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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-05 14:03:55 +0100
committerGitHub <noreply@github.com>2021-03-05 14:03:55 +0100
commit868cd94ee9a5a0638c014a4cc42224f01ff234c8 (patch)
treecd23dc866f77de5b0b3e89a5eafeeb2ef24ffbdd /src/Protocol
parentfixed the crash on generating in the SinglePiceStructuresGen (#5136) (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp336
-rw-r--r--src/Protocol/ChunkDataSerializer.h19
2 files changed, 200 insertions, 155 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index ec7fa6648..80a94d024 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -14,26 +14,22 @@
-/** Calls the given function with every present chunk section. */
-template <class Func>
-void ForEachSection(const cChunkData & a_Data, Func a_Func)
+namespace
{
- for (size_t SectionIdx = 0; SectionIdx < cChunkData::NumSections; ++SectionIdx)
+ std::pair<UInt16, size_t> GetSectionBitmask(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData)
{
- auto Section = a_Data.GetSection(SectionIdx);
- if (Section != nullptr)
- {
- a_Func(*Section);
- }
- }
-}
-
-
+ size_t Present = 0;
+ UInt16 Mask = 0;
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [&Present, &Mask](const auto Y, auto, auto, auto, auto)
+ {
+ Present++;
+ Mask |= (1 << Y);
+ });
+ return { Mask, Present };
+ }
-namespace
-{
auto PaletteLegacy(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta)
{
return (a_BlockType << 4) | a_Meta;
@@ -72,7 +68,7 @@ cChunkDataSerializer::cChunkDataSerializer(const eDimension a_Dimension) :
-void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const ClientHandles & a_SendTo)
+void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const ClientHandles & a_SendTo)
{
for (const auto & Client : a_SendTo)
{
@@ -80,14 +76,14 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
{
case cProtocol::Version::v1_8_0:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v47);
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v47);
continue;
}
case cProtocol::Version::v1_9_0:
case cProtocol::Version::v1_9_1:
case cProtocol::Version::v1_9_2:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v107);
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v107);
continue;
}
case cProtocol::Version::v1_9_4:
@@ -98,23 +94,23 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
case cProtocol::Version::v1_12_1:
case cProtocol::Version::v1_12_2:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v110);
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v110);
continue;
}
case cProtocol::Version::v1_13:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v393); // This version didn't last very long xD
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v393); // This version didn't last very long xD
continue;
}
case cProtocol::Version::v1_13_1:
case cProtocol::Version::v1_13_2:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v401);
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v401);
continue;
}
case cProtocol::Version::v1_14:
{
- Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v477);
+ Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v477);
continue;
}
}
@@ -132,7 +128,7 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
-inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_Client, const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const CacheVersion a_CacheVersion)
+inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_Client, const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const CacheVersion a_CacheVersion)
{
auto & Cache = m_Cache[static_cast<size_t>(a_CacheVersion)];
if (Cache.Engaged)
@@ -146,32 +142,32 @@ inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_
{
case CacheVersion::v47:
{
- Serialize47(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize47(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
case CacheVersion::v107:
{
- Serialize107(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize107(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
case CacheVersion::v110:
{
- Serialize110(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize110(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
case CacheVersion::v393:
{
- Serialize393<&Palette393>(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize393<&Palette393>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
case CacheVersion::v401:
{
- Serialize393<&Palette401>(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize393<&Palette401>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
case CacheVersion::v477:
{
- Serialize477(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
+ Serialize477(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
break;
}
}
@@ -185,177 +181,189 @@ inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_
-inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
+inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
+ const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
+
// Create the packet:
m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
m_Packet.WriteBEInt32(a_ChunkX);
m_Packet.WriteBEInt32(a_ChunkZ);
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
- m_Packet.WriteBEUInt16(a_Data.GetSectionBitmask());
+ m_Packet.WriteBEUInt16(Bitmask.first);
// Write the chunk size:
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- UInt32 ChunkSize = (
- a_Data.NumPresentSections() * cChunkData::SectionBlockCount * 3 + // Blocks and lighting
+ const size_t ChunkSize = (
+ Bitmask.second * (ChunkBlockData::SectionBlockCount * 2 + ChunkLightData::SectionLightCount * 2) + // Blocks and lighting
BiomeDataSize // Biome data
);
- m_Packet.WriteVarInt32(ChunkSize);
