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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
commit386d58b5862d8b76925c6523721594887606e82a (patch)
treeef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cWorld.h
parentVisual Studio 2010 solution and project files (diff)
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diff --git a/source/cWorld.h b/source/cWorld.h
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+#pragma once
+
+#ifndef _WIN32
+#include "BlockID.h"
+#else
+enum ENUM_ITEM_ID;
+#endif
+
+#include <list>
+
+class cWaterSimulator;
+class cChunkMap;
+class cItem;
+class cCriticalSection;
+class cPlayer;
+class cClientHandle;
+class cChunk;
+class cEntity;
+class cBlockEntity;
+class cWorld //tolua_export
+{ //tolua_export
+public:
+ typedef std::list< cClientHandle* > ClientList;
+ typedef std::list< cEntity* > EntityList;
+ typedef std::list< cChunk* > ChunkList;
+ typedef std::list< cPlayer* > PlayerList;
+
+ static cWorld* GetWorld(); //tolua_export
+
+ // Return time in seconds
+ inline static float GetTime() //tolua_export
+ {
+ return m_Time;
+ }
+ long long GetWorldTime() { return m_WorldTime; } //tolua_export
+ void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
+
+ cChunk* GetChunk( int a_X, int a_Y, int a_Z );
+ cChunk* GetChunkUnreliable( int a_X, int a_Y, int a_Z );
+ cChunk* GetChunkOfBlock( int a_X, int a_Y, int a_Z );
+ char GetHeight( int a_X, int a_Z ); //tolua_export
+
+ void AddClient( cClientHandle* a_Client );
+ void RemoveClient( cClientHandle* a_Client );
+ ClientList & GetClients();
+
+ void AddPlayer( cPlayer* a_Player );
+ void RemovePlayer( cPlayer* a_Player );
+ PlayerList & GetAllPlayers();
+ typedef struct lua_State lua_State;
+ void GetAllPlayers( lua_State* L ); // >> EXPORTED IN MANUALBINDINGS <<
+ unsigned int GetNumPlayers(); //tolua_export
+ cPlayer* GetPlayer( const char* a_PlayerName ); //tolua_export
+
+ void AddEntity( cEntity* a_Entity );
+ void AddToRemoveEntityQueue( cEntity & a_Entity );
+ bool RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom = 0 );
+ EntityList & GetEntities();
+
+ cEntity* GetEntity( int a_UniqueID ); //tolua_export
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
+ void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
+ bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
+ void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
+
+ const double & GetSpawnX() { return m_SpawnX; } //tolua_export
+ const double & GetSpawnY(); //tolua_export
+ const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
+
+ cBlockEntity* GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
+
+ void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export
+
+ unsigned int GetWorldSeed() { return m_WorldSeed; } //tolua_export
+
+ inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ (void)a_Y; // not unused anymore
+ a_ChunkX = a_X/16;
+ if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/16;
+ if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
+
+ a_X = a_X - a_ChunkX*16;
+ //a_Y = a_Y - a_ChunkY*16;
+ a_Z = a_Z - a_ChunkZ*16;
+ }
+ inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ (void)a_Y; // not unused anymore
+ a_ChunkX = a_X/16;
+ if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/16;
+ if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
+ }
+
+ void SaveAllChunks();
+
+ void Tick(float a_Dt);
+
+ void LockClientHandle();
+ void UnlockClientHandle();
+
+ void LockEntities();
+ void UnlockEntities();
+
+ void LockChunks();
+ void UnlockChunks();
+
+ void ReSpreadLighting( cChunk* a_Chunk );
+ void RemoveSpread( cChunk* a_Chunk );
+
+ void InitializeSpawn();
+private:
+ friend class cRoot;
+ cWorld();
+ ~cWorld();
+
+ struct sWorldState;
+ sWorldState* m_pState;
+
+ void RemoveEntity( cEntity* a_Entity );
+ void UnloadUnusedChunks();
+
+ double m_SpawnX;
+ double m_SpawnY;
+ double m_SpawnZ;
+
+ float m_LastUnload;
+ float m_LastSave;
+ static float m_Time; // Time in seconds
+ long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
+ float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
+
+ cWaterSimulator* m_WaterSimulator;
+
+ cCriticalSection* m_ClientHandleCriticalSection;
+ cCriticalSection* m_EntitiesCriticalSection;
+ cCriticalSection* m_ChunksCriticalSection;
+
+
+
+ cChunkMap* m_ChunkMap;
+
+
+
+ bool m_bAnimals;
+ float m_SpawnMonsterTime;
+ float m_SpawnMonsterRate;
+
+ unsigned int m_WorldSeed;
+}; //tolua_export