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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-28 15:40:57 +0200
committerGitHub <noreply@github.com>2021-03-28 15:40:57 +0200
commit748b121703fa28b10933f4432c09391e66179118 (patch)
tree58a39b6a75c3e9127507bf3c185a99e546147276
parentFix Windows XP to 7 compatibility (#5167) (diff)
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-rw-r--r--src/Bindings/ManualBindings.h222
-rw-r--r--src/Bindings/ManualBindings_BlockArea.cpp60
-rw-r--r--src/Bindings/ManualBindings_World.cpp291
-rw-r--r--src/BlockEntities/BedEntity.cpp8
-rw-r--r--src/BlockEntities/ChestEntity.cpp21
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp11
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp5
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp3
-rw-r--r--src/BlockType.h33
-rw-r--r--src/Blocks/BlockBed.cpp12
-rw-r--r--src/Blocks/BlockEnchantingTable.h4
-rw-r--r--src/Blocks/BlockNoteBlock.h9
-rw-r--r--src/Blocks/WorldInterface.h6
-rw-r--r--src/Chunk.cpp398
-rw-r--r--src/Chunk.h108
-rw-r--r--src/ChunkDef.h27
-rw-r--r--src/ChunkMap.cpp376
-rw-r--r--src/ChunkMap.h118
-rw-r--r--src/ChunkSender.cpp2
-rw-r--r--src/ChunkSender.h2
-rw-r--r--src/Items/ItemBanner.h6
-rw-r--r--src/Items/ItemEnchantingTable.h12
-rw-r--r--src/Items/ItemMobHead.h58
-rw-r--r--src/Mobs/Path.cpp1
-rw-r--r--src/Mobs/PathFinder.cpp1
-rw-r--r--src/Protocol/Protocol_1_11.cpp5
-rw-r--r--src/Protocol/Protocol_1_9.cpp6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h9
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h9
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h9
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h1
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h9
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp1
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h16
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp1
-rw-r--r--src/World.cpp217
-rw-r--r--src/World.h61
37 files changed, 546 insertions, 1592 deletions
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index a23c5d2e4..780c6ce41 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -211,228 +211,6 @@ public:
- /** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that don't need to check their coords. */
- template <
- class SELF,
- class ITEM,
- bool (SELF::*DoWithFn)(int, int, int, cFunctionRef<bool(ITEM &)>)
- >
- static int DoWithXYZ(lua_State * tolua_S)
- {
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamFunction(5) ||
- !L.CheckParamEnd(6)
- )
- {
- return 0;
- }
-
- // Get parameters:
- SELF * Self = nullptr;
- int BlockX = 0;
- int BlockY = 0;
- int BlockZ = 0;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5");
- }
-
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item)
- {
- bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
- return ret;
- }
- );
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
- }
-
-
-
-
-
- /** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that need to check their coords. */
- template <
- class SELF,
- class ITEM,
- bool (SELF::*DoWithFn)(int, int, int, cFunctionRef<bool(ITEM &)>),
- bool (SELF::*CoordCheckFn)(int, int, int) const
- >
- static int DoWithXYZ(lua_State * tolua_S)
- {
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamFunction(5) ||
- !L.CheckParamEnd(6)
- )
- {
- return 0;
- }
-
- // Get parameters:
- SELF * Self = nullptr;
- int BlockX = 0;
- int BlockY = 0;
- int BlockZ = 0;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef);
- if (Self == nullptr)
- {
- return L.ApiParamError("Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return L.ApiParamError("Expected a valid callback function for parameter #5");
- }
- if (!(Self->*CoordCheckFn)(BlockX, BlockY, BlockZ))
- {
- return L.FApiParamError("The provided coordinates ({0}) are not valid",
- Vector3i{BlockX, BlockY, BlockZ}
- );
- }
-
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item)
- {
- bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
- return ret;
- }
- );
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
- }
-
-
-
-
-
- template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(int, int, cFunctionRef<bool(Ty2 &)>)
- >
- static int ForEachInChunk(lua_State * tolua_S)
- {
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2, 3) ||
- !L.CheckParamFunction(4) ||
- !L.CheckParamEnd(5)
- )
- {
- return 0;
- }
-
- // Get parameters:
- Ty1 * Self = nullptr;
- int ChunkX = 0;
- int ChunkZ = 0;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #4");
- }
-
- // Call the DoWith function:
- bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, [&](Ty2 & a_Item)
- {
- bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
- return ret;
- }
- );
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
- }
-
-
-
-
-
- template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(const cBoundingBox &, cFunctionRef<bool(Ty2 &)>)
- >
- static int ForEachInBox(lua_State * tolua_S)
- {
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamUserType(2, "cBoundingBox") ||
- !L.CheckParamFunction(3) ||
- !L.CheckParamEnd(4)
- )
- {
- return 0;
- }
-
- // Get the params:
- Ty1 * Self = nullptr;
- cBoundingBox * Box = nullptr;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, Box, FnRef);
- if ((Self == nullptr) || (Box == nullptr))
- {
- LOGWARNING("Invalid world (%p) or boundingbox (%p)", static_cast<void *>(Self), static_cast<void *>(Box));
- L.LogStackTrace();
- return 0;
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
- }
-
- bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item)
- {
- bool ret = false;
- if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret))
- {
- LOGWARNING("Failed to call Lua callback");
- L.LogStackTrace();
- return true; // Abort enumeration
- }
-
- return ret;
- }
- );
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
- }
-
-
-
-
-
template <
class Ty1,
class Ty2,
diff --git a/src/Bindings/ManualBindings_BlockArea.cpp b/src/Bindings/ManualBindings_BlockArea.cpp
index 5f281fadc..a53a7bebf 100644
--- a/src/Bindings/ManualBindings_BlockArea.cpp
+++ b/src/Bindings/ManualBindings_BlockArea.cpp
@@ -15,6 +15,66 @@
+/** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that need to check their coords. */
+template <
+ class SELF,
+ class ITEM,
+ bool (SELF::*DoWithFn)(int, int, int, cFunctionRef<bool(ITEM &)>),
+ bool (SELF::*CoordCheckFn)(int, int, int) const
+>
+static int DoWithXYZ(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamFunction(5) ||
+ !L.CheckParamEnd(6)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ SELF * Self = nullptr;
+ int BlockX = 0;
+ int BlockY = 0;
+ int BlockZ = 0;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef);
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #5");
+ }
+ if (!(Self->*CoordCheckFn)(BlockX, BlockY, BlockZ))
+ {
+ return L.FApiParamError("The provided coordinates ({0}) are not valid",
+ Vector3i{BlockX, BlockY, BlockZ}
+ );
+ }
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item)
+ {
+ bool ret = false;
+ L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ );
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
/** Reads params that together form a Cuboid.
