diff options
author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/BlockEntities/DropperEntity.h | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
download | cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.gz cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.bz2 cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.lz cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.xz cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.zst cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.zip |
Diffstat (limited to 'src/BlockEntities/DropperEntity.h')
-rw-r--r-- | src/BlockEntities/DropperEntity.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h new file mode 100644 index 000000000..8e07bc6f8 --- /dev/null +++ b/src/BlockEntities/DropperEntity.h @@ -0,0 +1,46 @@ + +// DropperEntity.h + +// Declares the cDropperEntity class representing a dropper block entity + + + + + +#pragma once + +#include "DropSpenserEntity.h" + + + + + +// tolua_begin +class cDropperEntity : + public cDropSpenserEntity +{ + typedef cDropSpenserEntity super; + +public: + + // tolua_end + + /// Constructor used for normal operation + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + static const char * GetClassStatic(void) { return "cDropperEntity"; } + +protected: + // cDropSpenserEntity overrides: + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; + + /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. + Called when there's a container directly in front of the dropper, + so the dropper should store items there, rather than dropping. + */ + void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); +} ; // tolua_export + + + + |