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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-09-03 17:38:29 +0200
committerGitHub <noreply@github.com>2016-09-03 17:38:29 +0200
commit7e9e7f79110e398a4d2b07de3093eaccd551f013 (patch)
tree96098b99f146a40f42c4322d96fcd061b9548d8a
parentEntities now bail out of ticks if destroyed (#3363) (diff)
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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua1
-rw-r--r--src/Chunk.cpp13
-rw-r--r--src/Chunk.h3
-rw-r--r--src/ChunkMap.cpp21
-rw-r--r--src/ChunkMap.h5
-rw-r--r--src/World.cpp42
-rw-r--r--src/World.h12
7 files changed, 82 insertions, 15 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index 667723662..f61374407 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -2582,6 +2582,7 @@ end
GetMinNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the minimum width for a nether portal" },
GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." },
+ GetNumUnusedDirtyChunks = { Params = "", Return = "number", Notes = "Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload." },
GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " },
GetSeed = { Params = "", Return = "number", Notes = "Returns the seed of the world." },
GetSignLines = { Params = "BlockX, BlockY, BlockZ", Return = "IsValid, [Line1, Line2, Line3, Line4]", Notes = "Returns true and the lines of a sign at the specified coords, or false if there is no sign at the coords." },
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 06d5eb319..d833feea5 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -223,6 +223,19 @@ bool cChunk::CanUnload(void)
+bool cChunk::CanUnloadAfterSaving(void)
+{
+ return
+ m_LoadedByClient.empty() && // The chunk is not used by any client
+ m_IsDirty && // The chunk is dirty
+ (m_StayCount == 0) && // The chunk is not in a ChunkStay
+ (m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)
+}
+
+
+
+
+
void cChunk::MarkSaving(void)
{
m_IsSaving = true;
diff --git a/src/Chunk.h b/src/Chunk.h
index 925680fdd..54e4a9502 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -112,6 +112,9 @@ public:
bool CanUnload(void);
+ /** Returns true if the chunk could have been unloaded if it weren't dirty */
+ bool CanUnloadAfterSaving(void);
+
bool IsLightValid(void) const {return m_IsLightValid; }
/*
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 7c4162b25..a16b08f15 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2704,11 +2704,28 @@ void cChunkMap::SaveAllChunks(void)
-int cChunkMap::GetNumChunks(void)
+size_t cChunkMap::GetNumChunks(void)
{
cCSLock Lock(m_CSChunks);
- return static_cast<int>(m_Chunks.size()); // TODO: change return value to unsigned type
+ return m_Chunks.size();
+}
+
+
+
+
+size_t cChunkMap::GetNumUnusedDirtyChunks(void)
+{
+ cCSLock Lock(m_CSChunks);
+ size_t res = 0;
+ for (const auto & Chunk : m_Chunks)
+ {
+ if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving())
+ {
+ res += 1;
+ }
+ }
+ return res;
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 328b0f74c..ff8f82f91 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -388,7 +388,10 @@ public:
cWorld * GetWorld(void) { return m_World; }
- int GetNumChunks(void);
+ size_t GetNumChunks(void);
+
+ /** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */
+ size_t GetNumUnusedDirtyChunks(void);
void ChunkValidated(void); // Called by chunks that have become valid
diff --git a/src/World.cpp b/src/World.cpp
index c10cb52e9..d47d0832a 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -149,7 +149,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
- m_LastUnload(0),
+ m_LastChunkCheck(0),
m_LastSave(0),
m_SkyDarkness(0),
m_GameMode(gmNotSet),
@@ -453,6 +453,13 @@ void cWorld::Start(void)
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
+ int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
+ if (UnusedDirtyChunksCap < 0)
+ {
+ UnusedDirtyChunksCap *= -1;
+ IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
+ }
+ m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
@@ -1057,16 +1064,22 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickWeather(static_cast<float>(a_Dt.count()));
- if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes
- {
- SaveAllChunks();
- }
-
- if (m_WorldAge - m_LastUnload > std::chrono::seconds(10)) // Unload every 10 seconds
+ if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
{
+ // Unload every 10 seconds
UnloadUnusedChunks();
- }
+ if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
+ {
+ // Save every 5 minutes
+ SaveAllChunks();
+ }
+ else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
+ {
+ // Save if we have too many dirty unused chunks
+ SaveAllChunks();
+ }
+ }
}
@@ -2964,7 +2977,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void)
{
- m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
+ m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
m_ChunkMap->UnloadUnusedChunks();
}
@@ -3578,7 +3591,7 @@ unsigned int cWorld::GetNumPlayers(void)
-int cWorld::GetNumChunks(void) const
+size_t cWorld::GetNumChunks(void) const
{
return m_ChunkMap->GetNumChunks();
}
@@ -3587,6 +3600,15 @@ int cWorld::GetNumChunks(void) const
+size_t cWorld::GetNumUnusedDirtyChunks(void) const
+{
+ return m_ChunkMap->GetNumUnusedDirtyChunks();
+}
+
+
+
+
+
void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
{
m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
diff --git a/src/World.h b/src/World.h
index a00e181b6..a33831eb9 100644
--- a/src/World.h
+++ b/src/World.h
@@ -683,7 +683,10 @@ public:
void ScheduleTask(int a_DelayTicks, std::function<void(cWorld &)> a_Task);
/** Returns the number of chunks loaded */
- int GetNumChunks() const; // tolua_export
+ size_t GetNumChunks() const; // tolua_export
+
+ /** Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload. */
+ size_t GetNumUnusedDirtyChunks(void) const; // tolua_export
/** Returns the number of chunks loaded and dirty, and in the lighting queue */
void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
@@ -851,6 +854,11 @@ private:
} ;
+ /** The maximum number of allowed unused dirty chunks for this world.
+ Loaded from config, enforced every 10 seconds by freeing some unused dirty chunks
+ if this was exceeded. */
+ size_t m_UnusedDirtyChunksCap;
+
AString m_WorldName;
/** The name of the overworld that portals in this world should link to.
@@ -889,7 +897,7 @@ private:
std::chrono::milliseconds m_WorldAge;
std::chrono::milliseconds m_TimeOfDay;
cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent.
- cTickTimeLong m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
+ cTickTimeLong m_LastChunkCheck; // The last WorldAge (in ticks) in which unloading and possibly saving was triggered
cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)