GetColor());
mWriter.EndCompound();
}
void AddBrewingstandEntity(cBrewingstandEntity * a_Brewingstand)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Brewingstand, "Brewingstand");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Brewingstand->GetContents());
mWriter.EndList();
mWriter.AddShort("BrewTime", a_Brewingstand->GetTimeBrewed());
mWriter.AddShort("Fuel", a_Brewingstand->GetRemainingFuel());
mWriter.EndCompound();
}
void AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Chest");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
mWriter.EndList();
mWriter.EndCompound();
}
void AddDispenserEntity(cDispenserEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Trap");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
mWriter.EndList();
mWriter.EndCompound();
}
void AddDropperEntity(cDropperEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Dropper");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
mWriter.EndList();
mWriter.EndCompound();
}
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Furnace, "Furnace");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Furnace->GetContents());
mWriter.EndList();
mWriter.AddShort("BurnTime", static_cast<Int16>(a_Furnace->GetFuelBurnTimeLeft()));
mWriter.AddShort("CookTime", static_cast<Int16>(a_Furnace->GetTimeCooked()));
mWriter.EndCompound();
}
void AddHopperEntity(cHopperEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "Hopper");
mWriter.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
mWriter.EndList();
mWriter.EndCompound();
}
void AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Jukebox, "RecordPlayer");
mWriter.AddInt("Record", a_Jukebox->GetRecord());
mWriter.EndCompound();
}
void AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_MobSpawner, "MobSpawner");
mWriter.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
mWriter.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
mWriter.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
mWriter.EndCompound();
}
void AddNoteEntity(cNoteEntity * a_Note)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Note, "Music");
mWriter.AddByte("note", static_cast<Byte>(a_Note->GetPitch()));
mWriter.EndCompound();
}
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_CmdBlock, "Control");
mWriter.AddString("Command", a_CmdBlock->GetCommand());
mWriter.AddInt ("SuccessCount", a_CmdBlock->GetResult());
mWriter.AddString("LastOutput", a_CmdBlock->GetLastOutput());
mWriter.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it.
mWriter.EndCompound();
}
void AddSignEntity(cSignEntity * a_Sign)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Sign, "Sign");
mWriter.AddString("Text1", a_Sign->GetLine(0));
mWriter.AddString("Text2", a_Sign->GetLine(1));
mWriter.AddString("Text3", a_Sign->GetLine(2));
mWriter.AddString("Text4", a_Sign->GetLine(3));
mWriter.EndCompound();
}
void AddMobHeadEntity(cMobHeadEntity * a_MobHead)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_MobHead, "Skull");
mWriter.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
mWriter.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
mWriter.BeginCompound("Owner");
mWriter.AddString("Id", a_MobHead->GetOwnerUUID().ToShortString());
mWriter.AddString("Name", a_MobHead->GetOwnerName());
