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authorpeterbell10 <peterbell10@live.co.uk>2017-10-21 18:56:09 +0200
committerAlexander Harkness <me@bearbin.net>2017-10-21 18:56:09 +0200
commit0bacda32692729e4b9743f91d92cd329e198d73a (patch)
tree6d5780aafb44679125145f3bc255a200a840c3c2 /src/ClientHandle.h
parentFixed some small passive mob issues (#4057) (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 8ded5a5ad..42e2ee10a 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -338,6 +338,10 @@ public: // tolua_export
the NPC UI. */
void HandleNPCTrade(int a_SlotNum);
+ /** Handles a player opening their inventory while riding a horse.
+ @param a_EntityID ID of the player that is to open the inventory. Should be the same as GetPlayer()->GetUniqueID(). */
+ void HandleOpenHorseInventory(UInt32 a_EntityID);
+
void HandlePing (void);
void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);