These can be:
- 6 numbers (MinX, MaxX, MinY, MaxY, MinZ, MaxZ)
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index 0a748c55d..db797483d 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -12,6 +12,23 @@
#include "PluginLua.h"
#include "LuaChunkStay.h"
+#include "BlockEntities/BeaconEntity.h"
+#include "BlockEntities/BedEntity.h"
+#include "BlockEntities/BrewingstandEntity.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/CommandBlockEntity.h"
+#include "BlockEntities/DispenserEntity.h"
+#include "BlockEntities/DropSpenserEntity.h"
+#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FlowerPotEntity.h"
+#include "BlockEntities/FurnaceEntity.h"
+#include "BlockEntities/HopperEntity.h"
+#include "BlockEntities/MobHeadEntity.h"
+#include "BlockEntities/NoteEntity.h"
+
+
+
+
/** Check that a Lua parameter is either a vector or 3 numbers in sequence
\param L The Lua state
@@ -50,6 +67,183 @@ static bool GetStackVectorOr3Numbers(cLuaState & L, int a_Index, Vector3<T> & a_
+/** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that don't need to check their coords. */
+template <class BlockEntityType, BLOCKTYPE... BlockTypes>
+static int DoWithBlockEntityAt(lua_State * tolua_S)
+{
+ cLuaState L(tolua_S);
+ int OffsetIndex;
+
+ // Check params:
+ if (
+ !L.CheckParamSelf("cWorld") ||
+ !CheckParamVectorOr3Numbers(L, "Vector3<int>", 2, OffsetIndex) ||
+ !L.CheckParamFunction(OffsetIndex) ||
+ !L.CheckParamEnd(OffsetIndex + 1)
+ )
+ {
+ return 0;
+ }
+
+ cWorld * Self = nullptr;
+ Vector3i Position;
+ cLuaState::cRef FnRef;
+
+ // Get parameters:
+ if (
+ !L.GetStackValues(1, Self) ||
+ !GetStackVectorOr3Numbers(L, 2, Position) ||
+ !L.GetStackValues(OffsetIndex, FnRef)
+ )
+ {
+ return 0;
+ }
+
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter %i", OffsetIndex);
+ }
+
+ // Call the DoWith function:
+ bool res = Self->DoWithBlockEntityAt(Position, [&L, &FnRef](cBlockEntity & a_BlockEntity)
+ {
+ if constexpr (sizeof...(BlockTypes) != 0)
+ {
+ if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...))
+ {
+ return false;
+ }
+ }
+
+ bool ret = false;
+ L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret);
+ return ret;
+ });
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
+template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(const cBoundingBox &, cFunctionRef<bool(Ty2 &)>)
+>
+static int ForEachInBox(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamUserType(2, "cBoundingBox") ||
+ !L.CheckParamFunction(3) ||
+ !L.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ Ty1 * Self = nullptr;
+ cBoundingBox * Box = nullptr;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, Box, FnRef);
+ if ((Self == nullptr) || (Box == nullptr))
+ {
+ return L.ApiParamError("Invalid world (%p) or boundingbox (%p)", static_cast<void *>(Self), static_cast<void *>(Box));
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #2");
+ }
+
+ bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item)
+ {
+ bool ret = false;
+ if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret))
+ {
+ LOGWARNING("Failed to call Lua callback");
+ L.LogStackTrace();
+ return true; // Abort enumeration
+ }
+
+ return ret;
+ }
+ );
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
+template <class BlockEntityType, BLOCKTYPE... BlockTypes>
+static int ForEachBlockEntityInChunk(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamSelf("cWorld") ||
+ !L.CheckParamNumber(2, 3) ||
+ !L.CheckParamFunction(4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ cWorld * Self = nullptr;
+ int ChunkX = 0;
+ int ChunkZ = 0;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #4");
+ }
+
+ // Call the ForEach function:
+ bool res = Self->ForEachBlockEntityInChunk(ChunkX, ChunkZ, [&L, &FnRef](cBlockEntity & a_BlockEntity)
+ {
+ if constexpr (sizeof...(BlockTypes) != 0)
+ {
+ if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...))
+ {
+ return false;
+ }
+ }
+
+ bool ret = false;
+ L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret);
+ return ret;
+ });
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_cWorld_BroadcastBlockAction(lua_State * tolua_S)
{
/* Function signature:
@@ -566,6 +760,53 @@ static int tolua_cWorld_FastSetBlock(lua_State * tolua_S)
+static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 3) ||
+ !L.CheckParamFunction(4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ cWorld * Self = nullptr;
+ int ChunkX = 0;
+ int ChunkZ = 0;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #4");
+ }
+
+ // Call the DoWith function:
+ bool res = Self->ForEachEntityInChunk(ChunkX, ChunkZ, [&](cEntity & a_Item)
+ {
+ bool ret = false;
+ L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ );
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S)
{
// Exported manually, because tolua doesn't support converting functions to functor types.
@@ -1347,35 +1588,35 @@ void cManualBindings::BindWorld(lua_State * tolua_S)
tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect);
tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
tolua_function(tolua_S, "DoExplosionAt", tolua_cWorld_DoExplosionAt);
- tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
- tolua_function(tolua_S, "DoWithBedAt", DoWithXYZ<cWorld, cBedEntity, &cWorld::DoWithBedAt>);
- tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
- tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithXYZ<cWorld, cBrewingstandEntity, &cWorld::DoWithBrewingstandAt>);
- tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
- tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
- tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
- tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
- tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
- tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
- tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
- tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
- tolua_function(tolua_S, "DoWithHopperAt", DoWithXYZ<cWorld, cHopperEntity, &cWorld::DoWithHopperAt>);
- tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
+ tolua_function(tolua_S, "DoWithBeaconAt", DoWithBlockEntityAt<cBeaconEntity, E_BLOCK_BEACON>);
+ tolua_function(tolua_S, "DoWithBedAt", DoWithBlockEntityAt<cBedEntity, E_BLOCK_BED>);
+ tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithBlockEntityAt<cBlockEntity>);
+ tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithBlockEntityAt<cBrewingstandEntity, E_BLOCK_BREWING_STAND>);
+ tolua_function(tolua_S, "DoWithChestAt", DoWithBlockEntityAt<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>);
+ tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithBlockEntityAt<cCommandBlockEntity, E_BLOCK_COMMAND_BLOCK>);
+ tolua_function(tolua_S, "DoWithDispenserAt", DoWithBlockEntityAt<cDispenserEntity, E_BLOCK_DISPENSER>);
+ tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithBlockEntityAt<cDropSpenserEntity, E_BLOCK_DISPENSER, E_BLOCK_DROPPER>);
+ tolua_function(tolua_S, "DoWithDropperAt", DoWithBlockEntityAt<cDropperEntity, E_BLOCK_DROPPER>);
+ tolua_function(tolua_S, "DoWithEntityByID", DoWithID<cWorld, cEntity, &cWorld::DoWithEntityByID>);
+ tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithBlockEntityAt<cFlowerPotEntity, E_BLOCK_FLOWER_POT>);
+ tolua_function(tolua_S, "DoWithFurnaceAt", DoWithBlockEntityAt<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>);
+ tolua_function(tolua_S, "DoWithHopperAt", DoWithBlockEntityAt<cHopperEntity, E_BLOCK_HOPPER>);
+ tolua_function(tolua_S, "DoWithMobHeadAt", DoWithBlockEntityAt<cMobHeadEntity, E_BLOCK_HEAD>);
tolua_function(tolua_S, "DoWithNearestPlayer", tolua_cWorld_DoWithNearestPlayer);
- tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
- tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
+ tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithBlockEntityAt<cNoteEntity, E_BLOCK_NOTE_BLOCK>);
+ tolua_function(tolua_S, "DoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID);
tolua_function(tolua_S, "FastSetBlock", tolua_cWorld_FastSetBlock);
- tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
- tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>);
- tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
- tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
- tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
- tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
- tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachBlockEntityInChunk<cBlockEntity>);
+ tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachBlockEntityInChunk<cBrewingstandEntity, E_BLOCK_BREWING_STAND>);
+ tolua_function(tolua_S, "ForEachChestInChunk", ForEachBlockEntityInChunk<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>);
+ tolua_function(tolua_S, "ForEachEntity", ForEach<cWorld, cEntity, &cWorld::ForEachEntity>);
+ tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox<cWorld, cEntity, &cWorld::ForEachEntityInBox>);
+ tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
+ tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachBlockEntityInChunk<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>);
tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk);
- tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
+ tolua_function(tolua_S, "ForEachPlayer", ForEach<cWorld, cPlayer, &cWorld::ForEachPlayer>);
tolua_function(tolua_S, "GetBlock", tolua_cWorld_GetBlock);
tolua_function(tolua_S, "GetBlockBlockLight", tolua_cWorld_GetBlockBlockLight);
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp
index 3d7005b12..7f5f90639 100644
--- a/src/BlockEntities/BedEntity.cpp
+++ b/src/BlockEntities/BedEntity.cpp
@@ -56,12 +56,4 @@ void cBedEntity::SendTo(cClientHandle & a_Client)
void cBedEntity::SetColor(short a_Color)
{
m_Color = a_Color;
- auto Pos = GetPos();
-
- // If the bed entity is send immediately, the client (maybe) still has not the bed.
- // Fix that by delaying the broadcast of the bed entity by a tick:
- m_World->ScheduleTask(1, [Pos](cWorld & a_World)
- {
- a_World.BroadcastBlockEntity(Pos);
- });
}
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 039d62287..9ede18759 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -146,24 +146,25 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::ScanNeighbours()
{
- // Callback for finding neighbouring chest:
- auto FindNeighbour = [this](cChestEntity & a_Chest)
+ // Callback for finding neighbouring chest.
+ auto FindNeighbour = [this](cBlockEntity & a_BlockEntity)
{
- if (a_Chest.GetBlockType() != m_BlockType)
+ if (a_BlockEntity.GetBlockType() != m_BlockType)
{
// Neighboring block is not the same type of chest
- return true;
+ return false;
}
- m_Neighbour = &a_Chest;
- return false;
+
+ m_Neighbour = static_cast<cChestEntity *>(&a_BlockEntity);
+ return true;
};
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
if (
- m_World->DoWithChestAt(m_Pos.x - 1, m_Pos.y, m_Pos.z, FindNeighbour) ||
- m_World->DoWithChestAt(m_Pos.x + 1, m_Pos.y, m_Pos.z, FindNeighbour) ||
- m_World->DoWithChestAt(m_Pos.x, m_Pos.y, m_Pos.z - 1, FindNeighbour) ||
- m_World->DoWithChestAt(m_Pos.x, m_Pos.y, m_Pos.z + 1, FindNeighbour)
+ m_World->DoWithBlockEntityAt(m_Pos.addedX(-1), FindNeighbour) ||
+ m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour) ||
+ m_World->DoWithBlockEntityAt(m_Pos.addedZ(-1), FindNeighbour) ||
+ m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour)
)
{
m_Neighbour->m_Neighbour = this;
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index c1e2cd430..34b0fd5f5 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -43,15 +43,6 @@ bool cCommandBlockEntity::UsedBy(cPlayer * a_Player)
void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
{
m_Command = a_Cmd;
-
- /*
- Vanilla requires that the server send a Block Entity Update after a command has been set
- Therefore, command blocks don't support on-the-fly (when window is open) updating of a command and therefore...
- ...the following code can't be put in UsedBy just before the window opens
-
- Just documenting my experience in getting this to work :P
- */
- m_World->BroadcastBlockEntity(GetPos());
}
@@ -60,7 +51,6 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
- m_World->BroadcastBlockEntity(GetPos());
m_LastOutput = a_LastOut;
}
@@ -180,7 +170,6 @@ void cCommandBlockEntity::Execute()
{
// Overwrite field
m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
- m_CmdBlock->GetWorld()->BroadcastBlockEntity(m_CmdBlock->GetPos());
}
};
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index 14773a0f1..72d039e7e 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -33,7 +33,6 @@ void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
m_OwnerUUID = cUUID{};
}
m_Type = a_Type;
- m_World->BroadcastBlockEntity(GetPos());
}
@@ -43,7 +42,6 @@ void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
{
m_Rotation = a_Rotation;
- m_World->BroadcastBlockEntity(GetPos());
}
@@ -70,8 +68,6 @@ void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
break;
}
}
-
- m_World->BroadcastBlockEntity(GetPos());
}
@@ -89,7 +85,6 @@ void cMobHeadEntity::SetOwner(const cUUID & a_OwnerUUID, const AString & a_Owner
m_OwnerName = a_OwnerName;
m_OwnerTexture = a_OwnerTexture;
m_OwnerTextureSignature = a_OwnerTextureSignature;
- m_World->BroadcastBlockEntity(GetPos());
}
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 78312edb1..8e5585b89 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -70,6 +70,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
+ m_World->BroadcastBlockEntity(GetPos());
FLOGD("Changed monster spawner at {0} to type {1}.", GetPos(), cMonster::MobTypeToString(MonsterType));
return true;
}
@@ -105,6 +106,7 @@ bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (m_SpawnDelay <= 0)
{
SpawnEntity();
+ m_World->BroadcastBlockEntity(GetPos());
return true;
}
else
@@ -121,7 +123,6 @@ bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMobSpawnerEntity::ResetTimer(void)
{
m_SpawnDelay = GetRandomProvider().RandInt<short>(m_MinSpawnDelay, m_MaxSpawnDelay);
- m_World->BroadcastBlockEntity(GetPos());
}
diff --git a/src/BlockType.h b/src/BlockType.h
index f98d9db82..4814c5a68 100644
--- a/src/BlockType.h
+++ b/src/BlockType.h
@@ -1181,36 +1181,3 @@ extern AString ItemToFullString(const cItem & a_Item);
extern cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default);
// tolua_end
-
-
-
-
-
-/** Base case for IsOneOf to handle empty template aguments. */
-template <class = void>
-bool IsOneOf(BLOCKTYPE a_BlockType)
-{
- return false;
-}
-
-
-/** Returns true if a_BlockType is equal to any of the variadic template arguments.
-Some example usage:
-\code
- IsOneOf<>(E_BLOCK_AIR) == false
- IsOneOf<E_BLOCK_AIR>(E_BLOCK_DIRT) == false
- IsOneOf<E_BLOCK_AIR, E_BLOCK_DIRT>(E_BLOCK_DIRT) == true
-\endcode
-The implementation is ugly but it is equivalent to this C++17 fold expression:
-\code
- ((a_BlockType == Types) || ...)
