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authorpeterbell10 <peterbell10@live.co.uk>2018-07-27 01:12:41 +0200
committerGitHub <noreply@github.com>2018-07-27 01:12:41 +0200
commitcdd8e425872b94878babf7823cd12381d2db1a5c (patch)
treefea666b4d4c4e10da6a957a0e403c747dbd74ef9 /src/Blocks/BlockDoor.cpp
parentCheckBasicStyle: Check number of empty lines between functions (#4267) (diff)
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Diffstat (limited to 'src/Blocks/BlockDoor.cpp')
-rw-r--r--src/Blocks/BlockDoor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index a0c112723..fe0db26ec 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -64,7 +64,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle());
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0, a_Player.GetClientHandle());
break;
}
// Prevent iron door from opening on player click