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authorSTRWarrior <STRWarrior@users.noreply.github.com>2013-12-15 21:05:18 +0100
committerSTRWarrior <STRWarrior@users.noreply.github.com>2013-12-15 21:05:18 +0100
commit9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch)
treec213af4ffb1e053a3e58f6122abbd31b00759477 /src/ClientHandle.cpp
parentFixed player spawning packet. (diff)
parentDocumented ForceSetSpeed. (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c5fe270d3..f3deefe0b 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
m_Protocol->SendEntityVelocity(a_Entity);
}