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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-11 23:58:27 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-11 23:58:27 +0200
commit30b17bcb97aaa0c5fcf88ef058b80b9466425442 (patch)
tree60e8b1f12820f6a17854ed8c86ece5a52a1dbd0c
parentMerge pull request #2000 from mc-server/CommandHandling (diff)
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-rw-r--r--src/BlockEntities/HopperEntity.cpp41
-rw-r--r--src/BlockEntities/HopperEntity.h2
2 files changed, 16 insertions, 27 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index bfd4b8322..203f47534 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -430,7 +430,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
}
// Try move from the output slot:
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput))
{
cItem NewOutput(Furnace->GetOutputSlot());
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
@@ -440,7 +440,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel))
{
Furnace->SetFuelSlot(cItem());
return true;
@@ -460,28 +460,13 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
- // First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++)
{
if (Grid.IsSlotEmpty(i))
{
continue;
}
- if (MoveItemsFromSlot(a_Entity, i, false))
- {
- Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
-
- // No already existing stack can be topped up, try again with allowing new stacks:
- for (int i = 0; i < NumSlots; i++)
- {
- if (Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Entity, i, true))
+ if (MoveItemsFromSlot(a_Entity, i))
{
Grid.ChangeSlotCount(i, -1);
return true;
@@ -495,21 +480,19 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
-bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
+bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum)
{
cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
- if (a_AllowNewStacks)
+ if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
- if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
- {
- // Plugin disagrees with the move
- continue;
- }
+ // Plugin disagrees with the move
+ continue;
}
+
m_Contents.SetSlot(i, One);
return true;
}
@@ -521,8 +504,14 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
continue;
}
+ auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
m_Contents.ChangeSlotCount(i, 1);
- return true;
+
+ if (PreviousCount == m_Contents.GetSlot(i).m_ItemCount + 1)
+ {
+ // Successfully added a new item. (Failure condition consistutes: stack full)
+ return true;
+ }
}
}
return false;
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index af99c526d..16d4cb6f9 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -74,7 +74,7 @@ protected:
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
- bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
+ bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum);
/// Moves items to the chest at the specified coords. Returns true if contents have changed
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);