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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-18 23:30:34 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-18 23:30:34 +0100
commitbc1e236d547479833cc4f8d8218064cbdb9dfc0d (patch)
tree8b40bc3a6d5a7b6828d72095afc7c8dfbf5137d5 /source/Blocks/BlockButton.h
parentMineshafts: silenced a compiler warning. (diff)
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Diffstat (limited to 'source/Blocks/BlockButton.h')
-rw-r--r--source/Blocks/BlockButton.h36
1 files changed, 30 insertions, 6 deletions
diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h
index e3f655bfa..15649acc0 100644
--- a/source/Blocks/BlockButton.h
+++ b/source/Blocks/BlockButton.h
@@ -14,11 +14,11 @@ public:
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
@@ -51,10 +51,10 @@ public:
{
switch (a_BlockFace)
{
- case BLOCK_FACE_ZP: { return 0x4; }
- case BLOCK_FACE_ZM: { return 0x3; }
- case BLOCK_FACE_XP: { return 0x2; }
- case BLOCK_FACE_XM: { return 0x1; }
+ case BLOCK_FACE_ZM: { return 0x4; }
+ case BLOCK_FACE_ZP: { return 0x3; }
+ case BLOCK_FACE_XM: { return 0x2; }
+ case BLOCK_FACE_XP: { return 0x1; }
default:
{
ASSERT(!"Unhandled block face!");
@@ -62,6 +62,30 @@ public:
}
}
}
+
+ inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta & 0x7)
+ {
+ case 0x1: return BLOCK_FACE_XP;
+ case 0x2: return BLOCK_FACE_XM;
+ case 0x3: return BLOCK_FACE_ZP;
+ case 0x4: return BLOCK_FACE_ZM;
+ default:
+ {
+ ASSERT(!"Unhandled block meta!");
+ return BLOCK_FACE_NONE;
+ }
+ }
+ }
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
+ return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]);
+ }
} ;