-\endcode
-Just written to be valid without fold expressions or SFINAE. */
-template <BLOCKTYPE Head, BLOCKTYPE ... Tail>
-bool IsOneOf(BLOCKTYPE a_BlockType)
-{
- return ((a_BlockType == Head) || (IsOneOf<Tail...>(a_BlockType)));
-}
-
-
-
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 58ff720c8..4fd3eba54 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -158,12 +158,12 @@ bool cBlockBedHandler::OnUse(
void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) const
{
- a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed)
- {
- a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage);
- return true;
- }
- );
+ a_Player.GetWorld()->DoWithBlockEntityAt(a_BlockChange.GetAbsolutePos(), [&a_Player](cBlockEntity & a_BlockEntity)
+ {
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_BED);
+ static_cast<cBedEntity &>(a_BlockEntity).SetColor(a_Player.GetEquippedItem().m_ItemDamage);
+ return false;
+ });
}
diff --git a/src/Blocks/BlockEnchantingTable.h b/src/Blocks/BlockEnchantingTable.h
index c921d8f27..33d7092e3 100644
--- a/src/Blocks/BlockEnchantingTable.h
+++ b/src/Blocks/BlockEnchantingTable.h
@@ -32,7 +32,7 @@ private:
) const override
{
AString WindowName = "Enchant";
- a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [&WindowName](cBlockEntity & a_Entity)
+ a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [&WindowName](cBlockEntity & a_Entity)
{
if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
{
@@ -46,7 +46,7 @@ private:
WindowName = CustomName;
}
- return true;
+ return false;
});
cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
diff --git a/src/Blocks/BlockNoteBlock.h b/src/Blocks/BlockNoteBlock.h
index ac1ab7238..566b9bef5 100644
--- a/src/Blocks/BlockNoteBlock.h
+++ b/src/Blocks/BlockNoteBlock.h
@@ -26,18 +26,15 @@ private:
const Vector3i a_BlockPos
) const override
{
- a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [](cBlockEntity & a_BlockEntity)
+ a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [](cBlockEntity & a_BlockEntity)
{
if (a_BlockEntity.GetBlockType() != E_BLOCK_NOTE_BLOCK)
{
return false;
}
- auto & NoteEntity = static_cast<cNoteEntity &>(a_BlockEntity);
-
- NoteEntity.MakeSound();
-
- return true;
+ static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
+ return false;
});
}
};
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index 2a39ffbc2..4ae3f33c9 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -4,13 +4,11 @@
#include "../FunctionRef.h"
#include "../Mobs/MonsterTypes.h"
-class cBedEntity;
class cBlockEntity;
class cBroadcastInterface;
class cItems;
class cPlayer;
-using cBedCallback = cFunctionRef<bool(cBedEntity &)>;
using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
using cPlayerListCallback = cFunctionRef<bool(cPlayer &)>;
using cEntityCallback = cFunctionRef<bool(cEntity &)>;
@@ -32,10 +30,8 @@ public:
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback) = 0;
-
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
- virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback) = 0;
+ virtual bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 161a42512..09b0f0f99 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -12,21 +12,6 @@
#include "ClientHandle.h"
#include "Server.h"
#include "Defines.h"
-#include "BlockEntities/BeaconEntity.h"
-#include "BlockEntities/BedEntity.h"
-#include "BlockEntities/BrewingstandEntity.h"
-#include "BlockEntities/ChestEntity.h"
-#include "BlockEntities/CommandBlockEntity.h"
-#include "BlockEntities/DispenserEntity.h"
-#include "BlockEntities/DropperEntity.h"
-#include "BlockEntities/FlowerPotEntity.h"
-#include "BlockEntities/FurnaceEntity.h"
-#include "BlockEntities/HopperEntity.h"
-#include "BlockEntities/JukeboxEntity.h"
-#include "BlockEntities/MobHeadEntity.h"
-#include "BlockEntities/MobSpawnerEntity.h"
-#include "BlockEntities/NoteEntity.h"
-#include "BlockEntities/SignEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise/Noise.h"
@@ -468,7 +453,6 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
auto clone = be->Clone({posX, posY, posZ});
clone->SetWorld(m_World);
AddBlockEntity(std::move(clone));
- m_World->BroadcastBlockEntity({posX, posY, posZ});
}
}
}
@@ -789,28 +773,34 @@ void cChunk::MoveEntityToNewChunk(OwnedEntity a_Entity)
void cChunk::BroadcastPendingBlockChanges(void)
{
- if (m_PendingSendBlocks.empty())
+ if (const auto PendingBlocksCount = m_PendingSendBlocks.size(); PendingBlocksCount >= 10240)
{
- return;
- }
-
- if (m_PendingSendBlocks.size() >= 10240)
- {
- // Resend the full chunk
- for (auto ClientHandle : m_LoadedByClient)
+ // Resend the full chunk:
+ for (const auto ClientHandle : m_LoadedByClient)
{
m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::Priority::Medium, ClientHandle);
}
}
- else
+ else if (PendingBlocksCount != 0)
{
- // Only send block changes
- for (auto ClientHandle : m_LoadedByClient)
+ // Send block changes:
+ for (const auto ClientHandle : m_LoadedByClient)
{
ClientHandle->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
}
}
+
+ // Send block entity changes:
+ for (const auto Entity : m_PendingSendBlockEntities)
+ {
+ for (const auto ClientHandle : m_LoadedByClient)
+ {
+ Entity->SendTo(*ClientHandle);
+ }
+ }
+
m_PendingSendBlocks.clear();
+ m_PendingSendBlockEntities.clear();
}
@@ -823,12 +813,12 @@ void cChunk::CheckBlocks()
cBlockInServerPluginInterface PluginInterface(*m_World);
// Process a limited number of blocks since cBlockHandler::Check may queue more to tick
- auto Count = m_ToTickBlocks.size();
+ auto Count = m_BlocksToCheck.size();
while (Count != 0)
{
- const auto Pos = m_ToTickBlocks.front();
- m_ToTickBlocks.pop();
+ const auto Pos = m_BlocksToCheck.front();
+ m_BlocksToCheck.pop();
Count--;
cBlockHandler::For(GetBlock(Pos)).Check(ChunkInterface, PluginInterface, Pos, *this);
@@ -1265,8 +1255,8 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo
{
FastSetBlock(a_RelPos, a_BlockType, a_BlockMeta);
- // Tick this block's neighbors via cBlockHandler::Check:
- m_ToTickBlocks.push(a_RelPos);
+ // Queue a check of this block's neighbors:
+ m_BlocksToCheck.push(a_RelPos);
// Wake up the simulators for this block:
GetWorld()->GetSimulatorManager()->WakeUp(*this, a_RelPos);
@@ -1370,22 +1360,26 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
+ const auto BlockEntity = GetBlockEntityRel({ a_RelX, a_RelY, a_RelZ });
if (a_Client == nullptr)
{
- // Queue the block for all clients in the chunk (will be sent in Tick())
+ // Queue the block (entity) for all clients in the chunk (will be sent in BroadcastPendingBlockChanges()):
m_PendingSendBlocks.emplace_back(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
+ if (BlockEntity != nullptr)
+ {
+ m_PendingSendBlockEntities.push_back(BlockEntity);
+ }
return;
}
- Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
- a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
+ const auto Position = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
+ a_Client->SendBlockChange(Position.x, Position.y, Position.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
- cBlockEntity * Block = GetBlockEntity(wp.x, wp.y, wp.z);
- if (Block != nullptr)
+ if (BlockEntity != nullptr)
{
- Block->SendTo(*a_Client);
+ BlockEntity->SendTo(*a_Client);
}
}
@@ -1508,39 +1502,12 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
-bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- // Also sends update packets to all clients in the chunk
- auto Entity = GetBlockEntity(a_PosX, a_PosY, a_PosZ);
- if (Entity == nullptr)
- {
- return false; // Not a block entity
- }
- if (
- (Entity->GetBlockType() != E_BLOCK_WALLSIGN) &&
- (Entity->GetBlockType() != E_BLOCK_SIGN_POST)
- )
- {
- return false; // Not a sign
- }
-
- MarkDirty();
- auto Sign = static_cast<cSignEntity *>(Entity);
- Sign->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
- m_World->BroadcastBlockEntity({a_PosX, a_PosY, a_PosZ});
- return true;
-}
-
-
-
-
-
void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
{
MarkDirty();
ASSERT(a_BlockEntity != nullptr);
- auto idx = static_cast<size_t>(cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()));
- m_BlockEntities.erase(idx);
+ m_BlockEntities.erase(static_cast<size_t>(cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ())));
+ m_PendingSendBlockEntities.erase(std::remove(m_PendingSendBlockEntities.begin(), m_PendingSendBlockEntities.end(), a_BlockEntity), m_PendingSendBlockEntities.end());
}
@@ -1745,308 +1712,39 @@ bool cChunk::DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback, boo
-template <class tyEntity, BLOCKTYPE... tBlocktype>
-bool cChunk::GenericForEachBlockEntity(cFunctionRef<bool(tyEntity &)> a_Callback)
+bool cChunk::ForEachBlockEntity(cBlockEntityCallback a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
+
for (auto & KeyPair : m_BlockEntities)
{
- cBlockEntity * Block = KeyPair.second.get();
- if (
- (sizeof...(tBlocktype) == 0) || // Let empty list mean all block entities
- (IsOneOf<tBlocktype...>(Block->GetBlockType()))
- )
+ if (a_Callback(*KeyPair.second))
{
- if (a_Callback(*static_cast<tyEntity *>(Block)))
- {
- return false;
- }
+ return false;
}
- } // for KeyPair - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::ForEachBlockEntity(cBlockEntityCallback a_Callback)
-{
- return GenericForEachBlockEntity<cBlockEntity>(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachBrewingstand(cBrewingstandCallback a_Callback)
-{
- return GenericForEachBlockEntity<cBrewingstandEntity,
- E_BLOCK_BREWING_STAND
