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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/packets/cPacket_CreateInventoryAction.h
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to 'source/packets/cPacket_CreateInventoryAction.h')
-rw-r--r--source/packets/cPacket_CreateInventoryAction.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/packets/cPacket_CreateInventoryAction.h b/source/packets/cPacket_CreateInventoryAction.h
index e4ed2d9f8..02af3a64e 100644
--- a/source/packets/cPacket_CreateInventoryAction.h
+++ b/source/packets/cPacket_CreateInventoryAction.h
@@ -10,8 +10,8 @@ public:
: m_Slot( 0 )
, m_ItemID( 0 )
, m_Quantity( 0 )
- , m_Short( 0 )
- { m_PacketID = E_CREATE_INVENTORY_ACTION; m_Short = 0; m_Quantity = 1; }
+ , m_Damage( 0 )
+ { m_PacketID = E_CREATE_INVENTORY_ACTION; m_Quantity = 1; }
cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreateInventoryAction(*this); }
@@ -21,7 +21,7 @@ public:
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
short m_Quantity;
- short m_Short;
+ short m_Damage;
- static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
+ static const unsigned int c_Size = 1 + 2 + 2 + 2 + 2;
};