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authorHowaner <franzi.moos@googlemail.com>2014-11-18 14:56:32 +0100
committerHowaner <franzi.moos@googlemail.com>2014-11-18 14:56:32 +0100
commit42120e2ea5db0cdb9920ff1c5efef33e0f496d48 (patch)
tree20ba1ae0a53f757cb8814b6cd6a466fe5acf1308 /src/SetChunkData.h
parentFixed compile errors. (diff)
parentMerge pull request #1598 from mc-server/SignEditor (diff)
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Diffstat (limited to 'src/SetChunkData.h')
-rw-r--r--src/SetChunkData.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SetChunkData.h b/src/SetChunkData.h
index 03e9ef4d9..1eeb75ca9 100644
--- a/src/SetChunkData.h
+++ b/src/SetChunkData.h
@@ -27,7 +27,7 @@ public:
Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and
a_BlockEntities lists.
a_BlockTypes and a_BlockMetas must always be valid.
- If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and
+ If either of the light arrays are nullptr, the chunk data will be marked as not having any light at all and
will be scheduled for re-lighting once it is set into the chunkmap.
If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk
generator when setting the chunk data.