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authormadmaxoft <github@xoft.cz>2014-08-13 09:53:33 +0200
committermadmaxoft <github@xoft.cz>2014-08-13 09:53:33 +0200
commite110f7226895b1629f72a52c7953d8f00a1f63c6 (patch)
tree820d8f50c261d69e7a808bfff4386b37bbfd342a /src/RankManager.h
parentMerge remote-tracking branch 'origin/master' into Ranks (diff)
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Diffstat (limited to 'src/RankManager.h')
-rw-r--r--src/RankManager.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/RankManager.h b/src/RankManager.h
index 0a43bfe5d..ffe7638e1 100644
--- a/src/RankManager.h
+++ b/src/RankManager.h
@@ -14,11 +14,22 @@
+class cMojangAPI;
+
+
+
+
+
class cRankManager
{
public:
+ /** Creates the rank manager. Needs to be initialized before other use. */
cRankManager(void);
+ /** Initializes the rank manager. Performs migration and default-setting if no data is found in the DB.
+ The a_MojangAPI param is used when migrating from old ini files, to look up player UUIDs. */
+ void Initialize(cMojangAPI & a_MojangAPI);
+
/** Returns the name of the rank that the specified player has assigned to them. */
AString GetPlayerRankName(const AString & a_PlayerUUID);
@@ -79,6 +90,11 @@ public:
Returns true if successful, false on error. */
bool AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName);
+ /** Adds the specified permissions to the specified permission group.
+ Fails if the permission group name is not found.
+ Returns true if successful, false on error. */
+ bool AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName);
+
/** Removes the specified rank.
All players assigned to that rank will be re-assigned to a_ReplacementRankName.
If a_ReplacementRankName is empty or not a valid rank, the player will be removed from the DB,
@@ -147,7 +163,19 @@ public:
protected:
+ /** The database storage for all the data. */
SQLite::Database m_DB;
+
+ /** Set to true once the manager is initialized. */
+ bool m_IsInitialized;
+
+
+ /** Returns true if all the DB tables are empty, indicating a fresh new install. */
+ bool AreDBTablesEmpty(void);
+
+ /** Returns true iff the specified DB table is empty.
+ If there's an error while querying, returns false. */
+ bool IsDBTableEmpty(const AString & a_TableName);
} ;