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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Mobs/Pig.cpp | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'src/Mobs/Pig.cpp')
-rw-r--r-- | src/Mobs/Pig.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp new file mode 100644 index 000000000..0871a38a9 --- /dev/null +++ b/src/Mobs/Pig.cpp @@ -0,0 +1,77 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Pig.h" +#include "../Entities/Player.h" +#include "../World.h" + + + + + +cPig::cPig(void) : + super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9), + m_bIsSaddled(false) +{ +} + + + + + +void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } +} + + + + + +void cPig::OnRightClicked(cPlayer & a_Player) +{ + if (m_bIsSaddled) + { + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + // This player is already sitting in, they want out. + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + // Another player is already sitting in here, cannot attach + return; + } + + // Detach whatever is sitting in this pig now: + m_Attachee->Detach(); + } + + // Attach the player to this pig + a_Player.AttachTo(this); + } + else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + // Set saddle state & broadcast metadata + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } +} + + + + + |