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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-14 02:14:09 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-14 02:14:09 +0100
commitd94ee0fa79fdbed1deb24c8fa43af1c7e5e607b0 (patch)
tree0ec35f98b236b3e11e0e2d6a7af82a1f5c80cf33 /src/Simulator
parentReduced loads of unneeded code (diff)
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Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/RedstoneSimulator.cpp146
1 files changed, 60 insertions, 86 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 03e1c5731..fb65a5af1 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -50,7 +50,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
// Check for duplicates:
cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ for (cRedstoneSimulatorChunkData::const_iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
{
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
{
@@ -77,24 +77,22 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
// Check to see if PoweredBlocks have invalid items (source is air or unpowered)
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
{
- sPoweredBlocks & Change = *itr;
-
- int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
+ if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
{
continue;
}
- if (SourceBlockType != Change.a_SourceBlock)
+ if (SourceBlockType != itr->a_SourceBlock)
{
itr = m_PoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else if (
// Changeable sources
@@ -105,7 +103,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_PoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else
{
@@ -114,35 +112,33 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
// Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
- int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
+ int MidRelX = itr->a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
+ int MidRelZ = itr->a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
BLOCKTYPE MiddleBlockType;
if (
- !a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType)
+ !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
+ !a_Chunk->UnboundedRelGetBlockType(MidRelX, itr->a_MiddlePos.y, MidRelZ, MiddleBlockType)
)
{
continue;
}
- if (SourceBlockType != Change.a_SourceBlock)
+ if (SourceBlockType != itr->a_SourceBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
- else if (MiddleBlockType != Change.a_MiddleBlock)
+ else if (MiddleBlockType != itr->a_MiddleBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else if (
// Things that can send power through a block but which depends on meta
@@ -152,7 +148,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else
{
@@ -160,15 +156,13 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
}
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
{
- sSimulatedPlayerToggleableList & Change = *itr;
-
- int RelX = Change.a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, Change.a_BlockPos.y, RelZ, SourceBlockType))
+ if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
{
continue;
}
@@ -183,7 +177,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
}
- for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
+ for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
{
BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
if (!IsAllowedBlock(BlockType))
@@ -828,21 +822,17 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ
bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
- sPoweredBlocks & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
- sLinkedPoweredBlocks & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -858,64 +848,60 @@ bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_Blo
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- sPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta)
{
case 0x0:
{
// Flip the coords to check the back of the repeater
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
}
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta)
{
case 0x0:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
}
@@ -932,15 +918,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- sPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -950,15 +934,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
a_BlockZ = OldZ;
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -976,13 +958,11 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- sSimulatedPlayerToggleableList & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- if (Change.WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
+ if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
{
return false; // It was, coordinates are no longer simulated
}
@@ -1120,13 +1100,11 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
return;
}
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
- sPoweredBlocks & Change = *itr;
-
if (
- Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
+ itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
@@ -1168,14 +1146,12 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
return;
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
- sLinkedPoweredBlocks & Change = *itr;
-
if (
- Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- Change.a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
- Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
+ itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
+ itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
@@ -1198,13 +1174,11 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered)
{
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- sSimulatedPlayerToggleableList & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- if (Change.WasLastStatePowered != WasLastStatePowered)
+ if (itr->WasLastStatePowered != WasLastStatePowered)
{
// If power states different, erase the old listing in preparation to add new one
m_SimulatedPlayerToggleableBlocks.erase(itr);