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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-10 21:52:03 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-10 21:52:03 +0200
commitcc26f1646308a71ea78f0656efa670915e5e7345 (patch)
tree99b380f0d6466d4f67d792a6bd66b6dc87b80f02 /source/UI
parentFixed Windows Release build (diff)
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Diffstat (limited to 'source/UI')
-rw-r--r--source/UI/SlotArea.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 881346c45..dd68f029d 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -224,7 +224,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow)
const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
- return m_Chest->GetSlot(a_SlotNum);
+ return &(m_Chest->GetSlot(a_SlotNum));
}
@@ -259,11 +259,11 @@ const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
// a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
if (a_SlotNum < 27)
{
- return m_TopChest->GetSlot(a_SlotNum);
+ return &(m_TopChest->GetSlot(a_SlotNum));
}
else
{
- return m_BottomChest->GetSlot(a_SlotNum - 27);
+ return &(m_BottomChest->GetSlot(a_SlotNum - 27));
}
}