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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-07-21 22:25:37 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-08-20 17:26:42 +0200
commitde2cce9b79ab60427daa86dcd1da99db7d7ea161 (patch)
treed50a88d41bf43f0d46481782d50ab8623d287471 /src/Protocol/Protocol18x.cpp
parentMerge pull request #2391 from SamJBarney/CropGrowthFix (diff)
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Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r--src/Protocol/Protocol18x.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index da5c451db..58cc839f0 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -1028,10 +1028,7 @@ void cProtocol180::SendPlayerMoveLook(void)
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
-
- // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteBEDouble(Player->GetPosY() + 0.001);
-
+ Pkt.WriteBEDouble(Player->GetPosY());
Pkt.WriteBEDouble(Player->GetPosZ());
Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));