+ m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Chunk written as seperate arrays of (blocktype + meta), blocklight and skylight
// each array stores all present sections of the same kind packed together
// Write the block types to the packet:
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
+ {
+ const bool BlocksExist = Blocks != nullptr;
+ const bool MetasExist = Metas != nullptr;
+
+ for (size_t BlockIdx = 0; BlockIdx != ChunkBlockData::SectionBlockCount; ++BlockIdx)
{
- for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
- {
- BLOCKTYPE BlockType = a_Section.m_BlockTypes[BlockIdx] & 0xFF;
- NIBBLETYPE BlockMeta = a_Section.m_BlockMetas[BlockIdx / 2] >> ((BlockIdx & 1) * 4) & 0x0f;
- m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta);
- m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4));
- }
+ BLOCKTYPE BlockType = BlocksExist ? (*Blocks)[BlockIdx] : 0;
+ NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(Metas->data(), BlockIdx) : 0;
+ m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta);
+ m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4));
}
- );
+ });
// Write the block lights:
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, const auto BlockLights, auto)
+ {
+ if (BlockLights == nullptr)
{
- m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
+ m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue);
}
- );
+ else
+ {
+ m_Packet.WriteBuf(BlockLights->data(), BlockLights->size());
+ }
+ });
// Write the sky lights:
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, auto, const auto SkyLights)
+ {
+ if (SkyLights == nullptr)
{
- m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
+ m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue);
}
- );
+ else
+ {
+ m_Packet.WriteBuf(SkyLights->data(), SkyLights->size());
+ }
+ });
// Write the biome data:
- m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
+ m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
}
-inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
+inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
+ // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
+
+ static constexpr UInt8 BitsPerEntry = 13;
+ static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
+
+ const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
// Create the packet:
m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet)
m_Packet.WriteBEInt32(a_ChunkX);
m_Packet.WriteBEInt32(a_ChunkZ);
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
- m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
- // Write the chunk size:
- const UInt8 BitsPerEntry = 13;
- const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
+ m_Packet.WriteVarInt32(Bitmask.first);
+
size_t ChunkSectionSize = (
1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0
1 + // Palette length
2 + // Data array length VarInt - 2 bytes for the current value
ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs
- cChunkData::SectionBlockCount / 2 // Block light
+ ChunkLightData::SectionLightCount // Block light
);
if (m_Dimension == dimOverworld)
{
// Sky light is only sent in the overworld.
- ChunkSectionSize += cChunkData::SectionBlockCount / 2;
+ ChunkSectionSize += ChunkLightData::SectionLightCount;
}
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- size_t ChunkSize = (
- ChunkSectionSize * a_Data.NumPresentSections() +
+ const size_t ChunkSize = (
+ ChunkSectionSize * Bitmask.second +
BiomeDataSize
);
+
+ // Write the chunk size:
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
- {
- m_Packet.WriteBEUInt8(BitsPerEntry);
- m_Packet.WriteVarInt32(0); // Palette length is 0
- m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
- WriteSectionDataSeamless<&PaletteLegacy>(a_Section, BitsPerEntry);
-
- // Write lighting:
- m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
- if (m_Dimension == dimOverworld)
- {
- // Skylight is only sent in the overworld; the nether and end do not use it
- m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
- }
- }
- );
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ {
+ m_Packet.WriteBEUInt8(BitsPerEntry);
+ m_Packet.WriteVarInt32(0); // Palette length is 0
+ m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
+ WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry);
+ WriteLightSectionGrouped(BlockLights, SkyLights);
+ });
// Write the biome data
- m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
+ m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
}
-inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
+inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
+ // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
+
+ static constexpr UInt8 BitsPerEntry = 13;
+ static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
+
+ const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
// Create the packet:
m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet)
m_Packet.WriteBEInt32(a_ChunkX);
m_Packet.WriteBEInt32(a_ChunkZ);
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
- m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
- // Write the chunk size:
- const UInt8 BitsPerEntry = 13;
- const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
+ m_Packet.WriteVarInt32(Bitmask.first);
+
size_t ChunkSectionSize = (
1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0
1 + // Palette length
2 + // Data array length VarInt - 2 bytes for the current value
ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs
- cChunkData::SectionBlockCount / 2 // Block light
+ ChunkLightData::SectionLightCount // Block light
);
if (m_Dimension == dimOverworld)
{
// Sky light is only sent in the overworld.