mWriter.BeginCompound("Properties");
mWriter.BeginList("textures", TAG_Compound);
mWriter.BeginCompound("");
mWriter.AddString("Signature", a_MobHead->GetOwnerTextureSignature());
mWriter.AddString("Value", a_MobHead->GetOwnerTexture());
mWriter.EndCompound();
mWriter.EndList();
mWriter.EndCompound();
mWriter.EndCompound();
mWriter.EndCompound();
}
void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_FlowerPot, "FlowerPot");
mWriter.AddInt ("Item", static_cast<Int32>(a_FlowerPot->GetItem().m_ItemType));
mWriter.AddInt ("Data", static_cast<Int32>(a_FlowerPot->GetItem().m_ItemDamage));
mWriter.EndCompound();
}
void AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
{
mWriter.AddString("id", a_ClassName);
mWriter.BeginList("Pos", TAG_Double);
mWriter.AddDouble("", a_Entity->GetPosX());
mWriter.AddDouble("", a_Entity->GetPosY());
mWriter.AddDouble("", a_Entity->GetPosZ());
mWriter.EndList();
mWriter.BeginList("Motion", TAG_Double);
mWriter.AddDouble("", a_Entity->GetSpeedX());
mWriter.AddDouble("", a_Entity->GetSpeedY());
mWriter.AddDouble("", a_Entity->GetSpeedZ());
mWriter.EndList();
mWriter.BeginList("Rotation", TAG_Double);
mWriter.AddDouble("", a_Entity->GetYaw());
mWriter.AddDouble("", a_Entity->GetPitch());
mWriter.EndList();
mWriter.AddFloat("Health", a_Entity->GetHealth());
}
void AddBoatEntity(cBoat * a_Boat)
{
mWriter.BeginCompound("");
AddBasicEntity(a_Boat, "Boat");
mWriter.AddString("Type", cBoat::MaterialToString(a_Boat->GetMaterial()));
mWriter.EndCompound();
}
void AddEnderCrystalEntity(cEnderCrystal * a_EnderCrystal)
{
mWriter.BeginCompound("");
AddBasicEntity(a_EnderCrystal, "EnderCrystal");
mWriter.EndCompound();
}
void AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
{
mWriter.BeginCompound("");
AddBasicEntity(a_FallingBlock, "FallingSand");
mWriter.AddInt("TileID", a_FallingBlock->GetBlockType());
mWriter.AddByte("Data", a_FallingBlock->GetBlockMeta());
mWriter.AddByte("Time", 1); // Unused in Cuberite, Vanilla said to need nonzero
mWriter.AddByte("DropItem", 1);
mWriter.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
mWriter.EndCompound();
}
void AddMinecartEntity(cMinecart * a_Minecart)
{
mWriter.BeginCompound("");
switch (a_Minecart->GetPayload())
{
case cMinecart::mpChest:
{
AddBasicEntity(a_Minecart, "MinecartChest");
// Add chest contents into the Items tag:
AddMinecartChestContents(static_cast<cMinecartWithChest *>(a_Minecart));
break;
}
case cMinecart::mpFurnace:
{
AddBasicEntity(a_Minecart, "MinecartFurnace");
// TODO: Add "Push" and "Fuel" tags
break;
}
case cMinecart::mpHopper:
{
AddBasicEntity(a_Minecart, "MinecartHopper");
// TODO: Add hopper contents?
break;
}
case cMinecart::mpTNT:
{
AddBasicEntity(a_Minecart, "MinecartTNT");
break;
}
case cMinecart::mpNone:
{
AddBasicEntity(a_Minecart, "MinecartRideable");
break;
}
} // switch (Payload)
mWriter.EndCompound();
}
void AddMonsterEntity(cMonster * a_Monster)
{
const char * EntityClass = nullptr;
switch (a_Monster->GetMobType())
{
case mtBat: EntityClass = "Bat"; break;
case mtBlaze: EntityClass = "Blaze"; break;
case mtCaveSpider: EntityClass = "CaveSpider"; break;
case mtChicken: EntityClass = "Chicken"; break;
case mtCow: EntityClass = "Cow"; break;
case mtCreeper: EntityClass = "Creeper"; break;