- >(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachChest(cChestCallback a_Callback)
-{
- return GenericForEachBlockEntity<cChestEntity,
- E_BLOCK_CHEST
- >(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachDispenser(cDispenserCallback a_Callback)
-{
- return GenericForEachBlockEntity<cDispenserEntity,
- E_BLOCK_DISPENSER
- >(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachDropper(cDropperCallback a_Callback)
-{
- return GenericForEachBlockEntity<cDropperEntity,
- E_BLOCK_DROPPER
- >(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachDropSpenser(cDropSpenserCallback a_Callback)
-{
- return GenericForEachBlockEntity<cDropSpenserEntity,
- E_BLOCK_DISPENSER,
- E_BLOCK_DROPPER
- >(a_Callback);
-}
-
-
-
-
-
-bool cChunk::ForEachFurnace(cFurnaceCallback a_Callback)
-{
- return GenericForEachBlockEntity<cFurnaceEntity,
- E_BLOCK_FURNACE,
- E_BLOCK_LIT_FURNACE
- >(a_Callback);
-}
-
-
-
-
-
-template <class tyEntity, BLOCKTYPE... tBlocktype>
-bool cChunk::GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- cBlockEntity * Block = GetBlockEntityRel(a_Position);
- if (Block == nullptr)
- {
- return false; // No block entity here
}
- if (
- (sizeof...(tBlocktype) != 0) && // Let empty list mean all block entities
- (!IsOneOf<tBlocktype...>(Block->GetBlockType()))
- )
- {
- return false; // Not any of the given tBlocktypes
- }
- return !a_Callback(*static_cast<tyEntity *>(Block));
-}
-
-
-
-
-bool cChunk::DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cBlockEntity>(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cBeaconEntity,
- E_BLOCK_BEACON
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cBedEntity,
- E_BLOCK_BED
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cBrewingstandEntity,
- E_BLOCK_BREWING_STAND
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cChestEntity,
- E_BLOCK_CHEST,
- E_BLOCK_TRAPPED_CHEST
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cDispenserEntity,
- E_BLOCK_DISPENSER
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cDropperEntity,
- E_BLOCK_DROPPER
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cDropSpenserEntity,
- E_BLOCK_DISPENSER,
- E_BLOCK_DROPPER
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cFurnaceEntity,
- E_BLOCK_FURNACE,
- E_BLOCK_LIT_FURNACE
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cHopperEntity,
- E_BLOCK_HOPPER
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cNoteEntity,
- E_BLOCK_NOTE_BLOCK
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cCommandBlockEntity,
- E_BLOCK_COMMAND_BLOCK
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cMobHeadEntity,
- E_BLOCK_HEAD
- >(a_Position, a_Callback);
-}
-
-
-
-
-
-bool cChunk::DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback)
-{
- return GenericDoWithBlockEntityAt<cFlowerPotEntity,
- E_BLOCK_FLOWER_POT
- >(a_Position, a_Callback);
+ return true;
}
-bool cChunk::GetSignLines(Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
+bool cChunk::DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- auto Entity = GetBlockEntity(a_Position);
- if (Entity == nullptr)
- {
- return false; // Not a block entity
- }
- if (
- (Entity->GetBlockType() != E_BLOCK_WALLSIGN) &&
- (Entity->GetBlockType() != E_BLOCK_SIGN_POST)
- )
+
+ const auto BlockEntity = GetBlockEntityRel(a_Position);
+ if (BlockEntity == nullptr)
{
- return false; // Not a sign
+ return false; // No block entity here
}
- auto Sign = static_cast<cSignEntity *>(Entity);
- a_Line1 = Sign->GetLine(0);
- a_Line2 = Sign->GetLine(1);
- a_Line3 = Sign->GetLine(2);
- a_Line4 = Sign->GetLine(3);
- return true;
+ const bool Result = a_Callback(*BlockEntity);
+ m_PendingSendBlockEntities.push_back(BlockEntity);
+ MarkDirty();
+ return Result;
}
diff --git a/src/Chunk.h b/src/Chunk.h
index ce735df8e..c51794d24 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntities/BlockEntity.h"
-#include "Entities/Entity.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
@@ -19,19 +18,8 @@ class cWorld;
class cClientHandle;
class cPlayer;
class cChunkMap;
-class cBeaconEntity;
-class cBedEntity;
-class cBrewingstandEntity;
class cBoundingBox;
-class cChestEntity;
class cChunkDataCallback;
-class cCommandBlockEntity;
-class cDispenserEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cNoteEntity;
-class cMobHeadEntity;
-class cFlowerPotEntity;
class cBlockArea;
class cBlockArea;
class cFluidSimulatorData;
@@ -212,9 +200,6 @@ public:
Sends the chunk to all relevant clients. */
void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome);
- /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
- bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
int GetHeight( int a_X, int a_Z) const;
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
@@ -259,84 +244,12 @@ public:
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback, bool & a_CallbackResult) const; // Lua-accessible
- /** Calls the callback for each tyEntity; returns true if all block entities processed, false if the callback aborted by returning true
- tBlocktypes are all blocktypes convertible to tyEntity which are to be called. If no block type is given the callback is called for every block entity
- Accessible only from within Chunk.cpp */
- template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericForEachBlockEntity(cFunctionRef<bool(tyEntity &)> a_Callback);
-
/** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntity(cBlockEntityCallback a_Callback); // Lua-accessible
- /** Calls the callback for each brewingstand; returns true if all brewingstands processed, false if the callback aborted by returning true */
- bool ForEachBrewingstand(cBrewingstandCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true */
- bool ForEachChest(cChestCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true */
- bool ForEachDispenser(cDispenserCallback a_Callback);
-
- /** Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true */
- bool ForEachDropper(cDropperCallback a_Callback);
-
- /** Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true */
- bool ForEachDropSpenser(cDropSpenserCallback a_Callback);
-
- /** Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true */
- bool ForEachFurnace(cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the tyEntity at the specified coords; returns false if there's no such block entity at those coords, true if found
- tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
- Accessible only from within Chunk.cpp */
- template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback);
-
- /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
+ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, and whatever the callback returns if found. */
bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
- /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
- bool DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
- bool DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
- bool DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
- bool DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback);
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
- bool DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback);
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
- bool DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback);
-
- /** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
- bool DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
- bool DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
- bool DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback);
-
- /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback);
-
- /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
- bool DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback);
-
- /** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
- bool DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback);
-
- /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
- bool GetSignLines (Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
-
/** Use block entity on coordinate.
returns true if the use was successful, return false to use the block as a "normal" block */
bool UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
@@ -529,9 +442,9 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
- cChunkClientHandles GetAllClients(void) const
+ const auto & GetAllClients(void) const
{
- return cChunkClientHandles(m_LoadedByClient);
+ return m_LoadedByClient;
}
/** Converts the coord relative to this chunk into an absolute coord.
@@ -570,8 +483,19 @@ private:
bool m_IsDirty; // True if the chunk has changed since it was last saved
bool m_IsSaving; // True if the chunk is being saved
- std::queue<Vector3i> m_ToTickBlocks;
- sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
+ /** Blocks that have changed and need to be sent to all clients.
+ The protocol has a provision for coalescing block changes, and this is the buffer.
+ It will collect the block changes that occur in a tick, before being flushed in BroadcastPendingSendBlocks. */
+ sSetBlockVector m_PendingSendBlocks;
+
+ /** Block entities that have been touched and need to be sent to all clients.
+ Because block changes are buffered and we need to happen after them, this buffer exists too.
+ Pointers to block entities that were destroyed are guaranteed to be removed from this array by RemoveBlockEntity. */
+ std::vector<cBlockEntity *> m_PendingSendBlockEntities;
+
+ /** A queue of relative positions to call cBlockHandler::Check on.
