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author12xx12 <44411062+12xx12@users.noreply.github.com>2020-11-23 00:41:13 +0100
committerGitHub <noreply@github.com>2020-11-23 00:41:13 +0100
commite35519ec8ab1b958408ab2a90b88dffc1bcc7fb2 (patch)
tree3ed498478eabe7aa01b54f85d8ec9c2bc821fe66 /src/WorldStorage
parentAdd coloured glass pane recipes (#5032) (diff)
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp92
-rw-r--r--src/WorldStorage/NamespaceSerializer.cpp740
-rw-r--r--src/WorldStorage/NamespaceSerializer.h7
-rw-r--r--src/WorldStorage/StatSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp518
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h38
6 files changed, 1008 insertions, 389 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index d159f6e49..0e3cdde76 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
+#include "NamespaceSerializer.h"
#include "../ChunkDataCallback.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
@@ -546,7 +547,7 @@ public:
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_MobSpawner, "MobSpawner");
- mWriter.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
+ mWriter.AddString("EntityId", NamespaceSerializer::From(a_MobSpawner->GetEntity()));
mWriter.AddShort("SpawnCount", a_MobSpawner->GetSpawnCount());
mWriter.AddShort("SpawnRange", a_MobSpawner->GetSpawnRange());
mWriter.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
@@ -643,7 +644,7 @@ public:
- void AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
+ void AddBasicEntity(cEntity * a_Entity, const std::string_view a_ClassName)
{
mWriter.AddString("id", a_ClassName);
mWriter.BeginList("Pos", TAG_Double);
@@ -762,51 +763,8 @@ public:
void AddMonsterEntity(cMonster * a_Monster)
{
- const char * EntityClass = nullptr;
- switch (a_Monster->GetMobType())
- {
- case mtBat: EntityClass = "Bat"; break;
- case mtBlaze: EntityClass = "Blaze"; break;
- case mtCaveSpider: EntityClass = "CaveSpider"; break;
- case mtChicken: EntityClass = "Chicken"; break;
- case mtCow: EntityClass = "Cow"; break;
- case mtCreeper: EntityClass = "Creeper"; break;
- case mtEnderDragon: EntityClass = "EnderDragon"; break;
- case mtEnderman: EntityClass = "Enderman"; break;
- case mtGhast: EntityClass = "Ghast"; break;
- case mtGiant: EntityClass = "Giant"; break;
- case mtGuardian: EntityClass = "Guardian"; break;
- case mtHorse: EntityClass = "Horse"; break;
- case mtIronGolem: EntityClass = "VillagerGolem"; break;
- case mtMagmaCube: EntityClass = "LavaSlime"; break;
- case mtMooshroom: EntityClass = "MushroomCow"; break;
- case mtOcelot: EntityClass = "Ozelot"; break;
- case mtPig: EntityClass = "Pig"; break;
- case mtRabbit: EntityClass = "Rabbit"; break;
- case mtSheep: EntityClass = "Sheep"; break;
- case mtSilverfish: EntityClass = "Silverfish"; break;
- case mtSkeleton: EntityClass = "Skeleton"; break;
- case mtSlime: EntityClass = "Slime"; break;
- case mtSnowGolem: EntityClass = "SnowMan"; break;
- case mtSpider: EntityClass = "Spider"; break;
- case mtSquid: EntityClass = "Squid"; break;
- case mtVillager: EntityClass = "Villager"; break;
- case mtWitch: EntityClass = "Witch"; break;
- case mtWither: EntityClass = "WitherBoss"; break;
- case mtWitherSkeleton: EntityClass = "WitherSkeleton"; break;
- case mtWolf: EntityClass = "Wolf"; break;
- case mtZombie: EntityClass = "Zombie"; break;
- case mtZombiePigman: EntityClass = "PigZombie"; break;
- case mtZombieVillager: EntityClass = "ZombieVillager"; break;
- default:
- {
- ASSERT(!"Unhandled monster type");
- return;
- }
- } // switch (payload)
-
mWriter.BeginCompound("");
- AddBasicEntity(a_Monster, EntityClass);
+ AddBasicEntity(a_Monster, NamespaceSerializer::From(a_Monster->GetMobType()));
mWriter.BeginList("DropChances", TAG_Float);
mWriter.AddFloat("", a_Monster->GetDropChanceWeapon());
mWriter.AddFloat("", a_Monster->GetDropChanceHelmet());
@@ -971,6 +929,7 @@ public:
mWriter.AddInt("Profession", ZombieVillager->GetProfession());
mWriter.AddInt("ConversionTime", ZombieVillager->ConversionTime());
mWriter.AddInt("Age", ZombieVillager->GetAge());
+ break;
}
case mtBlaze:
case mtCaveSpider:
@@ -993,6 +952,47 @@ public:
// Other mobs have no special tags.
