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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 21:13:49 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 21:13:49 +0200
commit6062002d1753ebf8fab356f34a338cbe2c16c2fe (patch)
tree4c23a60cf2e2a65c8fd0bda44141197de022fa5b /source/cClientHandle.h
parentCreative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. (diff)
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Diffstat (limited to 'source/cClientHandle.h')
-rw-r--r--source/cClientHandle.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index a704ffc0e..224ba46b3 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -20,7 +20,6 @@ public:
~cClientHandle();
static const int VIEWDISTANCE = 13;
- static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export