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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 16:33:55 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 16:33:55 +0100
commit55326ee2a72aea190ba9ccc7b04969742fc7ce5f (patch)
tree9361d4cfe6cb50f753ef78629bd602d8afe05bb8 /source/Chunk.h
parentRedstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored. (diff)
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r--source/Chunk.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 4d88d1019..a85c99271 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -331,8 +331,12 @@ private:
void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
+ /// Creates a block entity for each block that needs a block entity and doesn't have one in the list
void CreateBlockEntities(void);
+ /// Wakes up each simulator for its specific blocks; through all the blocks in the chunk
+ void WakeUpSimulators(void);
+
// Makes a copy of the list
cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }