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authorTiger Wang <ziwei.tiger@outlook.com>2020-05-04 10:10:47 +0200
committerGitHub <noreply@github.com>2020-05-04 10:10:47 +0200
commit07ca09574072b303064eafb2751f8f83c865f083 (patch)
treea863831747b046c143a3e2d09ad1f665501d9a0d /src/Entities/Player.h
parentButtons can now be triggered by arrows. (#4670) (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index a28e37be0..592b91546 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -372,6 +372,9 @@ public:
// tolua_end
+ /** Tosses a list of items. */
+ void TossItems(const cItems & a_Items);
+
/** Sets a player's in-bed state
We can't be sure plugins will keep this value updated, so no exporting
If value is false (not in bed), will update players of the fact that they have been ejected from the bed
@@ -769,9 +772,6 @@ protected:
/** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */
void HandleFloater(void);
- /** Tosses a list of items. */
- void TossItems(const cItems & a_Items);
-
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);