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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Root.h | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'src/Root.h')
-rw-r--r-- | src/Root.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/Root.h b/src/Root.h new file mode 100644 index 000000000..4e38dd17f --- /dev/null +++ b/src/Root.h @@ -0,0 +1,190 @@ + +#pragma once + +#include "Authenticator.h" +#include "HTTPServer/HTTPServer.h" + + + + + +// fwd: +class cThread; +class cMonsterConfig; +class cGroupManager; +class cCraftingRecipes; +class cFurnaceRecipe; +class cWebAdmin; +class cPluginManager; +class cServer; +class cWorld; +class cPlayer; +class cCommandOutputCallback ; + +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cWorld> cWorldListCallback; + + + + + +/// The root of the object hierarchy +class cRoot // tolua_export +{ // tolua_export +public: + static cRoot * Get() { return s_Root; } // tolua_export + + cRoot(void); + ~cRoot(); + + void Start(void); + + cServer * GetServer(void) { return m_Server; } // tolua_export + cWorld * GetDefaultWorld(void); // tolua_export + cWorld * GetWorld(const AString & a_WorldName); // tolua_export + + /// Calls the callback for each world; returns true if the callback didn't abort (return true) + bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << + + /// Writes chunkstats, for each world and totals, to the output callback + void LogChunkStats(cCommandOutputCallback & a_Output); + + int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export + void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export + + cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; } + + cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export + cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export + cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature + + /// Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel + static int GetFurnaceFuelBurnTime(const cItem & a_Fuel); // tolua_export + + cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export + cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export + cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } + + /** Queues a console command for execution through the cServer class. + The command will be executed in the tick thread + The command's output will be written to the a_Output callback + "stop" and "restart" commands have special handling. + */ + void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); + + /** Queues a console command for execution through the cServer class. + The command will be executed in the tick thread + The command's output will be sent to console + "stop" and "restart" commands have special handling. + */ + void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export + + /// Executes a console command through the cServer class; does special handling for "stop" and "restart". + void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); + + /// Kicks the user, no matter in what world they are. Used from cAuthenticator + void KickUser(int a_ClientID, const AString & a_Reason); + + /// Called by cAuthenticator to auth the specified user + void AuthenticateUser(int a_ClientID); + + /// Executes commands queued in the command queue + void TickCommands(void); + + /// Returns the number of chunks loaded + int GetTotalChunkCount(void); // tolua_export + + /// Saves all chunks in all worlds + void SaveAllChunks(void); // tolua_export + + /// Sends a chat message to all connected clients (in all worlds) + void BroadcastChat(const AString & a_Message); // tolua_export + + /// Calls the callback for each player in all worlds + bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Finds a player from a partial or complete player name and calls the callback - case-insensitive + bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + // tolua_begin + + /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API + static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); + + /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error + static int GetVirtualRAMUsage(void); + + /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error + static int GetPhysicalRAMUsage(void); + + // tolua_end + +private: + class cCommand + { + public: + cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) : + m_Command(a_Command), + m_Output(a_Output) + { + } + + AString m_Command; + cCommandOutputCallback * m_Output; + } ; + + typedef std::map<AString, cWorld *> WorldMap; + typedef std::vector<cCommand> cCommandQueue; + + /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. + int m_PrimaryServerVersion; + + cWorld * m_pDefaultWorld; + WorldMap m_WorldsByName; + + cCriticalSection m_CSPendingCommands; + cCommandQueue m_PendingCommands; + + cThread * m_InputThread; + + cServer * m_Server; + cMonsterConfig * m_MonsterConfig; + + cGroupManager * m_GroupManager; + cCraftingRecipes * m_CraftingRecipes; + cFurnaceRecipe * m_FurnaceRecipe; + cWebAdmin * m_WebAdmin; + cPluginManager * m_PluginManager; + cAuthenticator m_Authenticator; + cHTTPServer m_HTTPServer; + + cMCLogger * m_Log; + + bool m_bStop; + bool m_bRestart; + + void LoadGlobalSettings(); + + /// Loads the worlds from settings.ini, creates the worldmap + void LoadWorlds(cIniFile & IniFile); + + /// Starts each world's life + void StartWorlds(void); + + /// Stops each world's threads, so that it's safe to unload them + void StopWorlds(void); + + /// Unloads all worlds from memory + void UnloadWorlds(void); + + /// Does the actual work of executing a command + void DoExecuteConsoleCommand(const AString & a_Cmd); + + static void InputThread(void* a_Params); + + static cRoot* s_Root; +}; // tolua_export + + + + |