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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 00:34:30 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 00:34:30 +0100
commit2892a844d43d4c0e8209ad1efc0b135a957a4b8d (patch)
tree15d657d40fca2a3bed52514c0f7fc79f4e8141aa /source/cWorld.cpp
parentVery alpha water physic for pickups (The swim now) (diff)
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Diffstat (limited to 'source/cWorld.cpp')
-rw-r--r--source/cWorld.cpp170
1 files changed, 120 insertions, 50 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 2f5ed1c2b..1dc4de6ac 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -33,6 +33,7 @@
#include "cZombiepigman.h" //Zombiepigman
#include "cGenSettings.h"
#include "cMakeDir.h"
+#include "cChunkGenerator.h"
#include "packets/cPacket_TimeUpdate.h"
@@ -67,17 +68,33 @@ inline float fRadRand( float a_Radius )
return ((float)rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
}
+struct sSetBlockData
+{
+ sSetBlockData( int a_X, int a_Y, int a_Z, char a_BlockID, char a_BlockMeta )
+ : x( a_X )
+ , y( a_Y )
+ , z( a_Z )
+ , BlockID( a_BlockID )
+ , BlockMeta( a_BlockMeta )
+ {}
+ int x, y, z;
+ char BlockID, BlockMeta;
+};
+
+typedef std::list< sSetBlockData > FastSetBlockList;
+
struct cWorld::sWorldState
{
- cWorld::EntityList m_RemoveEntityQueue;
- cWorld::EntityList m_AllEntities;
- cWorld::ClientList m_Clients;
- cWorld::PlayerList m_Players;
+ cWorld::EntityList RemoveEntityQueue;
+ cWorld::EntityList AllEntities;
+ cWorld::ClientList Clients;
+ cWorld::PlayerList Players;
- static const unsigned int CHUNKBUFFER_SIZE = 5;
- std::vector< unsigned int > m_ChunkBuffer;
+ cWorld::ChunkList SpreadQueue;
- cWorld::ChunkList m_SpreadQueue;
+ FastSetBlockList FastSetBlockQueue;
+
+ cChunkGenerator* pChunkGenerator;
std::string WorldName;
};
@@ -91,10 +108,10 @@ cWorld* cWorld::GetWorld()
cWorld::~cWorld()
{
LockEntities();
- while( m_pState->m_AllEntities.begin() != m_pState->m_AllEntities.end() )
+ while( m_pState->AllEntities.begin() != m_pState->AllEntities.end() )
{
- cEntity* Entity = *m_pState->m_AllEntities.begin();
- m_pState->m_AllEntities.remove( Entity );
+ cEntity* Entity = *m_pState->AllEntities.begin();
+ m_pState->AllEntities.remove( Entity );
if( !Entity->IsDestroyed() ) Entity->Destroy();
RemoveEntity( Entity );
}
@@ -104,6 +121,7 @@ cWorld::~cWorld()
delete m_LavaSimulator;
UnloadUnusedChunks();
+ delete m_pState->pChunkGenerator;
delete m_ChunkMap;
delete m_ClientHandleCriticalSection; m_ClientHandleCriticalSection = 0;
@@ -188,6 +206,7 @@ cWorld::cWorld( const char* a_WorldName )
}
m_ChunkMap = new cChunkMap( 32, 32, this );
+ m_pState->pChunkGenerator = new cChunkGenerator( m_ChunkMap );
m_Time = 0;
m_WorldTimeFraction = 0.f;
@@ -376,13 +395,13 @@ void cWorld::Tick(float a_Dt)
LockChunks();
- while( !m_pState->m_SpreadQueue.empty() )
+ while( !m_pState->SpreadQueue.empty() )
{
- cChunk* Chunk = (*m_pState->m_SpreadQueue.begin());
+ cChunk* Chunk = (*m_pState->SpreadQueue.begin());
//LOG("Spreading: %p", Chunk );
Chunk->SpreadLight( Chunk->pGetSkyLight() );
Chunk->SpreadLight( Chunk->pGetLight() );
- m_pState->m_SpreadQueue.remove( &*Chunk );
+ m_pState->SpreadQueue.remove( &*Chunk );
}
m_ChunkMap->Tick(a_Dt);
@@ -427,6 +446,16 @@ void cWorld::Tick(float a_Dt)
}
////////////////Weather///////////////////////
+ // Asynchronously set blocks
+ FastSetBlockList FastSetBlockQueueCopy = m_pState->FastSetBlockQueue;
+ m_pState->FastSetBlockQueue.clear();
+ for( FastSetBlockList::iterator itr = FastSetBlockQueueCopy.begin(); itr != FastSetBlockQueueCopy.end(); ++itr )
+ {
+ sSetBlockData & SetBlockData = *itr;
+ FastSetBlock( SetBlockData.x, SetBlockData.y, SetBlockData.z, SetBlockData.BlockID, SetBlockData.BlockMeta ); // If unable to set block, it's added to FastSetBlockQueue again
+ }
+ if( FastSetBlockQueueCopy.size() != m_pState->FastSetBlockQueue.size() )
+ LOG(" Before: %i, after %i" , FastSetBlockQueueCopy.size(), m_pState->FastSetBlockQueue.size() );
if( m_Time - m_LastSave > 60*5 ) // Save each 5 minutes
{
@@ -438,15 +467,15 @@ void cWorld::Tick(float a_Dt)
UnloadUnusedChunks();
}
- while( !m_pState->m_RemoveEntityQueue.empty() )
+ while( !m_pState->RemoveEntityQueue.empty() )
{
- RemoveEntity( *m_pState->m_RemoveEntityQueue.begin() );