case mtEnderDragon: EntityClass = "EnderDragon"; break;
case mtEnderman: EntityClass = "Enderman"; break;
case mtGhast: EntityClass = "Ghast"; break;
case mtGiant: EntityClass = "Giant"; break;
case mtGuardian: EntityClass = "Guardian"; break;
case mtHorse: EntityClass = "Horse"; break;
case mtIronGolem: EntityClass = "VillagerGolem"; break;
case mtMagmaCube: EntityClass = "LavaSlime"; break;
case mtMooshroom: EntityClass = "MushroomCow"; break;
case mtOcelot: EntityClass = "Ozelot"; break;
case mtPig: EntityClass = "Pig"; break;
case mtRabbit: EntityClass = "Rabbit"; break;
case mtSheep: EntityClass = "Sheep"; break;
case mtSilverfish: EntityClass = "Silverfish"; break;
case mtSkeleton: EntityClass = "Skeleton"; break;
case mtSlime: EntityClass = "Slime"; break;
case mtSnowGolem: EntityClass = "SnowMan"; break;
case mtSpider: EntityClass = "Spider"; break;
case mtSquid: EntityClass = "Squid"; break;
case mtVillager: EntityClass = "Villager"; break;
case mtWitch: EntityClass = "Witch"; break;
case mtWither: EntityClass = "WitherBoss"; break;
case mtWolf: EntityClass = "Wolf"; break;
case mtZombie: EntityClass = "Zombie"; break;
case mtZombiePigman: EntityClass = "PigZombie"; break;
default:
{
ASSERT(!"Unhandled monster type");
return;
}
} // switch (payload)
mWriter.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
mWriter.BeginList("DropChances", TAG_Float);
mWriter.AddFloat("", a_Monster->GetDropChanceWeapon());
mWriter.AddFloat("", a_Monster->GetDropChanceHelmet());
mWriter.AddFloat("", a_Monster->GetDropChanceChestplate());
mWriter.AddFloat("", a_Monster->GetDropChanceLeggings());
mWriter.AddFloat("", a_Monster->GetDropChanceBoots());
mWriter.EndList();
mWriter.AddByte("CanPickUpLoot", (a_Monster->CanPickUpLoot())? 1 : 0);
mWriter.AddString("CustomName", a_Monster->GetCustomName());
mWriter.AddByte("CustomNameVisible", static_cast<Byte>(a_Monster->IsCustomNameAlwaysVisible()));
// Mob was leashed
if (a_Monster->IsLeashed() || (a_Monster->GetLeashToPos() != nullptr))
{
mWriter.AddByte("Leashed", 1);
const Vector3d * LeashedToPos = nullptr;
if (a_Monster->GetLeashToPos() != nullptr)
{
LeashedToPos = a_Monster->GetLeashToPos();
}
else if (a_Monster->GetLeashedTo()->IsLeashKnot())
{
LeashedToPos = & a_Monster->GetLeashedTo()->GetPosition();
}
if (LeashedToPos != nullptr)
{
mWriter.BeginCompound("Leash");
mWriter.AddDouble("X", LeashedToPos->x);
mWriter.AddDouble("Y", LeashedToPos->y);
mWriter.AddDouble("Z", LeashedToPos->z);
mWriter.EndCompound();
}
}
switch (a_Monster->GetMobType())
{
case mtBat:
{
mWriter.AddByte("BatFlags", static_cast<const cBat *>(a_Monster)->IsHanging());
break;
}
case mtCreeper:
{
const cCreeper *Creeper = static_cast<const cCreeper *>(a_Monster);
mWriter.AddByte("powered", Creeper->IsCharged());
mWriter.AddByte("ignited", Creeper->IsBlowing());
break;
}
case mtEnderman:
{
const cEnderman *Enderman = static_cast<const cEnderman *>(a_Monster);
mWriter.AddShort("carried", static_cast<Int16>(Enderman->GetCarriedBlock()));
mWriter.AddShort("carriedData", static_cast<Int16>(Enderman->GetCarriedMeta()));
break;
}
case mtHorse:
{
const cHorse *Horse = static_cast<const cHorse *>(a_Monster);
mWriter.AddByte("ChestedHorse", Horse->IsChested()? 1 : 0);
mWriter.AddByte("EatingHaystack", Horse->IsEating()? 1 : 0);
