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authorpeterbell10 <peterbell10@live.co.uk>2017-07-07 16:37:53 +0200
committerLukas Pioch <lukas@zgow.de>2017-07-07 16:37:53 +0200
commitbbf5bec817c6c9824155c15d34806db152d5ed43 (patch)
tree80f9532ae5814da4c168dbf7138ea9a289fc4a8c /src/Blocks
parentAdded bed entity (#3823) (diff)
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Diffstat (limited to 'src/Blocks')
-rw-r--r--src/Blocks/BlockBigFlower.h31
-rw-r--r--src/Blocks/BlockDeadBush.h2
-rw-r--r--src/Blocks/BlockFire.h2
-rw-r--r--src/Blocks/BlockFluid.h2
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockHandler.h13
-rw-r--r--src/Blocks/BlockSnow.h4
-rw-r--r--src/Blocks/BlockTallGrass.h2
-rw-r--r--src/Blocks/BlockVine.h2
9 files changed, 40 insertions, 20 deletions
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 3b3065f87..96139d656 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -18,19 +18,39 @@ public:
{
}
- virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
- return (((a_Meta & E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) != 0) || (a_Meta & E_META_BIG_FLOWER_LARGE_FERN) != 0);
+ if (IsMetaTopPart(a_Meta))
+ {
+ BLOCKTYPE BottomType;
+ if (
+ (a_Pos.y < 1) ||
+ !a_ChunkInterface.GetBlockTypeMeta(a_Pos.x, a_Pos.y - 1, a_Pos.z, BottomType, a_Meta) ||
+ (BottomType != E_BLOCK_BIG_FLOWER)
+ )
+ {
+ // Can't find the flower meta so assume grass
+ return true;
+ }
+ }
+
+ NIBBLETYPE FlowerMeta = a_Meta & 0x07;
+ return (
+ (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) ||
+ (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN)
+ );
}
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int AlternateY = a_BlockY;
+ int BottomY = a_BlockY;
if (Meta & 0x8)
{
--AlternateY;
+ --BottomY;
}
else
{
@@ -39,13 +59,18 @@ public:
// also destroy the other block if it has a valid height and is a big flower
if (cChunkDef::IsValidHeight(AlternateY) && a_ChunkInterface.GetBlock(a_BlockX, AlternateY, a_BlockZ) == E_BLOCK_BIG_FLOWER)
{
- super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, BottomY, a_BlockZ, a_CanDrop);
a_ChunkInterface.FastSetBlock(a_BlockX, AlternateY, a_BlockZ, E_BLOCK_AIR, 0);
}
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
+ if (IsMetaTopPart(a_BlockMeta))
+ {
+ return; // No way to tell flower type
+ }
+
NIBBLETYPE Meta = a_BlockMeta & 0x7;
if (Meta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS)
{
diff --git a/src/Blocks/BlockDeadBush.h b/src/Blocks/BlockDeadBush.h
index f9ce9a9ff..799d3a2f2 100644
--- a/src/Blocks/BlockDeadBush.h
+++ b/src/Blocks/BlockDeadBush.h
@@ -17,7 +17,7 @@ public:
{
}
- virtual bool DoesIgnoreBuildCollision(void) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 346167a26..f16347558 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -232,7 +232,7 @@ public:
return (FoundFrameZP && FoundFrameZM);
}
- virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index 0a8b34145..c33427739 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -24,7 +24,7 @@ public:
// No pickups
}
- virtual bool DoesIgnoreBuildCollision(void) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 41e3561d1..40cc6b492 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -582,7 +582,7 @@ bool cBlockHandler::IsClickedThrough(void)
-bool cBlockHandler::DoesIgnoreBuildCollision(void)
+bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta)
{
return (m_BlockType == E_BLOCK_AIR);
}
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 625def7d8..302fdbc4b 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -114,16 +114,11 @@ public:
/** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
+ @param a_Pos Position of the block
+ @param a_Player Player trying to build on the block
+ @param a_Meta Meta value of the block currently at a_Pos
*/
- virtual bool DoesIgnoreBuildCollision(void);
-
- /** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or
- player's item-in-hand is needed to determine collision (thin snow) */
- virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
- {
- UNUSED(a_Meta);
- return DoesIgnoreBuildCollision();
- }
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta);
/** Returns if this block drops if it gets destroyed by an unsuitable situation.
Default: true */
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h
index d11c444b9..a502d82e4 100644
--- a/src/Blocks/BlockSnow.h
+++ b/src/Blocks/BlockSnow.h
@@ -41,9 +41,9 @@ public:
return true;
}
- virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
- if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
+ if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
{
return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
}
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index fb65bca65..8920bd7c9 100644
--- a/src/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
@@ -18,7 +18,7 @@ public:
{
}
- virtual bool DoesIgnoreBuildCollision(void) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 755161b12..a015c8ab3 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -163,7 +163,7 @@ public:
}
}
- virtual bool DoesIgnoreBuildCollision(void) override
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}