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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-06 18:41:48 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-06 18:41:48 +0100
commit3acdf25b058bceef3005eead6e909c27c7a9e4a8 (patch)
tree38c40774061bd44b3452091092a018c53459907b /src/Mobs/Skeleton.cpp
parentTools: Removed unused Timer.* file from CMakeLists.txt. (diff)
parentMerge pull request #1647 from mc-server/SocketThreadsFix (diff)
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index f17bc307c..da5ddc670 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -71,7 +71,7 @@ void cSkeleton::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != nullptr && m_AttackInterval > 3.0)
+ if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;