mWriter.AddByte("Tame", Horse->IsTame()? 1: 0);
mWriter.AddInt ("Type", Horse->GetHorseType());
mWriter.AddInt ("Color", Horse->GetHorseColor());
mWriter.AddInt ("Style", Horse->GetHorseStyle());
mWriter.AddInt ("ArmorType", Horse->GetHorseArmour());
mWriter.AddByte("Saddle", Horse->IsSaddled()? 1 : 0);
mWriter.AddInt ("Age", Horse->GetAge());
break;
}
case mtMagmaCube:
{
mWriter.AddInt("Size", static_cast<const cMagmaCube *>(a_Monster)->GetSize());
break;
}
case mtOcelot:
{
const auto *Ocelot = static_cast<const cOcelot *>(a_Monster);
if (!Ocelot->GetOwnerName().empty())
{
mWriter.AddString("Owner", Ocelot->GetOwnerName());
}
if (!Ocelot->GetOwnerUUID().IsNil())
{
mWriter.AddString("OwnerUUID", Ocelot->GetOwnerUUID().ToShortString());
}
mWriter.AddByte("Sitting", Ocelot->IsSitting() ? 1 : 0);
mWriter.AddInt("CatType", Ocelot->GetOcelotType());
mWriter.AddInt("Age", Ocelot->GetAge());
break;
}
case mtPig:
{
mWriter.AddInt("Age", static_cast<const cPig *>(a_Monster)->GetAge());
break;
}
case mtRabbit:
{
const cRabbit * Rabbit = static_cast<const cRabbit *>(a_Monster);
mWriter.AddInt("RabbitType", static_cast<Int32>(Rabbit->GetRabbitType()));
mWriter.AddInt("MoreCarrotTicks", Rabbit->GetMoreCarrotTicks());
mWriter.AddInt("Age", Rabbit->GetAge());
break;
}
case mtSheep:
{
const cSheep *Sheep = static_cast<const cSheep *>(a_Monster);
mWriter.AddByte("Sheared", Sheep->IsSheared()? 1 : 0);
mWriter.AddByte("Color", static_cast<Byte>(Sheep->GetFurColor()));
mWriter.AddInt ("Age", Sheep->GetAge());
break;
}
case mtSlime:
{
mWriter.AddInt("Size", static_cast<const cSlime *>(a_Monster)->GetSize());
break;
}
case mtSkeleton:
{
mWriter.AddByte("SkeletonType", (static_cast<const cSkeleton *>(a_Monster)->IsWither() ? 1 : 0));
break;
}
case mtVillager:
{
const cVillager *Villager = static_cast<const cVillager *>(a_Monster);
mWriter.AddInt("Profession", Villager->GetVilType());
mWriter.AddInt("Age", Villager->GetAge());
break;
}
case mtWither:
{
mWriter.AddInt("Invul", static_cast<Int32>(static_cast<const cWither *>(a_Monster)->GetWitherInvulnerableTicks()));
break;
}
case mtWolf:
{
const cWolf *Wolf = static_cast<const cWolf *>(a_Monster);
if (!Wolf->GetOwnerName().empty())
{
mWriter.AddString("Owner", Wolf->GetOwnerName());
}
if (!Wolf->GetOwnerUUID().IsNil())
{
mWriter.AddString("OwnerUUID", Wolf->GetOwnerUUID().ToShortString());
}
mWriter.AddByte("Sitting", Wolf->IsSitting() ? 1 : 0);
mWriter.AddByte("Angry", Wolf->IsAngry() ? 1 : 0);
mWriter.AddByte("CollarColor", static_cast<Byte>(Wolf->GetCollarColor()));
mWriter.AddInt ("Age", Wolf->GetAge());
break;
}
case mtZombie:
{
const cZombie *Zombie = static_cast<const cZombie *>(a_Monster);
mWriter.AddByte("IsVillager", Zombie->IsVillagerZombie() ? 1 : 0);
mWriter.AddByte("IsConverting", Zombie->IsConverting() ? 1 : 0);
mWriter.AddInt ("Age", Zombie->GetAge());
break;
}
case mtZombiePigman:
{
mWriter.AddInt("Age", static_cast<const cZombiePigman *>(a_Monster)->GetAge());
break;
}
case mtBlaze:
case mtCaveSpider:
case mtChicken:
case mtCow:
case mtEnderDragon:
case mtGhast:
case mtGiant:
case mtGuardian:
case mtIronGolem:
case mtMooshroom:
case mtSilverfish:
case mtSnowGolem:
case mtSpider:
case mtSquid:
case mtWitch:
{
// Other mobs have no special tags.
