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authorTiger Wang <ziwei.tiger@outlook.com>2020-08-20 21:04:28 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-21 01:50:09 +0200
commitd8c8d0124da12587bbaf52992f7a8d2e0b010544 (patch)
tree305983c82fdb55ec7f9bc37cda1b54304f4a0ecf /src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
parentcChunk's deleted copy constructor needs const (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index 366129f31..fea3ec7f4 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -9,7 +9,7 @@
namespace NoteBlockHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,12 +20,12 @@ namespace NoteBlockHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
- // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power);
- auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
+ const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
+ if ((Previous != 0) || (Power == 0))
{
// If we're already powered or received an update of no power, don't make a sound
return;