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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Cuboid.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'src/Cuboid.h')
-rw-r--r--src/Cuboid.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/Cuboid.h b/src/Cuboid.h
new file mode 100644
index 000000000..44db7b98e
--- /dev/null
+++ b/src/Cuboid.h
@@ -0,0 +1,75 @@
+
+#pragma once
+
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+
+
+
+
+// tolua_begin
+class cCuboid
+{
+public:
+ // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this
+ Vector3i p1, p2;
+
+ cCuboid(void) {}
+ cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
+ cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {}
+
+ void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2);
+
+ void Sort(void);
+
+ int DifX(void) const { return p2.x - p1.x; }
+ int DifY(void) const { return p2.y - p1.y; }
+ int DifZ(void) const { return p2.z - p1.z; }
+
+ /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive.
+ bool DoesIntersect(const cCuboid & a_Other) const;
+
+ bool IsInside(const Vector3i & v) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+ bool IsInside(int a_X, int a_Y, int a_Z) const
+ {
+ return (
+ (a_X >= p1.x) && (a_X <= p2.x) &&
+ (a_Y >= p1.y) && (a_Y <= p2.y) &&
+ (a_Z >= p1.z) && (a_Z <= p2.z)
+ );
+ }
+
+ bool IsInside( const Vector3d & v ) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+ /// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords)
+ bool IsCompletelyInside(const cCuboid & a_Outer) const;
+
+ /// Moves the cuboid by the specified offsets in each direction
+ void Move(int a_OfsX, int a_OfsY, int a_OfsZ);
+
+ /// Returns true if the coords are properly sorted (lesser in p1, greater in p2)
+ bool IsSorted(void) const;
+} ;
+// tolua_end
+
+
+
+