+ Processed at the end of each tick by CheckBlocks. */
+ std::queue<Vector3i> m_BlocksToCheck;
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
std::vector<cClientHandle *> m_LoadedByClient;
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 9e97d53fc..673ae347a 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -98,33 +98,6 @@ public:
-/** Non-owning view of a chunk's client handles. */
-class cChunkClientHandles
-{
-public:
- using const_iterator = std::vector<cClientHandle *>::const_iterator;
- using iterator = const_iterator;
-
- explicit cChunkClientHandles(const std::vector<cClientHandle *> & a_Container):
- m_Begin(a_Container.cbegin()),
- m_End(a_Container.cend())
- {
- }
-
- const_iterator begin() const { return m_Begin; }
- const_iterator cbegin() const { return m_Begin; }
-
- const_iterator end() const { return m_End; }
- const_iterator cend() const { return m_End; }
-
-private:
- const_iterator m_Begin, m_End;
-};
-
-
-
-
-
/** Constants used throughout the code, useful typedefs and utility functions */
class cChunkDef
{
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index dbd6f8cf3..7bdd1c649 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -11,7 +11,6 @@
#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
#include "BlockArea.h"
#include "Bindings/PluginManager.h"
-#include "Entities/TNTEntity.h"
#include "Blocks/BlockHandler.h"
#include "MobCensus.h"
#include "MobSpawner.h"
@@ -20,7 +19,6 @@
#include "Blocks/ChunkInterface.h"
#include "Entities/Pickup.h"
#include "DeadlockDetect.h"
-#include "BlockEntities/BlockEntity.h"
@@ -840,8 +838,8 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2,
void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback)
{
- auto Clients1 = a_Chunk1->GetAllClients();
- auto Clients2 = a_Chunk2->GetAllClients();
+ const auto & Clients1 = a_Chunk1->GetAllClients();
+ const auto & Clients2 = a_Chunk2->GetAllClients();
// Find "removed" clients:
for (auto * Client : Clients1)
@@ -1074,360 +1072,17 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
-bool cChunkMap::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback)
+bool cChunkMap::DoWithBlockEntityAt(const Vector3i a_Position, cBlockEntityCallback a_Callback)
{
+ const auto ChunkPosition = cChunkDef::BlockToChunk(a_Position);
+ const auto Relative = cChunkDef::AbsoluteToRelative(a_Position, ChunkPosition);
cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachBrewingstand(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback)
-{
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachChest(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback)
-{
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDispenser(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback)
-{
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDropper(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback)
-{
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDropSpenser(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback)
-{
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachFurnace(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithBlockEntityAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithBeaconAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithBedAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithBrewingstandAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithChestAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDispenserAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDropperAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDropSpenserAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithFurnaceAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithHopperAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithNoteBlockAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithCommandBlockAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithMobHeadAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithFlowerPotAt({ BlockX, BlockY, BlockZ }, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSChunks);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkPosition.m_ChunkX, ChunkPosition.m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
- return Chunk->GetSignLines({ BlockX, BlockY, BlockZ }, a_Line1, a_Line2, a_Line3, a_Line4);
+ return Chunk->DoWithBlockEntityAt(Relative, a_Callback);
}
@@ -1479,23 +1134,6 @@ void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
-bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- cCSLock Lock(m_CSChunks);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- const auto Chunk = FindChunk(ChunkX, ChunkZ);
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 99a1d764d..d0aeb867c 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -18,19 +18,6 @@ class cItems;
class cChunkStay;
class cChunk;
class cPlayer;
-class cBeaconEntity;
-class cBedEntity;
-class cBrewingstandEntity;
-class cChestEntity;
-class cDispenserEntity;
-class cDropperEntity;
-class cDropSpenserEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cNoteEntity;
-class cCommandBlockEntity;
-class cMobHeadEntity;
-class cFlowerPotEntity;
class cBlockArea;
class cMobCensus;
class cMobSpawner;
@@ -40,22 +27,9 @@ class cDeadlockDetect;
struct SetChunkData;
typedef std::list<cClientHandle *> cClientHandleList;
-using cEntityCallback = cFunctionRef<bool(cEntity &)>;
-using cBeaconCallback = cFunctionRef<bool(cBeaconEntity &)>;
-using cBedCallback = cFunctionRef<bool(cBedEntity &)>;
-using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
-using cBrewingstandCallback = cFunctionRef<bool(cBrewingstandEntity &)>;
-using cChestCallback = cFunctionRef<bool(cChestEntity &)>;
-using cChunkCallback = cFunctionRef<bool(cChunk &)>;
-using cDispenserCallback = cFunctionRef<bool(cDispenserEntity &)>;
-using cDropperCallback = cFunctionRef<bool(cDropperEntity &)>;
-using cDropSpenserCallback = cFunctionRef<bool(cDropSpenserEntity &)>;
-using cFurnaceCallback = cFunctionRef<bool(cFurnaceEntity &)>;
-using cHopperCallback = cFunctionRef<bool(cHopperEntity &)>;
-using cNoteBlockCallback = cFunctionRef<bool(cNoteEntity &)>;
-using cCommandBlockCallback = cFunctionRef<bool(cCommandBlockEntity &)>;
-using cMobHeadCallback = cFunctionRef<bool(cMobHeadEntity &)>;
-using cFlowerPotCallback = cFunctionRef<bool(cFlowerPotEntity &)>;
+using cChunkCallback = cFunctionRef<bool(cChunk &)>;
+using cEntityCallback = cFunctionRef<bool(cEntity &)>;
+using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
@@ -228,88 +202,9 @@ public:
Returns true if all block entities processed, false if the callback aborted by returning true. */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback); // Lua-accessible
- /** Calls the callback for brewingstand in the specified chunk.
- Returns true if all brewingstands processed, false if the callback aborted by returning true. */
- bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each chest in the specified chunk.
- Returns true if all chests processed, false if the callback aborted by returning true. */
- bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each dispenser in the specified chunk.
- Returns true if all dispensers processed, false if the callback aborted by returning true. */
- bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback);
-
- /** Calls the callback for each dropper in the specified chunk.
- Returns true if all droppers processed, false if the callback aborted by returning true. */
- bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback);
-
- /** Calls the callback for each dropspenser in the specified chunk.
- Returns true if all dropspensers processed, false if the callback aborted by returning true. */
- bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback);
-
- /** Calls the callback for each furnace in the specified chunk.
- Returns true if all furnaces processed, false if the callback aborted by returning true. */
- bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback); // Lua-accessible
-
/** Calls the callback for the block entity at the specified coords.
- Returns false if there's no block entity at those coords, true if found. */
- bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the beacon at the specified coords.
- Returns false if there's no beacon at those coords, true if found. */
- bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the bed at the specified coords.
- Returns false if there's no bed at those coords, true if found. */
- bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the chest at the specified coords.
- Returns false if there's no chest at those coords, true if found. */
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the dispenser at the specified coords.
- Returns false if there's no dispenser at those coords or callback returns true, returns true if found. */
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the dropper at the specified coords.
- Returns false if there's no dropper at those coords or callback returns true, returns true if found. */
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the dropspenser at the specified coords.
- Returns false if there's no dropspenser at those coords or callback returns true, returns true if found. */
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the furnace at the specified coords.
- Returns false if there's no furnace at those coords or callback returns true, returns true if found. */
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the hopper at the specified coords.
- Returns false if there's no hopper at those coords or callback returns true, returns true if found. */
- bool DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the noteblock at the specified coords.
- Returns false if there's no noteblock at those coords or callback returns true, returns true if found. */
- bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the command block at the specified coords.
- Returns false if there's no command block at those coords or callback returns true, returns true if found. */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the mob head block at the specified coords.
