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authorarchshift <admin@archshift.com>2014-06-17 05:22:17 +0200
committerarchshift <admin@archshift.com>2014-06-19 07:54:14 +0200
commitf5529e544cf8350daf8a20bb8d997f85ee2824f7 (patch)
tree6cf5b1e2989671e7f5b9100e66b8cee015777f14 /src/Entities/EntityEffect.h
parentEntity effects: changed User to Creator, removed pawn pass-by-value (diff)
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Diffstat (limited to 'src/Entities/EntityEffect.h')
-rw-r--r--src/Entities/EntityEffect.h438
1 files changed, 438 insertions, 0 deletions
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
new file mode 100644
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+++ b/src/Entities/EntityEffect.h
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+#pragma once
+
+class cPawn;
+
+// tolua_begin
+class cEntityEffect
+{
+public:
+
+ /** All types of entity effects (numbers correspond to IDs) */
+ enum eType
+ {
+ effNoEffect = 0,
+ effSpeed = 1,
+ effSlowness = 2,
+ effHaste = 3,
+ effMiningFatigue = 4,
+ effStrength = 5,
+ effInstantHealth = 6,
+ effInstantDamage = 7,
+ effJumpBoost = 8,
+ effNausea = 9,
+ effRegeneration = 10,
+ effResistance = 11,
+ effFireResistance = 12,
+ effWaterBreathing = 13,
+ effInvisibility = 14,
+ effBlindness = 15,
+ effNightVision = 16,
+ effHunger = 17,
+ effWeakness = 18,
+ effPoison = 19,
+ effWither = 20,
+ effHealthBoost = 21,
+ effAbsorption = 22,
+ effSaturation = 23,
+ } ;
+
+ /** Creates an empty entity effect */
+ cEntityEffect(void);
+
+ /** Creates an entity effect of the specified type
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_Creator The pawn that produced this entity effect
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1);
+
+ virtual ~cEntityEffect(void);
+
+ /** Creates a pointer to the proper entity effect from the effect type
+ @warning This function creates raw pointers that must be manually managed.
+ @param a_EffectType The effect type to create the effect from
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_Creator The pawn that produced this entity effect
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier);
+
+ /** Returns how many ticks this effect has been active for */
+ int GetTicks() { return m_Ticks; }
+ /** Returns the duration of the effect */
+ int GetDuration() { return m_Duration; }
+ /** Returns how strong the effect will be applied */
+ short GetIntensity() { return m_Intensity; }
+ /** Returns the pawn that produced this entity effect */
+ cPawn *GetCreator() { return m_Creator; }
+ /** Returns the distance modifier for affecting potency */
+ double GetDistanceModifier() { return m_DistanceModifier; }
+
+ void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
+ void SetDuration(int a_Duration) { m_Duration = a_Duration; }
+ void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
+ void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; }
+ void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+
+ virtual void OnTick(cPawn & a_Target);
+ virtual void OnActivate(cPawn & a_Target);
+ virtual void OnDeactivate(cPawn & a_Target);
+
+protected:
+ /** How many ticks this effect has been active for */
+ int m_Ticks;
+
+ /** How long this effect will last, in ticks */
+ int m_Duration;
+
+ /** How strong the effect will be applied */
+ short m_Intensity;
+
+ /** The pawn that produced this entity effect (threw the potion, etc) */
+ cPawn *m_Creator;
+
+ /** The distance modifier for affecting potency */
+ double m_DistanceModifier;
+};
+
+/************************************************************************
+ **** Speed
+ ************************************************************************/
+class cEntityEffectSpeed:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Slowness
+ ************************************************************************/
+class cEntityEffectSlowness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Haste
+ ************************************************************************/
+class cEntityEffectHaste:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Mining Fatigue
+ ************************************************************************/
+class cEntityEffectMiningFatigue:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Strength
+ ************************************************************************/
+class cEntityEffectStrength:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Instant Health
+ ************************************************************************/
+class cEntityEffectInstantHealth:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Instant Damage
+ ************************************************************************/
+class cEntityEffectInstantDamage:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Jump Boost
+ ************************************************************************/
+class cEntityEffectJumpBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Nausea
+ ************************************************************************/
+class cEntityEffectNausea:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Regeneration
+ ************************************************************************/
+class cEntityEffectRegeneration:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Resistance
+ ************************************************************************/
+class cEntityEffectResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Fire Resistance
+ ************************************************************************/
+class cEntityEffectFireResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Water Breathing
+ ************************************************************************/
+class cEntityEffectWaterBreathing:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Invisibility
+ ************************************************************************/
+class cEntityEffectInvisibility:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Blindness
+ ************************************************************************/
+class cEntityEffectBlindness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Night Vision
+ ************************************************************************/
+class cEntityEffectNightVision:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Hunger
+ ************************************************************************/
+class cEntityEffectHunger:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Weakness
+ ************************************************************************/
+class cEntityEffectWeakness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Poison
+ ************************************************************************/
+class cEntityEffectPoison:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Wither
+ ************************************************************************/
+class cEntityEffectWither:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/************************************************************************
+ **** Health Boost
+ ************************************************************************/
+class cEntityEffectHealthBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Absorption
+ ************************************************************************/
+class cEntityEffectAbsorption:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+};
+
+/************************************************************************
+ **** Saturation
+ ************************************************************************/
+class cEntityEffectSaturation:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+// tolua_end