- ChunkSectionSize += cChunkData::SectionBlockCount / 2;
+ ChunkSectionSize += ChunkLightData::SectionLightCount;
}
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- size_t ChunkSize = (
- ChunkSectionSize * a_Data.NumPresentSections() +
+ const size_t ChunkSize = (
+ ChunkSectionSize * Bitmask.second +
BiomeDataSize
);
+
+ // Write the chunk size:
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
- {
- m_Packet.WriteBEUInt8(BitsPerEntry);
- m_Packet.WriteVarInt32(0); // Palette length is 0
- m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
- WriteSectionDataSeamless<&PaletteLegacy>(a_Section, BitsPerEntry);
-
- // Write lighting:
- m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
- if (m_Dimension == dimOverworld)
- {
- // Skylight is only sent in the overworld; the nether and end do not use it
- m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
- }
- }
- );
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ {
+ m_Packet.WriteBEUInt8(BitsPerEntry);
+ m_Packet.WriteVarInt32(0); // Palette length is 0
+ m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
+ WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry);
+ WriteLightSectionGrouped(BlockLights, SkyLights);
+ });
// Write the biome data
- m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
+ m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
// Identify 1.9.4's tile entity list as empty
m_Packet.WriteBEUInt8(0);
@@ -366,61 +374,58 @@ inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_C
template <auto Palette>
-inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
+inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
+ // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
+
+ static constexpr UInt8 BitsPerEntry = 14;
+ static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8;
+
+ const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
// Create the packet:
m_Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet)
m_Packet.WriteBEInt32(a_ChunkX);
m_Packet.WriteBEInt32(a_ChunkZ);
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
- m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
+ m_Packet.WriteVarInt32(Bitmask.first);
- // Write the chunk size in bytes:
- const UInt8 BitsPerEntry = 14;
- const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
size_t ChunkSectionSize = (
1 + // Bits per entry, BEUInt8, 1 byte
m_Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
- cChunkData::SectionBlockCount / 2 // Size of blocklight which is always sent
+ ChunkLightData::SectionLightCount // Size of blocklight which is always sent
);
if (m_Dimension == dimOverworld)
{
// Sky light is only sent in the overworld.
- ChunkSectionSize += cChunkData::SectionBlockCount / 2;
+ ChunkSectionSize += ChunkLightData::SectionLightCount;
}
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- size_t ChunkSize = (
- ChunkSectionSize * a_Data.NumPresentSections() +
+ const size_t ChunkSize = (
+ ChunkSectionSize * Bitmask.second +
BiomeDataSize * 4 // Biome data now BE ints
);
+
+ // Write the chunk size in bytes:
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
- {
- m_Packet.WriteBEUInt8(BitsPerEntry);
- m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
- WriteSectionDataSeamless<Palette>(a_Section, BitsPerEntry);
-
- // Write lighting:
- m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
- if (m_Dimension == dimOverworld)
- {
- // Skylight is only sent in the overworld; the nether and end do not use it
- m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
- }
- }
- );
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ {
+ m_Packet.WriteBEUInt8(BitsPerEntry);
+ m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
+ WriteBlockSectionSeamless<Palette>(Blocks, Metas, BitsPerEntry);
+ WriteLightSectionGrouped(BlockLights, SkyLights);
+ });
// Write the biome data
for (size_t i = 0; i != BiomeDataSize; i++)
{
- m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeData[i]) & 0xff);
+ m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeMap[i]));
}
// Identify 1.9.4's tile entity list as empty
@@ -431,16 +436,22 @@ inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_C
-inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
+inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
+ // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
+
+ static constexpr UInt8 BitsPerEntry = 14;
+ static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8;
+
+ const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
// Create the packet:
m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
m_Packet.WriteBEInt32(a_ChunkX);
m_Packet.WriteBEInt32(a_ChunkZ);
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
- m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
+ m_Packet.WriteVarInt32(Bitmask.first);
{
cFastNBTWriter Writer;
@@ -451,9 +462,6 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
m_Packet.Write(Writer.GetResult().data(), Writer.GetResult().size());
}
- // Write the chunk size in bytes:
- const UInt8 BitsPerEntry = 14;
- const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
const size_t ChunkSectionSize = (
2 + // Block count, BEInt16, 2 bytes
1 + // Bits per entry, BEUInt8, 1 byte
@@ -463,25 +471,26 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const size_t ChunkSize = (
- ChunkSectionSize * a_Data.NumPresentSections() +
+ ChunkSectionSize * Bitmask.second +
BiomeDataSize * 4 // Biome data now BE ints
);
+
+ // Write the chunk size in bytes:
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
- {
- m_Packet.WriteBEInt16(-1);
- m_Packet.WriteBEUInt8(BitsPerEntry);
- m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
- WriteSectionDataSeamless<&Palette477>(a_Section, BitsPerEntry);
- }
- );
+ ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
