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authorpeterbell10 <peterbell10@live.co.uk>2020-10-05 12:27:14 +0200
committerGitHub <noreply@github.com>2020-10-05 12:27:14 +0200
commita9031b6bae742b333b1b390192fa590f2ecb07ea (patch)
treeb2802c81d24d339c201a0747d66ba44e9ea8b1b0 /src/Chunk.h
parentFixed current end generator (#4968) (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 04f305f69..3a8763398 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -589,7 +589,7 @@ private:
cBlockEntities m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
- unsigned m_StayCount;
+ int m_StayCount;
int m_PosX, m_PosZ;
cWorld * m_World;
@@ -619,7 +619,7 @@ private:
/** If greater than zero, the chunk is ticked even if it has no clients.
Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
This is the support for plugin-accessible chunk tick forcing. */
- unsigned m_AlwaysTicked;
+ int m_AlwaysTicked;
// Pick up a random block of this chunk
void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);