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authorMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
committerMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
commit49760db89d94ede5d123d927141a6cd60dbaaf07 (patch)
tree6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Simulator/FluidSimulator.h
parentcWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff)
parentFixed VC2008 compilation, normalized include paths. (diff)
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Diffstat (limited to 'src/Simulator/FluidSimulator.h')
-rw-r--r--src/Simulator/FluidSimulator.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
new file mode 100644
index 000000000..672b740a2
--- /dev/null
+++ b/src/Simulator/FluidSimulator.h
@@ -0,0 +1,75 @@
+
+#pragma once
+
+#include "Simulator.h"
+
+
+
+
+
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
+
+
+
+
+/** This is a base class for all fluid simulator data classes.
+Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using
+*/
+class cFluidSimulatorData
+{
+public:
+ virtual ~cFluidSimulatorData() {}
+} ;
+
+
+
+
+
+class cFluidSimulator :
+ public cSimulator
+{
+ typedef cSimulator super;
+
+public:
+ cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+
+ /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
+ virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
+ /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
+ virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
+
+ bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
+ bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
+ bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); }
+
+ static bool CanWashAway(BLOCKTYPE a_BlockType);
+
+ bool IsSolidBlock (BLOCKTYPE a_BlockType);
+ bool IsPassableForFluid(BLOCKTYPE a_BlockType);
+
+ /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account.
+ bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2);
+
+protected:
+ BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
+ BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
+} ;
+
+
+
+
+