break;
}
case mtInvalidType:
{
ASSERT(!"NBTChunkSerializer::SerializerCollector::AddMonsterEntity: Recieved mob of invalid type");
break;
}
}
mWriter.EndCompound();
}
void AddPickupEntity(cPickup * a_Pickup)
{
mWriter.BeginCompound("");
AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item");
mWriter.AddShort("Age", static_cast<Int16>(a_Pickup->GetAge()));
mWriter.EndCompound();
}
void AddProjectileEntity(cProjectileEntity * a_Projectile)
{
mWriter.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
mWriter.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
cArrowEntity * Arrow = static_cast<cArrowEntity *>(a_Projectile);
mWriter.AddShort("xTile", static_cast<Int16>(Arrow->GetBlockHit().x));
mWriter.AddShort("yTile", static_cast<Int16>(Arrow->GetBlockHit().y));
mWriter.AddShort("zTile", static_cast<Int16>(Arrow->GetBlockHit().z));
mWriter.AddByte("pickup", Arrow->GetPickupState());
mWriter.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}
case cProjectileEntity::pkSplashPotion:
{
cSplashPotionEntity * Potion = static_cast<cSplashPotionEntity *>(a_Projectile);
mWriter.AddInt("EffectType", static_cast<Int16>(Potion->GetEntityEffectType()));
mWriter.AddInt("EffectDuration", static_cast<Int16>(Potion->GetEntityEffect().GetDuration()));
mWriter.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
mWriter.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
mWriter.AddInt("PotionName", Potion->GetPotionColor());
break;
}
case cProjectileEntity::pkGhastFireball:
{
mWriter.AddInt("ExplosionPower", 1);
break;
}
case cProjectileEntity::pkFireCharge:
case cProjectileEntity::pkWitherSkull:
case cProjectileEntity::pkEnderPearl:
{
break;
}
default:
{
ASSERT(!"Unsaved projectile entity!");
}
} // switch (ProjectileKind)
if (!a_Projectile->GetCreatorName().empty())
{
mWriter.AddString("ownerName", a_Projectile->GetCreatorName());
}
mWriter.EndCompound();
}
void AddHangingEntity(cHangingEntity * a_Hanging)
{
mWriter.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
mWriter.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
mWriter.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
mWriter.AddByte("Facing", a_Hanging->GetProtocolFacing());
}
void AddTNTEntity(cTNTEntity * a_TNT)
{
mWriter.BeginCompound("");
AddBasicEntity(a_TNT, "PrimedTnt");
mWriter.AddByte("Fuse", static_cast<unsigned char>(a_TNT->GetFuseTicks()));
mWriter.EndCompound();
}
void AddExpOrbEntity(cExpOrb * a_ExpOrb)
{
mWriter.BeginCompound("");
AddBasicEntity(a_ExpOrb, "XPOrb");
mWriter.AddShort("Age", static_cast<Int16>(a_ExpOrb->GetAge()));
mWriter.AddShort("Value", static_cast<Int16>(a_ExpOrb->GetReward()));
mWriter.EndCompound();
}
void AddItemFrameEntity(cItemFrame * a_ItemFrame)
{
mWriter.BeginCompound("");
AddBasicEntity(a_ItemFrame, "ItemFrame");
AddHangingEntity(a_ItemFrame);
AddItem(a_ItemFrame->GetItem(), -1, "Item");
mWriter.AddByte("ItemRotation", static_cast<Byte>(a_ItemFrame->GetItemRotation()));
mWriter.AddFloat("ItemDropChance", 1.0F);
mWriter.EndCompound();
}
void AddLeashKnotEntity(cLeashKnot * a_LeashKnot)
{
mWriter.BeginCompound("");
AddBasicEntity(a_LeashKnot, "LeashKnot");