+ RemoveEntity( *m_pState->RemoveEntityQueue.begin() );
}
if( m_bAnimals && ( m_Time - m_SpawnMonsterTime > m_SpawnMonsterRate ) ) // 10 seconds
{
m_SpawnMonsterTime = m_Time;
- if( m_pState->m_Players.size() > 0 )
+ if( m_pState->Players.size() > 0 )
{
cMonster *Monster = 0;
@@ -454,8 +483,8 @@ void cWorld::Tick(float a_Dt)
int dayRand = rand() % 6; //added mob code
int nightRand = rand() % 10; //added mob code
- int RandomPlayerIdx = rand() & m_pState->m_Players.size();
- PlayerList::iterator itr = m_pState->m_Players.begin();
+ int RandomPlayerIdx = rand() & m_pState->Players.size();
+ PlayerList::iterator itr = m_pState->Players.begin();
for( int i = 1; i < RandomPlayerIdx; i++ )
itr++;
@@ -516,12 +545,12 @@ void cWorld::Tick(float a_Dt)
std::vector<int> m_RSList_copy(m_RSList);
//copy(m_RSList.begin(), m_RSList.end(), m_RSList_copy.begin());
m_RSList.erase(m_RSList.begin(),m_RSList.end());
- int tempX;
+ int tempX; // FIXME - Keep the scope in mind, these variables are not used in this scope at all, move them down into the for loop
int tempY;
int tempZ;
int state;
- std::vector<int>::const_iterator cii;
+ std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
{
tempX = *cii;cii++;
@@ -612,7 +641,7 @@ void cWorld::UnloadUnusedChunks()
UnlockChunks();
}
-cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z )
+cChunk* cWorld::GetChunkReliable( int a_X, int a_Y, int a_Z ) // TODO - FIXME - WARNING - This can cause a duplicate chunk to be generated!!
{
cChunk* Chunk = GetChunkUnreliable( a_X, a_Y, a_Z );
if( Chunk )
@@ -632,7 +661,20 @@ cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z )
return Chunk;
}
- // This should never happen, but yeah
+ // This should never happen since it's reliable, but yeah
+ return 0;
+}
+
+cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z )
+{
+ // Get chunk from memory
+ cChunk* Chunk = GetChunkUnreliable( a_X, a_Y, a_Z );
+ if( Chunk ) return Chunk;
+
+ // Generate new chunk asynchronously
+ m_pState->pChunkGenerator->GenerateChunk( a_X, a_Z );
+
+ // Could not find chunk, it's being generated, so return 0
return 0;
}
@@ -660,16 +702,37 @@ void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
- GetChunk( ChunkX, ChunkY, ChunkZ )->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ if( Chunk ) Chunk->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
}
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
- int ChunkX, ChunkY, ChunkZ;
+ int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
- AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+ AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
+
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ if( Chunk )
+ {
+ Chunk->FastSetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ return;
+ }
+
+ // Could not find chunk, so it has been pushed into the generate chunks queue
+ // Check if currently generating the target chunk
+ m_pState->pChunkGenerator->Lock();
+ Chunk = m_pState->pChunkGenerator->GetCurrentlyGenerating();
+ if( Chunk && Chunk->GetPosX() == ChunkX && Chunk->GetPosZ() == ChunkZ )
+ {
+ Chunk->FastSetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ m_pState->pChunkGenerator->Unlock();
+ return;
+ }
+ m_pState->pChunkGenerator->Unlock();
- GetChunk( ChunkX, ChunkY, ChunkZ )->FastSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
+ // Unable to set block right now, try again later
+ m_pState->FastSetBlockQueue.push_back( sSetBlockData( a_X, a_Y, a_Z, a_BlockType, a_BlockMeta ) );
}
char cWorld::GetBlock( int a_X, int a_Y, int a_Z )
@@ -678,7 +741,9 @@ char cWorld::GetBlock( int a_X, int a_Y, int a_Z )
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
- return GetChunk( ChunkX, ChunkY, ChunkZ )->GetBlock(a_X, a_Y, a_Z);
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ if( Chunk ) return Chunk->GetBlock(a_X, a_Y, a_Z);
+ return 0;
}
char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
@@ -688,7 +753,8 @@ char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
- return Chunk->GetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z );
+ if( Chunk ) return Chunk->GetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z );
+ return 0;
}
void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
@@ -698,8 +764,11 @@ void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
- Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_MetaData );
