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authormadmaxoft <github@xoft.cz>2014-07-31 10:02:50 +0200
committermadmaxoft <github@xoft.cz>2014-07-31 10:02:50 +0200
commit8b519bf6e20a987c9544ef11f0df6467831cc069 (patch)
tree4d6c3b6d74db42e9f0ff271b164febdbd25c5479
parentMojangAPI: Renamed cache file to MojangAPI.sqlite. (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua2
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua32
-rw-r--r--src/Bindings/ManualBindings.cpp19
-rw-r--r--src/Protocol/MojangAPI.cpp7
-rw-r--r--src/Protocol/MojangAPI.h6
5 files changed, 55 insertions, 11 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 2a8ae90f9..9d0e90999 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1630,7 +1630,7 @@ a_Player:OpenWindow(Window);
Functions =
{
AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp." },
- GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." },
+ GetUUIDsFromPlayerNames = { Params = "PlayerNames, [UseOnlyCached]", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. If UseOnlyCached is false (the default), queries the Mojang servers for the results that are not in the cache. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." },
MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
},
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 575d696cb..075cfa40c 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -307,8 +307,38 @@ function TestUUIDFromName()
"aloe_vera",
}
UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames);
+
+ -- Log the results:
+ for _, name in ipairs(ValidPlayerNames) do
+ local UUID = UUIDs[name]
+ if (UUID == nil) then
+ LOG(" UUID(" .. name .. ") not found.")
+ else
+ LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
+ end
+ end
+
+ -- Test yet again, cache-only:
+ LOG("Testing once more, cache only...")
+ local PlayerNames3 =
+ {
+ "xoft",
+ "aloe_vera",
+ "notch", -- Valid player name, but not cached (most likely :)
+ }
+ UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true)
- LOG("UUID-from-Name resolution test finished.")
+ -- Log the results:
+ for _, name in ipairs(PlayerNames3) do
+ local UUID = UUIDs[name]
+ if (UUID == nil) then
+ LOG(" UUID(" .. name .. ") not found.")
+ else
+ LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
+ end
+ end
+
+ LOG("UUID-from-Name resolution tests finished.")
end
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index b1d302560..038173c99 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2163,7 +2163,7 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
if (
!S.CheckParamUserTable(1, "cMojangAPI") ||
!S.CheckParamTable(2) ||
- !S.CheckParamEnd(3)
+ !S.CheckParamEnd(4)
)
{
return 0;
@@ -2177,19 +2177,27 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
{
lua_rawgeti(L, 2, i);
AString Name;
- S.GetStackValue(3, Name);
+ S.GetStackValue(-1, Name);
if (!Name.empty())
{
PlayerNames.push_back(Name);
}
lua_pop(L, 1);
}
+
+ // If the UseOnlyCached param was given, read it; default to false
+ bool ShouldUseCacheOnly = false;
+ if (lua_gettop(L) == 3)
+ {
+ ShouldUseCacheOnly = (lua_toboolean(L, 3) != 0);
+ lua_pop(L, 1);
+ }
// Push the output table onto the stack:
- lua_newtable(L); // stack index 3
+ lua_newtable(L);
// Get the UUIDs:
- AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames);
+ AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames, ShouldUseCacheOnly);
if (UUIDs.size() != PlayerNames.size())
{
// A hard error has occured while processing the request, no UUIDs were returned. Return an empty table:
@@ -2197,7 +2205,8 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
}
// Convert to output table, PlayerName -> UUID:
- for (int i = 0; i < NumNames; i++)
+ size_t len = UUIDs.size();
+ for (size_t i = 0; i < len; i++)
{
if (UUIDs[i].empty())
{
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 5fbc5b476..71a5e53de 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -129,7 +129,7 @@ void cMojangAPI::Start(cIniFile & a_SettingsIni)
-AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames)
+AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames, bool a_UseOnlyCached)
{
// Convert all playernames to lowercase:
AStringVector PlayerNames;
@@ -140,7 +140,10 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player
} // for itr - a_PlayerNames[]
// Request the cache to populate any names not yet contained:
- CacheNamesToUUIDs(PlayerNames);
+ if (!a_UseOnlyCached)
+ {
+ CacheNamesToUUIDs(PlayerNames);
+ }
// Retrieve from cache:
size_t idx = 0;
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index c99f940ad..ac8995bb5 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -50,8 +50,10 @@ public:
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
The UUID will be empty on error.
- Blocking operation, do not use in world-tick thread! */
- AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
+ If a_UseOnlyCached is true, only the cached values are returned.
+ If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking
+ operation, do not use this in world-tick thread! */
+ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
// tolua_begin