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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-29 21:25:11 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-29 21:25:11 +0100
commit93d73ac5203e344f67e3f734ab38bc428bc9233d (patch)
treee32f3ce4b7eaa6cf94c897332fedfe9474a46dac /source/cClientHandle.cpp
parentMaking sure cClientHandle::m_Player was NULL after authentication completed (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index f31daf79e..fbbe6b89d 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -261,7 +261,13 @@ void cClientHandle::Kick(const AString & a_Reason)
void cClientHandle::Authenticate(void)
{
+ if (m_State != csAuthenticating)
+ {
+ return;
+ }
+
ASSERT( m_Player == NULL );
+
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());