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authorMattes D <github@xoft.cz>2014-09-25 20:45:54 +0200
committerMattes D <github@xoft.cz>2014-09-25 20:45:54 +0200
commite751f4ffe3856134f4a8c49be31c41b94815322f (patch)
tree361d520144c3cb7a9e6fa37da6ee4ae65afcbd6b
parentProtocol 1.8: Handling packet compression properly. (diff)
parentComment style (diff)
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-rw-r--r--src/BlockEntities/DispenserEntity.cpp2
-rw-r--r--src/Entities/HangingEntity.cpp15
-rw-r--r--src/Entities/HangingEntity.h2
-rw-r--r--src/Mobs/Villager.cpp6
-rw-r--r--src/Protocol/Protocol18x.cpp15
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp6
-rw-r--r--src/WorldStorage/WSSAnvil.cpp27
7 files changed, 55 insertions, 18 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index c02c68afa..f8830bf25 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -203,7 +203,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY,
Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
{
- switch (a_Meta)
+ switch (a_Meta & 0x7)
{
case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index 6e9a89550..3276bc4a0 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -21,6 +21,21 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
+void cHangingEntity::SetDirection(eBlockFace a_BlockFace)
+{
+ if ((a_BlockFace < 2) || (a_BlockFace > 5))
+ {
+ ASSERT(!"Tried to set a bad direction!");
+ return;
+ }
+
+ m_BlockFace = a_BlockFace;
+}
+
+
+
+
+
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
int Dir = 0;
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index 3593f9ede..1cc0034e1 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -24,7 +24,7 @@ public:
eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
/** Set the orientation from the hanging entity */
- void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
+ void SetDirection(eBlockFace a_BlockFace); // tolua_export
/** Returns the X coord. */
int GetTileX() const { return POSX_TOINT; } // tolua_export
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 1cdac7c74..0efd5501e 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -109,11 +109,11 @@ void cVillager::HandleFarmerPrepareFarmCrops()
Surrounding.Read(
m_World,
(int) GetPosX() - 5,
- (int) GetPosX() + 5,
+ (int) GetPosX() + 6,
(int) GetPosY() - 3,
- (int) GetPosY() + 3,
+ (int) GetPosY() + 4,
(int) GetPosZ() - 5,
- (int) GetPosZ() + 5
+ (int) GetPosZ() + 6
);
for (int I = 0; I < 5; I++)
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 8a9c492ff..3e1863f97 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -1391,13 +1391,18 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x33);
Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line1.c_str()));
- Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line2.c_str()));
- Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line3.c_str()));
- Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line4.c_str()));
+
+ Json::StyledWriter JsonWriter;
+ AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
+ for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
+ {
+ Json::Value RootValue;
+ RootValue["text"] = Lines[i];
+ Pkt.WriteString(JsonWriter.write(RootValue).c_str());
+ }
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 08ed893f5..849e9eb77 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -637,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
- m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
- m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
- m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
+ m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
+ m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
+ m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
m_Writer.AddByte("pickup", Arrow->GetPickupState());
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index bd814e2c7..092b9514c 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1664,7 +1664,7 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
if (Direction > 0)
{
Direction = (int)a_NBT.GetByte(Direction);
- if ((Direction < 0) || (Direction > 5))
+ if ((Direction < 2) || (Direction > 5))
{
a_Hanging.SetDirection(BLOCK_FACE_NORTH);
}
@@ -1752,7 +1752,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
// Load pickup state:
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
- if (PickupIdx > 0)
+ if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
{
Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
}
@@ -1760,7 +1760,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
// Try the older "player" tag:
int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
- if (PlayerIdx > 0)
+ if ((PlayerIdx > 0) && (a_NBT.GetType(PlayerIdx) == TAG_Byte))
{
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
}
@@ -1768,7 +1768,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
// Load damage:
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
- if (DamageIdx > 0)
+ if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double))
{
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
@@ -1779,7 +1779,24 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
{
- Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
+ {
+ switch (a_NBT.GetType(InBlockXIdx))
+ {
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ break;
+ }
+ case TAG_Short:
+ {
+ // Vanilla uses this
+ Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
+ break;
+ }
+ }
+ }
}
// Store the new arrow in the entities list: