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authorarchshift <admin@archshift.com>2014-06-13 11:41:43 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:39:22 +0200
commit9e8361976b6b0dc4c62ef48a4744ba1f59fe4346 (patch)
treef474d56be32cc0d830b95f0d1283d8b1ee43b212 /src/Items
parentChanged the AddEntityEffect() params for easier calls. (diff)
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Diffstat (limited to 'src/Items')
-rw-r--r--src/Items/ItemPotion.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index 70a926cad..853ed53a8 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -146,7 +146,7 @@ public:
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
// Called when potion is a drinkable potion
- a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
+ a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage), a_Player);
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;