AddHangingEntity(a_LeashKnot);
mWriter.EndCompound();
}
void AddPaintingEntity(cPainting * a_Painting)
{
mWriter.BeginCompound("");
AddBasicEntity(a_Painting, "Painting");
AddHangingEntity(a_Painting);
mWriter.AddString("Motive", a_Painting->GetName());
mWriter.EndCompound();
}
void AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
mWriter.BeginList("Items", TAG_Compound);
for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++)
{
const cItem & Item = a_Minecart->GetSlot(i);
if (Item.IsEmpty())
{
continue;
}
AddItem(Item, i);
}
mWriter.EndList();
}
}; // SerializerCollector
////////////////////////////////////////////////////////////////////////////////
// NBTChunkSerializer:
bool NBTChunkSerializer::serialize(const cWorld & aWorld, cChunkCoords aCoords, cFastNBTWriter & aWriter)
{
SerializerCollector serializer(aWriter);
aWriter.BeginCompound("Level");
aWriter.AddInt("xPos", aCoords.m_ChunkX);
aWriter.AddInt("zPos", aCoords.m_ChunkZ);
if (!aWorld.GetChunkData(aCoords, serializer))
{
aWriter.EndCompound(); // "Level"
return false;
}
serializer.Finish(); // Close NBT tags
// Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
if (serializer.mBiomesAreValid)
{
aWriter.AddByteArray("Biomes", reinterpret_cast<const char *>(serializer.mVanillaBiomes), ARRAYCOUNT(serializer.mVanillaBiomes));
aWriter.AddIntArray ("MCSBiomes", reinterpret_cast<const int *>(serializer.mBiomes), ARRAYCOUNT(serializer.mBiomes));
}
// Save heightmap (Vanilla require this):
aWriter.AddIntArray("HeightMap", reinterpret_cast<const int *>(serializer.mVanillaHeightMap), ARRAYCOUNT(serializer.mVanillaHeightMap));
// Save blockdata:
aWriter.BeginList("Sections", TAG_Compound);
for (size_t Y = 0; Y != cChunkData::NumSections; ++Y)
{
auto section = serializer.m_Data.GetSection(Y);
if (section == nullptr)
{
continue;
}
aWriter.BeginCompound("");
aWriter.AddByteArray("Blocks", reinterpret_cast<const char *>(section->m_BlockTypes), ARRAYCOUNT(section->m_BlockTypes));
aWriter.AddByteArray("Data", reinterpret_cast<const char *>(section->m_BlockMetas), ARRAYCOUNT(section->m_BlockMetas));
#ifdef DEBUG_SKYLIGHT
aWriter.AddByteArray("BlockLight", reinterpret_cast<const char *>(section->m_BlockSkyLight), ARRAYCOUNT(section->m_BlockSkyLight));
#else
aWriter.AddByteArray("BlockLight", reinterpret_cast<const char *>(section->m_BlockLight), ARRAYCOUNT(section->m_BlockLight));
#endif
aWriter.AddByteArray("SkyLight", reinterpret_cast<const char *>(section->m_BlockSkyLight), ARRAYCOUNT(section->m_BlockSkyLight));
aWriter.AddByte("Y", static_cast<unsigned char>(Y));
aWriter.EndCompound();
}
aWriter.EndList(); // "Sections"
// Store the information that the lighting is valid.
// For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
if (serializer.mIsLightValid)
{
aWriter.AddByte("MCSIsLightValid", 1);
}
// Save the world age to the chunk data. Required by vanilla and mcedit.
aWriter.AddLong("LastUpdate", aWorld.GetWorldAge());
// Store the flag that the chunk has all the ores, trees, dungeons etc. Cuberite chunks are always complete.
aWriter.AddByte("TerrainPopulated", 1);
aWriter.EndCompound(); // "Level"
return true;
}