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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-25 13:25:20 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-25 13:59:54 +0100
commit74912a2aafc4714161abd990e3fc731d958e352a (patch)
treee62f05944af6767ee4ec01fc86bf08c6ab48c706
parentMerge pull request #2815 from SafwatHalaby/world (diff)
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-rw-r--r--src/Root.cpp50
-rw-r--r--src/Root.h2
2 files changed, 49 insertions, 3 deletions
diff --git a/src/Root.cpp b/src/Root.cpp
index 99dabc099..36fd067b3 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -347,7 +347,6 @@ void cRoot::LoadGlobalSettings()
void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
{
// First get the default world
- AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
if (a_IsNewIniFile)
{
a_Settings.AddValue("Worlds", "World", "world_nether");
@@ -359,11 +358,58 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
return;
}
+ AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
+ auto Worlds = a_Settings.GetValues("Worlds");
+
+ // Fix servers that have default world configs created prior to #2815. See #2810.
+ // This can probably be removed several years after 2016
+ // We start by inspecting the world linkage and determining if it's the default one
+ if (DefaultWorldName == "world")
+ {
+ auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>();
+ assert(DefaultWorldIniFile->ReadFile("world/world.ini"));
+ AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", "");
+ AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", "");
+ if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0))
+ {
+ // This is a default world linkage config, see if the nether and end are in settings.ini
+ // If both of them are not in settings.ini, then this is a pre-#2815 default config
+ // so we add them to settings.ini
+ // Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it
+
+ bool NetherInSettings = false;
+ bool EndInSettings = false;
+
+ for (auto WorldNameValue : Worlds)
+ {
+ AString ValueName = WorldNameValue.first;
+ if (ValueName.compare("World") != 0)
+ {
+ continue;
+ }
+ AString WorldName = WorldNameValue.second;
+ if (WorldName.compare("world_nether") == 0)
+ {
+ NetherInSettings = true;
+ }
+ else if (WorldName.compare("world_end") == 0)
+ {
+ EndInSettings = true;
+ }
+ }
+
+ if ((!NetherInSettings) && (!EndInSettings))
+ {
+ a_Settings.AddValue("Worlds", "World", "world_nether");
+ a_Settings.AddValue("Worlds", "World", "world_end");
+ Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual
+ }
+ }
+ }
// Then load the other worlds
- auto Worlds = a_Settings.GetValues("Worlds");
if (Worlds.size() <= 0)
{
return;
diff --git a/src/Root.h b/src/Root.h
index 064752ab4..261dac29f 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -224,7 +224,7 @@ private:
void LoadGlobalSettings();
/** Loads the worlds from settings.ini, creates the worldmap */
- void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_NewIniFile);
+ void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile);
/** Starts each world's life */
void StartWorlds(void);