- Chunk->SendBlockTo( a_X, a_Y, a_Z, 0 );
+ if( Chunk )
+ {
+ Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_MetaData );
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, 0 );
+ }
}
bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem )
@@ -750,7 +819,8 @@ char cWorld::GetHeight( int a_X, int a_Z )
int PosX = a_X, PosY = 0, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
- return Chunk->GetHeight( PosX, PosZ );
+ if( Chunk ) return Chunk->GetHeight( PosX, PosZ );
+ return 0;
}
const double & cWorld::GetSpawnY()
@@ -761,7 +831,7 @@ const double & cWorld::GetSpawnY()
void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
- for( PlayerList::iterator itr = m_pState->m_Players.begin(); itr != m_pState->m_Players.end(); ++itr)
+ for( PlayerList::iterator itr = m_pState->Players.begin(); itr != m_pState->Players.end(); ++itr)
{
if( (*itr)->GetClientHandle() == a_Exclude || !(*itr)->GetClientHandle()->IsLoggedIn() ) continue;
(*itr)->GetClientHandle()->Send( a_Packet );
@@ -789,22 +859,22 @@ void cWorld::SetMaxPlayers(int iMax)
void cWorld::AddPlayer( cPlayer* a_Player )
{
- m_pState->m_Players.remove( a_Player );
- m_pState->m_Players.push_back( a_Player );
+ m_pState->Players.remove( a_Player );
+ m_pState->Players.push_back( a_Player );
}
void cWorld::RemovePlayer( cPlayer* a_Player )
{
- m_pState->m_Players.remove( a_Player );
+ m_pState->Players.remove( a_Player );
}
void cWorld::GetAllPlayers( lua_State* L )
{
- lua_createtable(L, m_pState->m_Players.size(), 0);
+ lua_createtable(L, m_pState->Players.size(), 0);
int newTable = lua_gettop(L);
int index = 1;
- PlayerList::const_iterator iter = m_pState->m_Players.begin();
- while(iter != m_pState->m_Players.end()) {
+ PlayerList::const_iterator iter = m_pState->Players.begin();
+ while(iter != m_pState->Players.end()) {
tolua_pushusertype( L, (*iter), "cPlayer" );
lua_rawseti(L, newTable, index);
++iter;
@@ -820,7 +890,7 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
bool bPerfectMatch = false;
unsigned int NameLength = strlen( a_PlayerName );
- for( PlayerList::iterator itr = m_pState->m_Players.begin(); itr != m_pState->m_Players.end(); itr++ )
+ for( PlayerList::iterator itr = m_pState->Players.begin(); itr != m_pState->Players.end(); itr++ )
{
std::string Name = (*itr)->GetName();
if( NameLength > Name.length() ) continue; // Definitely not a match
@@ -864,7 +934,7 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
cEntity* cWorld::GetEntity( int a_UniqueID )
{
- for( EntityList::iterator itr = m_pState->m_AllEntities.begin(); itr != m_pState->m_AllEntities.end(); ++itr )
+ for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )
{
if( (*itr)->GetUniqueID() == a_UniqueID )
return *itr;
@@ -884,7 +954,7 @@ cEntity* cWorld::GetEntity( int a_UniqueID )
void cWorld::RemoveEntity( cEntity* a_Entity )
{
- m_pState->m_RemoveEntityQueue.remove( a_Entity );
+ m_pState->RemoveEntityQueue.remove( a_Entity );
if( a_Entity )
{
delete a_Entity;
@@ -943,15 +1013,15 @@ void cWorld::UnlockChunks()
void cWorld::ReSpreadLighting( cChunk* a_Chunk )
{
LockChunks();
- m_pState->m_SpreadQueue.remove( a_Chunk );
- m_pState->m_SpreadQueue.push_back( a_Chunk );
+ m_pState->SpreadQueue.remove( a_Chunk );
+ m_pState->SpreadQueue.push_back( a_Chunk );
UnlockChunks();
}
void cWorld::RemoveSpread( cChunk* a_Chunk )
{
LockChunks();
- m_pState->m_SpreadQueue.remove( a_Chunk );
+ m_pState->SpreadQueue.remove( a_Chunk );
UnlockChunks();
}
@@ -969,24 +1039,24 @@ void cWorld::RemoveSpread( cChunk* a_Chunk )
// }
cWorld::EntityList & cWorld::GetEntities()
{
- return m_pState->m_AllEntities;
+ return m_pState->AllEntities;
}
void cWorld::AddEntity( cEntity* a_Entity )
{
- m_pState->m_AllEntities.push_back( a_Entity );
+ m_pState->AllEntities.push_back( a_Entity );
}
cWorld::PlayerList & cWorld::GetAllPlayers()
{
- return m_pState->m_Players;
+ return m_pState->Players;
}
unsigned int cWorld::GetNumPlayers()
{
- return m_pState->m_Players.size();
+ return m_pState->Players.size();
}
void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
{
- m_pState->m_AllEntities.remove( &a_Entity);
- m_pState->m_RemoveEntityQueue.push_back( &a_Entity );
+ m_pState->AllEntities.remove( &a_Entity);
+ m_pState->RemoveEntityQueue.push_back( &a_Entity );
}
const char* cWorld::GetName()
{