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authorVincent <vincent.leung60@gmail.com>2014-12-08 09:45:29 +0100
committerVincent <vincent.leung60@gmail.com>2014-12-08 09:45:29 +0100
commit6de07d4a39096f19c075695824aa87a1907e4edc (patch)
treedc054c1be5c63b9b2303c208e8c8ad83eb37fcee /src/ClientHandle.h
parentremoved last space in handlehandshake (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 880a404da..add004bd5 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -281,7 +281,7 @@ public:
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
/** Kicks the current player if the same username is already logged in. */
- bool CheckMultiLogin(void);
+ bool CheckMultiLogin(const AString & a_Username);
/** Called when the protocol handshake has been received (for protocol versions that support it;
otherwise the first instant when a username is received).
Returns true if the player is to be let in, false if they were disconnected