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authormtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 03:35:49 +0100
committermtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 03:35:49 +0100
commita85ea1c9accd439bb8a805253979b93e7c8fe6fe (patch)
tree82630f92662eafe869cbdfabb928c0d6318da991 /source/packets/cPacket_PlayerListItem.cpp
parentMade some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed (diff)
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Diffstat (limited to 'source/packets/cPacket_PlayerListItem.cpp')
-rw-r--r--source/packets/cPacket_PlayerListItem.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/packets/cPacket_PlayerListItem.cpp b/source/packets/cPacket_PlayerListItem.cpp
index b0726dc8a..669f5705b 100644
--- a/source/packets/cPacket_PlayerListItem.cpp
+++ b/source/packets/cPacket_PlayerListItem.cpp
@@ -1,5 +1,13 @@
#include "cPacket_PlayerListItem.h"
+cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping)
+{
+ m_PacketID = E_PLAYER_LIST_ITEM;
+ m_PlayerName = a_PlayerName;
+ m_Online = a_Online;
+ m_Ping = a_Ping;
+}
+
bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;