+ {
+ m_Packet.WriteBEInt16(-1);
+ m_Packet.WriteBEUInt8(BitsPerEntry);
+ m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
+ WriteBlockSectionSeamless<&Palette477>(Blocks, Metas, BitsPerEntry);
+ });
// Write the biome data
for (size_t i = 0; i != BiomeDataSize; i++)
{
- m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeData[i]) & 0xff);
+ m_Packet.WriteBEUInt32(a_BiomeMap[i]);
}
// Identify 1.9.4's tile entity list as empty
@@ -493,7 +502,7 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
template <auto Palette>
-inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry)
+inline void cChunkDataSerializer::WriteBlockSectionSeamless(const ChunkBlockData::BlockArray * a_Blocks, const ChunkBlockData::MetaArray * a_Metas, const UInt8 a_BitsPerEntry)
{
// https://wiki.vg/Chunk_Format#Data_structure
@@ -503,10 +512,13 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number
unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next
- for (size_t Index = 0; Index != cChunkData::SectionBlockCount; Index++)
+ const bool BlocksExist = a_Blocks != nullptr;
+ const bool MetasExist = a_Metas != nullptr;
+
+ for (size_t Index = 0; Index != ChunkBlockData::SectionBlockCount; Index++)
{
- const BLOCKTYPE BlockType = a_Section.m_BlockTypes[Index];
- const NIBBLETYPE BlockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f;
+ const BLOCKTYPE BlockType = BlocksExist ? (*a_Blocks)[Index] : 0;
+ const NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(a_Metas->data(), Index) : 0;
const auto Value = Palette(BlockType, BlockMeta);
// Write as much as possible of Value, starting from BitIndex, into Buffer:
@@ -530,7 +542,7 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
}
}
- static_assert((cChunkData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
+ static_assert((ChunkBlockData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
ASSERT(BitIndex == 0);
ASSERT(Buffer == 0);
}
@@ -539,6 +551,36 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
+inline void cChunkDataSerializer::WriteLightSectionGrouped(const ChunkLightData::LightArray * const a_BlockLights, const ChunkLightData::LightArray * const a_SkyLights)
+{
+ // Write lighting:
+ if (a_BlockLights == nullptr)
+ {
+ m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue);
+ }
+ else
+ {
+ m_Packet.WriteBuf(a_BlockLights->data(), a_BlockLights->size());
+ }
+
+ // Skylight is only sent in the overworld; the nether and end do not use it:
+ if (m_Dimension == dimOverworld)
+ {
+ if (a_SkyLights == nullptr)
+ {
+ m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue);
+ }
+ else
+ {
+ m_Packet.WriteBuf(a_SkyLights->data(), a_SkyLights->size());
+ }
+ }
+}
+
+
+
+
+
inline void cChunkDataSerializer::CompressPacketInto(ChunkDataCache & a_Cache)
{
m_Compressor.ReadFrom(m_Packet);
diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h
index 47d92e2ee..d440098f6 100644
--- a/src/Protocol/ChunkDataSerializer.h
+++ b/src/Protocol/ChunkDataSerializer.h
@@ -49,25 +49,28 @@ public:
/** For each client, serializes the chunk into their protocol version and sends it.
Parameters are the coordinates of the chunk to serialise, and the data and biome data read from the chunk. */
- void SendToClients(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const ClientHandles & a_SendTo);
+ void SendToClients(int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const ClientHandles & a_SendTo);
private:
/** Serialises the given chunk, storing the result into the given cache entry, and sends the data.
If the cache entry is already present, simply re-uses it. */
- inline void Serialize(const ClientHandles::value_type & a_Client, int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, CacheVersion a_CacheVersion);
+ inline void Serialize(const ClientHandles::value_type & a_Client, int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, CacheVersion a_CacheVersion);
- inline void Serialize47 (int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.8
- inline void Serialize107(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.9
- inline void Serialize110(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.9.4
+ inline void Serialize47 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap); // Release 1.8
+ inline void Serialize107(int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap); // Release 1.9
+ inline void Serialize110(int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap); // Release 1.9.4
template <auto Palette>
- inline void Serialize393(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.13 - 1.13.2
- inline void Serialize477(int a_ChunkX, int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData); // Release 1.14 - 1.14.4
+ inline void Serialize393(int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap); // Release 1.13 - 1.13.2
+ inline void Serialize477(int a_ChunkX, int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap); // Release 1.14 - 1.14.4
/** Writes all blocks in a chunk section into a series of Int64.
Writes start from the bit directly subsequent to the previous write's end, possibly crossing over to the next Int64. */
template <auto Palette>
- inline void WriteSectionDataSeamless(const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry);
+ inline void WriteBlockSectionSeamless(const ChunkBlockData::BlockArray * a_Blocks, const ChunkBlockData::MetaArray * a_Metas, UInt8 a_BitsPerEntry);
+
+ /** Copies all lights in a chunk section into the packet, block light followed immediately by sky light. */
+ inline void WriteLightSectionGrouped(const ChunkLightData::LightArray * a_BlockLights, const ChunkLightData::LightArray * a_SkyLights);
/** Finalises the data, compresses it if required, and stores it into cache. */
inline void CompressPacketInto(ChunkDataCache & a_Cache);