- Returns false if there's no mob head block at those coords or callback returns true, returns true if found. */
- bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the flower pot at the specified coords.
- Returns false if there's no flower pot at those coords or callback returns true, returns true if found. */
- bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback); // Lua-accessible
-
- /** Retrieves the test on the sign at the specified coords.
- Returns false if there's no sign at those coords, true if found. */
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+ Returns false if there's no block entity at those coords, and whatever the callback returns if found. */
+ bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
/** Queues the chunk for preparing - making sure that it's generated and lit.
The specified chunk is queued to be loaded or generated, and lit if needed.
@@ -324,9 +219,6 @@ public:
/** Marks the chunk as failed-to-load */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
- /** Sets the sign text. Returns true if sign text changed. */
- bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
/** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 2ab9a5a4d..1fa74977f 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -121,7 +121,7 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Prior
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cChunkClientHandles a_Clients)
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, const std::vector<cClientHandle *> & a_Clients)
{
{
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 7fe47c360..75d261af5 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -72,7 +72,7 @@ public:
/** Queues a chunk to be sent to a specific client */
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cClientHandle * a_Client);
- void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cChunkClientHandles a_Client);
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, const std::vector<cClientHandle *> & a_Clients);
protected:
diff --git a/src/Items/ItemBanner.h b/src/Items/ItemBanner.h
index 7b9e6d05b..3f082c5a5 100644
--- a/src/Items/ItemBanner.h
+++ b/src/Items/ItemBanner.h
@@ -203,13 +203,15 @@ public:
}
const auto BannerPos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
- return a_World.DoWithBlockEntityAt(BannerPos.x, BannerPos.y, BannerPos.z, [Color](cBlockEntity & a_BlockEntity)
+ a_World.DoWithBlockEntityAt(BannerPos, [Color](cBlockEntity & a_BlockEntity)
{
ASSERT((a_BlockEntity.GetBlockType() == E_BLOCK_STANDING_BANNER) || (a_BlockEntity.GetBlockType() == E_BLOCK_WALL_BANNER));
auto & Banner = static_cast<cBannerEntity &>(a_BlockEntity);
Banner.SetBaseColor(Color);
- return true;
+ return false;
});
+
+ return true;
}
};
diff --git a/src/Items/ItemEnchantingTable.h b/src/Items/ItemEnchantingTable.h
index c8eb42cac..12835cb4a 100644
--- a/src/Items/ItemEnchantingTable.h
+++ b/src/Items/ItemEnchantingTable.h
@@ -46,16 +46,12 @@ private:
}
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
- a_World.DoWithBlockEntityAt(PlacePos.x, PlacePos.y, PlacePos.z, [&a_EquippedItem](cBlockEntity & a_Entity)
+ a_World.DoWithBlockEntityAt(PlacePos, [&a_EquippedItem](cBlockEntity & a_Entity)
{
- if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
- {
- return true;
- }
+ ASSERT(a_Entity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);
- auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
- EnchantingTable.SetCustomName(a_EquippedItem.m_CustomName);
- return true;
+ static_cast<cEnchantingTableEntity &>(a_Entity).SetCustomName(a_EquippedItem.m_CustomName);
+ return false;
});
return true;
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index ef16f6c96..f1e963e1f 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -75,26 +75,22 @@ public:
auto BlockMeta = static_cast<NIBBLETYPE>(a_ClickedBlockFace);
// Use a callback to set the properties of the mob head block entity:
- a_World.DoWithBlockEntityAt(a_PlacePos.x, a_PlacePos.y, a_PlacePos.z, [&](cBlockEntity & a_BlockEntity)
- {
- if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
- auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity);
+ a_World.DoWithBlockEntityAt(a_PlacePos, [&](cBlockEntity & a_BlockEntity)
+ {
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HEAD);
- int Rotation = 0;
- if (BlockMeta == 1)
- {
- Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
- }
+ auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity);
- MobHeadEntity.SetType(HeadType);
- MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPos());
- return false;
+ int Rotation = 0;
+ if (BlockMeta == 1)
+ {
+ Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
}
- );
+
+ MobHeadEntity.SetType(HeadType);
+ MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation));
+ return false;
+ });
}
@@ -243,23 +239,23 @@ public:
return false;
}
- // If it is a mob head, check the correct head type using the block entity:
- if (BlockType == E_BLOCK_HEAD)
- {
- bool IsWitherHead = false;
- a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, [&](cBlockEntity & a_Entity)
+ // If it is a mob head, check it's a wither skull using the block entity:
+ if (
+ (BlockType == E_BLOCK_HEAD) &&
+ !a_World.DoWithBlockEntityAt({ BlockX, BlockY, BlockZ }, [&](cBlockEntity & a_BlockEntity)
+ {
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
{
- ASSERT(a_Entity.GetBlockType() == E_BLOCK_HEAD);
- auto & MobHead = static_cast<cMobHeadEntity &>(a_Entity);
- IsWitherHead = (MobHead.GetType() == SKULL_TYPE_WITHER);
- return true;
+ return false;
}
- );
- if (!IsWitherHead)
- {
- return false;
- }
+
+ return static_cast<cMobHeadEntity &>(a_BlockEntity).GetType() == SKULL_TYPE_WITHER;
+ })
+ )
+ {
+ return false;
}
+
// Matched, continue checking
AirBlocks.emplace_back(BlockX, BlockY, BlockZ, E_BLOCK_AIR, 0);
} // for i - a_Image
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index 378051163..e9c4e6ca7 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -2,6 +2,7 @@
#include "Globals.h"
#include "Path.h"
+#include "BlockType.h"
#include "../BlockInfo.h"
#include "../Chunk.h"
diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp
index 423c4a0c6..9e63b7362 100644
--- a/src/Mobs/PathFinder.cpp
+++ b/src/Mobs/PathFinder.cpp
@@ -1,5 +1,6 @@
#include "Globals.h"
#include "PathFinder.h"
+#include "BlockType.h"
#include "../BlockInfo.h"
#include "../Chunk.h"
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index 15197ad07..db4ed5502 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -30,13 +30,8 @@ Implements the 1.11 protocol classes:
#include "../Mobs/IncludeAllMonsters.h"
-#include "../BlockEntities/BannerEntity.h"
-#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
-#include "../BlockEntities/CommandBlockEntity.h"
-#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
-#include "../BlockEntities/FlowerPotEntity.h"
#include "../Root.h"
#include "../Server.h"
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 4ebf826bf..0669e6a1a 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -45,13 +45,7 @@ Implements the 1.9 protocol classes:
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/HorseWindow.h"
-#include "../BlockEntities/BannerEntity.h"
-#include "../BlockEntities/BeaconEntity.h"
-#include "../BlockEntities/CommandBlockEntity.h"
-#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
-#include "../BlockEntities/FlowerPotEntity.h"
-#include "../Bindings/PluginManager.h"
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
index c216d12bc..0a5ffe136 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
@@ -31,9 +31,14 @@ namespace CommandBlockHandler
return;
}
- a_Chunk.DoWithCommandBlockAt(a_Position, [](cCommandBlockEntity & a_CommandBlock)
+ a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- a_CommandBlock.Activate();
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_COMMAND_BLOCK)
+ {
+ return false;
+ }
+
+ static_cast<cCommandBlockEntity &>(a_BlockEntity).Activate();
return false;
});
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 309fa757a..4dd87e972 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -46,9 +46,14 @@ namespace DropSpenserHandler
if (IsPoweredNow && !WasPoweredPreviously)
{
- a_Chunk.DoWithDropSpenserAt(a_Position, [](cDropSpenserEntity & a_DropSpenser)
+ a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- a_DropSpenser.Activate();
+ if ((a_BlockEntity.GetBlockType() != E_BLOCK_DISPENSER) && (a_BlockEntity.GetBlockType() != E_BLOCK_DROPPER))
+ {
+ return false;
+ }
+
+ static_cast<cDropSpenserEntity &>(a_BlockEntity).Activate();
return false;
});
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
index 998a98677..379f7c7d8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
@@ -30,9 +30,14 @@ namespace HopperHandler
return;
}
- a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper)
+ a_Chunk.DoWithBlockEntityAt(a_Position, [Power](cBlockEntity & a_BlockEntity)
{
- a_Hopper.SetLocked(Power != 0);
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_HOPPER)
+ {
+ return false;
+ }
+
+ static_cast<cHopperEntity &>(a_BlockEntity).SetLocked(Power != 0);
