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authorNiLSPACE <NiLSPACE@users.noreply.github.com>2015-02-28 18:05:06 +0100
committerNiLSPACE <NiLSPACE@users.noreply.github.com>2015-02-28 18:05:06 +0100
commit24bb911c3cce1eefc6fce198ae8696c25342515e (patch)
tree3abaabac7549e5038261e48a7c74bf21ba0b72a6
parentMerge pull request #1779 from mc-server/DoorHingesFix (diff)
parentGetSnowStartHeight returns an int (diff)
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-rw-r--r--src/BiomeDef.cpp127
-rw-r--r--src/BiomeDef.h3
-rw-r--r--src/Chunk.cpp123
-rw-r--r--src/Generating/FinishGen.cpp81
4 files changed, 220 insertions, 114 deletions
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 188e06173..3e34ebdbe 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -222,3 +222,130 @@ bool IsBiomeCold(EMCSBiome a_Biome)
+
+int GetSnowStartHeight(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biIcePlainsSpikes:
+ case biIcePlains:
+ case biIceMountains:
+ case biFrozenRiver:
+ case biColdBeach:
+ case biColdTaiga:
+ case biColdTaigaHills:
+ case biColdTaigaM:
+ {
+ // Always snow
+ return 0;
+ }
+
+ case biExtremeHills:
+ case biExtremeHillsM:
+ case biExtremeHillsPlus:
+ case biExtremeHillsPlusM:
+ case biStoneBeach:
+ {
+ // Starts snowing at 96
+ return 96;
+ }
+
+ case biTaiga:
+ case biTaigaHills:
+ case biTaigaM:
+ {
+ // Start snowing at 130
+ return 130;
+ }
+
+ case biMegaTaiga:
+ case biMegaSpruceTaiga:
+ case biMegaTaigaHills:
+ case biMegaSpruceTaigaHills:
+ {
+ // Start snowing at 160
+ return 160;
+ }
+
+ case biRiver:
+ case biOcean:
+ case biDeepOcean:
+ {
+ // Starts snowing at 280
+ return 280;
+ }
+
+ case biBirchForest:
+ case biBirchForestHills:
+ case biBirchForestM:
+ case biBirchForestHillsM:
+ {
+ // Starts snowing at 335
+ return 335;
+ }
+
+ case biForest:
+ case biForestHills:
+ case biFlowerForest:
+ case biRoofedForest:
+ case biRoofedForestM:
+ {
+ // Starts snowing at 400
+ return 400;
+ }
+
+ case biPlains:
+ case biSunflowerPlains:
+ case biSwampland:
+ case biSwamplandM:
+ case biBeach:
+ {
+ // Starts snowing at 460
+ return 460;
+ }
+
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ // Starts snowing at 520
+ return 520;
+ }
+
+ case biJungle:
+ case biJungleHills:
+ case biJungleM:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ {
+ // Starts snowing at 550
+ return 550;
+ }
+
+ case biDesert:
+ case biDesertHills:
+ case biDesertM:
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biMesa:
+ case biMesaBryce:
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ // These biomes don't actualy have any downfall.
+ return 1000;
+ }
+
+ default:
+ {
+ return 0;
+ }
+ }
+}
+
+
+
+
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index 84751cfd7..cda12556a 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -129,4 +129,7 @@ extern bool IsBiomeVeryCold(EMCSBiome a_Biome);
Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */
extern bool IsBiomeCold(EMCSBiome a_Biome);
+/** Returns the height when a biome when a biome starts snowing.*/
+extern int GetSnowStartHeight(EMCSBiome a_Biome);
+
// tolua_end
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 08cb237c3..e05fa4a99 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -874,80 +874,71 @@ void cChunk::ApplyWeatherToTop()
int X = m_World->GetTickRandomNumber(15);
int Z = m_World->GetTickRandomNumber(15);
- switch (GetBiomeAt(X, Z))
- {
- case biTaiga:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
- int Height = GetHeight(X, Z);
- BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
- NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
- if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+
+ // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
+ int Height = GetHeight(X, Z);
+
+ if (GetSnowStartHeight(GetBiomeAt(X, Z)) > Height)
+ {
+ return;
+ }
+
+ BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
+ NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
+ if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+ {
+ int MaxSize = 7;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta[4];
+ UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
+ UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
+ UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
+ UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
+ for (int i = 0; i < 4; i++)
+ {
+ switch (BlockType[i])
{
- int MaxSize = 7;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta[4];
- UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
- UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
- UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
- UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
- for (int i = 0; i < 4; i++)
+ case E_BLOCK_AIR:
{
- switch (BlockType[i])
- {
- case E_BLOCK_AIR:
- {
- MaxSize = 0;
- break;
- }
- case E_BLOCK_SNOW:
- {
- MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
- break;
- }
- }
- }
- if (TopMeta < MaxSize)
- {
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ MaxSize = 0;
+ break;
}
- else if (TopMeta > MaxSize)
+ case E_BLOCK_SNOW:
{
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
+ MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
+ break;
}
}
- else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
- {
- SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
- }
- else if (IsBlockWater(TopBlock) && (TopMeta == 0))
- {
- SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
- }
- else if (
- (m_World->IsDeepSnowEnabled()) &&
- (
- (TopBlock == E_BLOCK_RED_ROSE) ||
- (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
- (TopBlock == E_BLOCK_RED_MUSHROOM) ||
- (TopBlock == E_BLOCK_BROWN_MUSHROOM)
- )
- )
- {
- SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
- }
- break;
- } // case (snowy biomes)
- default:
+ }
+ if (TopMeta < MaxSize)
{
- break;
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ }
+ else if (TopMeta > MaxSize)
+ {
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
}
- } // switch (biome)
+ }
+ else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
+ {
+ SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
+ }
+ else if (IsBlockWater(TopBlock) && (TopMeta == 0))
+ {
+ SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
+ }
+ else if (
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
+ )
+ )
+ {
+ SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
+ }
}
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index e10cb00f8..d8fb9c8c0 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -470,30 +470,22 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
- {
- a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
- a_ChunkDesc.SetHeight(x, z, Height + 1);
- }
- break;
- }
- default:
- {
- // There's no snow in the other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
+ {
+ // The top block can't be snown over.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ } // for x
} // for z
}
@@ -511,34 +503,27 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- switch (a_ChunkDesc.GetBlockType(x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- default:
- {
- // No icy water in other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!IsBlockWater(a_ChunkDesc.GetBlockType(x, Height, z)))
+ {
+ // The block isn't a water block.
+ continue;
+ }
+
+ if (a_ChunkDesc.GetBlockMeta(x, Height, z) != 0)
+ {
+ // The water block isn't a source block.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
+ } // for x
} // for z
}