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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Simulator/FluidSimulator.h | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'src/Simulator/FluidSimulator.h')
-rw-r--r-- | src/Simulator/FluidSimulator.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h new file mode 100644 index 000000000..672b740a2 --- /dev/null +++ b/src/Simulator/FluidSimulator.h @@ -0,0 +1,75 @@ + +#pragma once + +#include "Simulator.h" + + + + + +enum Direction +{ + X_PLUS, + X_MINUS, + Y_PLUS, + Y_MINUS, + Z_PLUS, + Z_MINUS, + NONE +}; + + + + + +/** This is a base class for all fluid simulator data classes. +Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using +*/ +class cFluidSimulatorData +{ +public: + virtual ~cFluidSimulatorData() {} +} ; + + + + + +class cFluidSimulator : + public cSimulator +{ + typedef cSimulator super; + +public: + cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); + + // cSimulator overrides: + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; + + /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) + virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); + + /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. + virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; } + + bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } + bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } + bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); } + + static bool CanWashAway(BLOCKTYPE a_BlockType); + + bool IsSolidBlock (BLOCKTYPE a_BlockType); + bool IsPassableForFluid(BLOCKTYPE a_BlockType); + + /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. + bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2); + +protected: + BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating + BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed +} ; + + + + + |