return false;
});
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index e8cd4bf5d..b13d1f6f5 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -1,6 +1,7 @@
#pragma once
+#include "BlockType.h"
#include "../RedstoneSimulator.h"
#include "RedstoneSimulatorChunkData.h"
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index 6a2f66737..8bd639357 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -31,9 +31,14 @@ namespace NoteBlockHandler
return;
}
- a_Chunk.DoWithNoteBlockAt(a_Position, [](cNoteEntity & a_NoteBlock)
+ a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- a_NoteBlock.MakeSound();
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_NOTE_BLOCK)
+ {
+ return false;
+ }
+
+ static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
return false;
});
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
index 63da4c0dc..ab6b35c0b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
@@ -5,6 +5,7 @@
#include "RedstoneDataHelper.h"
#include "ForEachSourceCallback.h"
+#include "BlockType.h"
#include "CommandBlockHandler.h"
#include "DaylightSensorHandler.h"
#include "DoorHandler.h"
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 619401d80..145c5dc83 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -22,14 +22,16 @@ namespace TrappedChestHandler
static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
{
int NumberOfPlayers = 0;
- VERIFY(
- !a_Chunk.DoWithChestAt(a_Position, [&](cChestEntity & a_Chest)
+ a_Chunk.DoWithBlockEntityAt(a_Position, [&NumberOfPlayers](cBlockEntity & a_BlockEntity)
+ {
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_TRAPPED_CHEST)
{
- ASSERT(a_Chest.GetBlockType() == E_BLOCK_TRAPPED_CHEST);
- NumberOfPlayers = a_Chest.GetNumberOfPlayers();
- return true;
- })
- );
+ return false;
+ }
+
+ NumberOfPlayers = static_cast<cChestEntity &>(a_BlockEntity).GetNumberOfPlayers();
+ return false;
+ });
return static_cast<unsigned char>(std::min(NumberOfPlayers, 15));
}
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 82f71c03f..6256c8e78 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
+#include "BlockType.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"
diff --git a/src/World.cpp b/src/World.cpp
index 84f8bb9c6..0a03110e2 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -29,7 +29,7 @@
#include "Entities/TNTEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
-#include "BlockEntities/BeaconEntity.h"
+#include "BlockEntities/SignEntity.h"
// Simulators:
#include "Simulator/FloodyFluidSimulator.h"
@@ -1342,60 +1342,6 @@ bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityC
-bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback)
-{
- return m_ChunkMap.ForEachBrewingstandInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback)
-{
- return m_ChunkMap.ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback)
-{
- return m_ChunkMap.ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback)
-{
- return m_ChunkMap.ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback)
-{
- return m_ChunkMap.ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback)
-{
- return m_ChunkMap.ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
{
cLock Lock(*this);
@@ -1431,126 +1377,9 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
-bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
-{
- return m_ChunkMap.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
-{
- return m_ChunkMap.DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
-{
- return m_ChunkMap.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
-{
- return m_ChunkMap.DoWithBrewingstandAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
-{
- return m_ChunkMap.DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
-{
- return m_ChunkMap.DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
-{
- return m_ChunkMap.DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
-{
- return m_ChunkMap.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
+bool cWorld::DoWithBlockEntityAt(const Vector3i a_Position, cBlockEntityCallback a_Callback)
{
- return m_ChunkMap.DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback)
-{
- return m_ChunkMap.DoWithHopperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
-{
- return m_ChunkMap.DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
-{
- return m_ChunkMap.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
-{
- return m_ChunkMap.DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
-{
- return m_ChunkMap.DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ return m_ChunkMap.DoWithBlockEntityAt(a_Position, a_Callback);
}
@@ -1559,7 +1388,20 @@ bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
- return m_ChunkMap.GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
+ return DoWithBlockEntityAt({ a_BlockX, a_BlockY, a_BlockZ }, [&a_Line1, &a_Line2, &a_Line3, &a_Line4](cBlockEntity & a_BlockEntity)
+ {
+ if ((a_BlockEntity.GetBlockType() != E_BLOCK_WALLSIGN) && (a_BlockEntity.GetBlockType() != E_BLOCK_SIGN_POST))
+ {
+ return false; // Not a sign
+ }
+
+ const auto & Sign = static_cast<cSignEntity &>(a_BlockEntity);
+ a_Line1 = Sign.GetLine(0);
+ a_Line2 = Sign.GetLine(1);
+ a_Line3 = Sign.GetLine(2);
+ a_Line4 = Sign.GetLine(3);
+ return true;
+ });
}
@@ -2672,6 +2514,8 @@ void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
{
+ // TODO: rvalue these strings
+
AString Line1(a_Line1);
AString Line2(a_Line2);
AString Line3(a_Line3);
@@ -2682,7 +2526,18 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin
return false;
}
- if (m_ChunkMap.SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
+ if (
+ DoWithBlockEntityAt({ a_BlockX, a_BlockY, a_BlockZ }, [&Line1, &Line2, &Line3, &Line4](cBlockEntity & a_BlockEntity)
+ {
+ if ((a_BlockEntity.GetBlockType() != E_BLOCK_WALLSIGN) && (a_BlockEntity.GetBlockType() != E_BLOCK_SIGN_POST))
+ {
+ return false; // Not a sign
+ }
+
+ static_cast<cSignEntity &>(a_BlockEntity).SetLines(Line1, Line2, Line3, Line4);
+ return true;
+ })
+ )
{
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
return true;
@@ -2697,12 +2552,16 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin
bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command)
{
- return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, [&](cCommandBlockEntity & a_CommandBlock)
+ return DoWithBlockEntityAt({ a_BlockX, a_BlockY, a_BlockZ }, [&](cBlockEntity & a_BlockEntity)
+ {
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_COMMAND_BLOCK)
{
- a_CommandBlock.SetCommand(a_Command);
return false;
}
- );
+
+ static_cast<cCommandBlockEntity &>(a_BlockEntity).SetCommand(a_Command);
+ return true;
+ });
}
diff --git a/src/World.h b/src/World.h
index 0f0ade751..9bb1f8b6b 100644
--- a/src/World.h
+++ b/src/World.h
@@ -615,71 +615,14 @@ public:
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback); // Exported in ManualBindings.cpp
- /** Calls the callback for each brewingstand in the specified chunk; returns true if all brewingstands processed, false if the callback aborted by returning true */
- bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true */
- bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true */
- bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback);
-
- /** Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true */
- bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback);
-
- /** Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true */
- bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback);
-
- /** Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true */
- bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback); // Exported in ManualBindings.cpp
-
/** Does an explosion with the specified strength at the specified coordinates.
Executes the HOOK_EXPLODING and HOOK_EXPLODED hooks as part of the processing.
a_SourceData exact type depends on the a_Source, see the declaration of the esXXX constants in Defines.h for details.
Exported to Lua manually in ManualBindings_World.cpp in order to support the variable a_SourceData param. */
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override;
- /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
- virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback) override; // Exported in ManualBindings.cpp
-
- /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
- bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
- virtual bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback) override; // Exported in ManualBindings.cpp
-
- /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
- bool DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
- bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
- bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback); // Exported in ManualBindings.cpp
-
- /** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
- bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, and whatever the callback returns if found. */
+ virtual bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback) override; // Exported in ManualBindings.cpp
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp