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authorHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
commit44514e53fc5ad19e57688bed610f804b6d28be33 (patch)
tree224fce184f6d59739d77828889025467ecfd1edf /src/Chunk.h
parentAdded distance check. (diff)
parentUpdated ProtectionAreas (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index bc66b6528..5f8fcaf7b 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -33,7 +33,7 @@ class cChunkMap;
class cBeaconEntity;
class cBoundingBox;
class cChestEntity;
-class cCHunkDataCallback;
+class cChunkDataCallback;
class cCommandBlockEntity;
class cDispenserEntity;
class cFurnaceEntity;
@@ -186,7 +186,7 @@ public:
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); }
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+ void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
/** Returns the chunk into which the specified block belongs, by walking the neighbors.
@@ -218,7 +218,7 @@ public:
Sends the chunk to all relevant clients. */
void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome);
- void CollectPickupsByPlayer(cPlayer * a_Player);
+ void CollectPickupsByPlayer(cPlayer & a_Player);
/** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);