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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-02 23:20:53 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-02 23:20:53 +0200
commit098c237a39ba32610e46faf4c90e811fa2c57acf (patch)
treee63066df567a1623ae42006b526dba6ca6e268f2 /source
parentEnchantments: API and sending to client (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/UI/SlotArea.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 8333d0574..3f480817c 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -204,7 +204,8 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
}
if (a_Apply)
{
- cItem NewSlot(a_ItemStack.m_ItemType, Slot->m_ItemCount + NumFit, a_ItemStack.m_ItemDamage);
+ cItem NewSlot(a_ItemStack);
+ NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
SetSlot(i, a_Player, NewSlot);
}
a_ItemStack.m_ItemCount -= NumFit;
@@ -623,7 +624,7 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
{
if (a_ShouldApply)
{
- SetSlot(0, a_Player, cItem(a_ItemStack.m_ItemType, 1, a_ItemStack.m_ItemDamage));
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
@@ -631,7 +632,7 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
{
if (a_ShouldApply)
{
- SetSlot(1, a_Player, cItem(a_ItemStack.m_ItemType, 1, a_ItemStack.m_ItemDamage));
+ SetSlot(1, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
@@ -639,7 +640,7 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
{
if (a_ShouldApply)
{
- SetSlot(2, a_Player, cItem(a_ItemStack.m_ItemType, 1, a_ItemStack.m_ItemDamage));
+ SetSlot(2, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
@@ -647,7 +648,7 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
{
if (a_ShouldApply)
{
- SetSlot(3, a_Player, cItem(a_ItemStack.m_ItemType, 1, a_ItemStack.m_ItemDamage));
+ SetSlot(3, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}