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authorTiger Wang <ziwei.tiger@outlook.com>2020-04-20 02:37:23 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-04-22 18:26:31 +0200
commitafd377a94171d277b340e3381ed26de2d55ed421 (patch)
treedd4075e4800efeafc13e34a0d6437522d5e9d070 /src/Protocol/Protocol_1_8.h
parentVector3 in Handlers (#4680) (diff)
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Diffstat (limited to 'src/Protocol/Protocol_1_8.h')
-rw-r--r--src/Protocol/Protocol_1_8.h84
1 files changed, 41 insertions, 43 deletions
diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h
index 8177ec34e..7934b7038 100644
--- a/src/Protocol/Protocol_1_8.h
+++ b/src/Protocol/Protocol_1_8.h
@@ -62,6 +62,8 @@ public:
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -94,8 +96,6 @@ public:
virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
@@ -161,7 +161,7 @@ protected:
cFile m_CommLogFile;
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
- void AddReceivedData(const char * a_Data, size_t a_Size);
+ virtual void AddReceivedData(const char * a_Data, size_t a_Size);
/** Nobody inherits 1.8, so it doesn't use this method */
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
@@ -172,46 +172,46 @@ protected:
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
- bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
+ virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
- void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
- void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
- void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
- void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
- void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
- void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
- void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
- void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
- void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
- void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
- void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
- void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
- void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
- void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
- void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Parses Vanilla plugin messages into specific ClientHandle calls.
The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
- void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
+ virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
/** Sends the data to the client, encrypting them if needed. */
@@ -220,34 +220,32 @@ protected:
/** Sends the packet to the client. Called by the cPacketizer's destructor. */
virtual void SendPacket(cPacketizer & a_Packet) override;
- void SendCompass(const cWorld & a_World);
-
/** Reads an item out of the received data, sets a_Item to the values read.
Returns false if not enough received data.
a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
- void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
+ virtual void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
- void StartEncryption(const Byte * a_Key);
+ virtual void StartEncryption(const Byte * a_Key);
/** Converts the BlockFace received by the protocol into eBlockFace constants.
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
/** Writes the item data into a packet. */
- void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
+ virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
/** Writes the metadata for the specified entity, not including the terminating 0x7f. */
- void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
+ virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the mob-specific metadata for the specified mob */
- void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
+ virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
/** Writes the entity properties for the specified entity, including the Count field. */
- void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
+ virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the block entity data for the specified block entity into the packet. */
- void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
+ virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
} ;