diff options
author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 14:32:40 +0100 |
---|---|---|
committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 14:32:40 +0100 |
commit | 779aca60511055832e776ab4a6299a2b7e049a16 (patch) | |
tree | dfb031e9bd01b25ab0199286cf6e660f26489817 /src/Mobs/Monster.cpp | |
parent | Merge branch 'master' into cmake (diff) | |
parent | Merge branch 'master', remote-tracking branch 'upstream/master' (diff) | |
download | cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar.gz cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar.bz2 cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar.lz cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar.xz cuberite-779aca60511055832e776ab4a6299a2b7e049a16.tar.zst cuberite-779aca60511055832e776ab4a6299a2b7e049a16.zip |
Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r-- | src/Mobs/Monster.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 606e93408..e5d21b2f2 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -68,9 +68,12 @@ static const struct cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) + , m_EMState(IDLE) + , m_EMPersonality(AGGRESSIVE) + , m_SightDistance(25) , m_Target(NULL) , m_AttackRate(3) - , idle_interval(0) + , m_IdleInterval(0) , m_bMovingToDestination(false) , m_DestinationTime( 0 ) , m_DestroyTimer( 0 ) @@ -78,10 +81,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) - , m_EMState(IDLE) - , m_SightDistance(25) , m_SeePlayerInterval (0) - , m_EMPersonality(AGGRESSIVE) , m_AttackDamage(1.0f) , m_AttackRange(2.0f) , m_AttackInterval(0) @@ -435,13 +435,13 @@ void cMonster::EventLosePlayer(void) // What to do if in Idle State void cMonster::InStateIdle(float a_Dt) { - idle_interval += a_Dt; - if (idle_interval > 1) + m_IdleInterval += a_Dt; + if (m_IdleInterval > 1) { // at this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); - idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3f Dist; Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5); Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5); |