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authorarchshift <admin@archshift.com>2014-04-27 02:50:05 +0200
committerarchshift <admin@archshift.com>2014-04-27 02:50:05 +0200
commite3c3795aa40e59af86d90b45b209f367563942fb (patch)
tree1b84c8e7098a2f912e15f7645d5d4b689b19cdcb /src/Entities/ProjectileFirework.cpp
parentMoved cGhastFireballEntity out of ProjectileEntity.h (diff)
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Diffstat (limited to 'src/Entities/ProjectileFirework.cpp')
-rw-r--r--src/Entities/ProjectileFirework.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/Entities/ProjectileFirework.cpp b/src/Entities/ProjectileFirework.cpp
new file mode 100644
index 000000000..e884361c4
--- /dev/null
+++ b/src/Entities/ProjectileFirework.cpp
@@ -0,0 +1,73 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ProjectileFirework.h"
+#include "../World.h"
+#include "../Chunk.h"
+
+
+
+
+
+cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
+super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+m_ExplodeTimer(0),
+m_FireworkItem(a_Item)
+{
+}
+
+
+
+
+
+void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int PosY = POSY_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ goto setspeed;
+ }
+
+ if (m_IsInGround)
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
+ {
+ m_IsInGround = false;
+ }
+ else
+ {
+ return;
+ }
+ }
+ else
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
+ {
+ OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
+ return;
+ }
+ }
+
+setspeed:
+ AddSpeedY(1);
+ AddPosition(GetSpeed() * (a_Dt / 1000));
+}
+
+
+
+
+
+void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
+ {
+ m_World->BroadcastEntityStatus(*this, esFireworkExploding);
+ Destroy();
+ }
+
+ m_ExplodeTimer++;
+} \ No newline at end of file