break;
}
+ case mtCat:
+ case mtCod:
+ case mtDolphin:
+ case mtDonkey:
+ case mtDrowned:
+ case mtElderGuardian:
+ case mtEndermite:
+ case mtEvoker:
+ case mtFox:
+ case mtHoglin:
+ case mtHusk:
+ case mtIllusioner:
+ case mtLlama:
+ case mtMule:
+ case mtPanda:
+ case mtParrot:
+ case mtPhantom:
+ case mtPiglin:
+ case mtPiglinBrute:
+ case mtPillager:
+ case mtPolarBear:
+ case mtPufferfish:
+ case mtRavager:
+ case mtSalmon:
+ case mtShulker:
+ case mtSkeletonHorse:
+ case mtStray:
+ case mtStrider:
+ case mtTraderLlama:
+ case mtTropicalFish:
+ case mtTurtle:
+ case mtVex:
+ case mtVindicator:
+ case mtWanderingTrader:
+ case mtZoglin:
+ case mtZombieHorse:
+ {
+ // All the entities not added
+ LOGD("Saving unimplemented entity type: %d", NamespaceSerializer::From(a_Monster->GetMobType()));
+ break;
+ }
case mtInvalidType:
{
ASSERT(!"NBTChunkSerializer::SerializerCollector::AddMonsterEntity: Recieved mob of invalid type");
diff --git a/src/WorldStorage/NamespaceSerializer.cpp b/src/WorldStorage/NamespaceSerializer.cpp
index 41023caea..4d3d1a544 100644
--- a/src/WorldStorage/NamespaceSerializer.cpp
+++ b/src/WorldStorage/NamespaceSerializer.cpp
@@ -2,284 +2,496 @@
#include "NamespaceSerializer.h"
-namespace NamespaceSerializer
+
+
+
+
+unsigned NamespaceSerializer::DataVersion()
{
- unsigned DataVersion()
+ return 2566;
+}
+
+
+
+
+
+std::string_view NamespaceSerializer::From(const Statistic a_ID)
+{
+ switch (a_ID)
{
- return 2566;
+ case Statistic::AnimalsBred: return "animals_bred";
+ case Statistic::AviateOneCm: return "aviate_one_cm";
+ case Statistic::BellRing: return "bell_ring";
+ case Statistic::BoatOneCm: return "boat_one_cm";
+ case Statistic::CleanArmor: return "clean_armor";
+ case Statistic::CleanBanner: return "clean_banner";
+ case Statistic::CleanShulkerBox: return "clean_shulker_box";
+ case Statistic::ClimbOneCm: return "climb_one_cm";
+ case Statistic::CrouchOneCm: return "crouch_one_cm";
+ case Statistic::DamageAbsorbed: return "damage_absorbed";
+ case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield";
+ case Statistic::DamageDealt: return "damage_dealt";
+ case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed";
+ case Statistic::DamageDealtResisted: return "damage_dealt_resisted";
+ case Statistic::DamageResisted: return "damage_resisted";
+ case Statistic::DamageTaken: return "damage_taken";
+ case Statistic::Deaths: return "deaths";
+ case Statistic::Drop: return "drop";
+ case Statistic::EatCakeSlice: return "eat_cake_slice";
+ case Statistic::EnchantItem: return "enchant_item";
+ case Statistic::FallOneCm: return "fall_one_cm";
+ case Statistic::FillCauldron: return "fill_cauldron";
+ case Statistic::FishCaught: return "fish_caught";
+ case Statistic::FlyOneCm: return "fly_one_cm";
+ case Statistic::HorseOneCm: return "horse_one_cm";
+ case Statistic::InspectDispenser: return "inspect_dispenser";
+ case Statistic::InspectDropper: return "inspect_dropper";
+ case Statistic::InspectHopper: return "inspect_hopper";
+ case Statistic::InteractWithAnvil: return "interact_with_anvil";
+ case Statistic::InteractWithBeacon: return "interact_with_beacon";
+ case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace";
+ case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand";
+ case Statistic::InteractWithCampfire: return "interact_with_campfire";
+ case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table";
+ case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table";
+ case Statistic::InteractWithFurnace: return "interact_with_furnace";
+ case Statistic::InteractWithGrindstone: return "interact_with_grindstone";
+ case Statistic::InteractWithLectern: return "interact_with_lectern";
+ case Statistic::InteractWithLoom: return "interact_with_loom";
+ case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table";
+ case Statistic::InteractWithSmoker: return "interact_with_smoker";
+ case Statistic::InteractWithStonecutter: return "interact_with_stonecutter";
+ case Statistic::Jump: return "jump";
+ case Statistic::LeaveGame: return "leave_game";
+ case Statistic::MinecartOneCm: return "minecart_one_cm";
+ case Statistic::MobKills: return "mob_kills";
+ case Statistic::OpenBarrel: return "open_barrel";
+ case Statistic::OpenChest: return "open_chest";
+ case Statistic::OpenEnderchest: return "open_enderchest";
+ case Statistic::OpenShulkerBox: return "open_shulker_box";
+ case Statistic::PigOneCm: return "pig_one_cm";
+ case Statistic::PlayNoteblock: return "play_noteblock";
+ case Statistic::PlayOneMinute: return "play_one_minute";
+ case Statistic::PlayRecord: return "play_record";
+ case Statistic::PlayerKills: return "player_kills";
+ case Statistic::PotFlower: return "pot_flower";
+ case Statistic::RaidTrigger: return "raid_trigger";
+ case Statistic::RaidWin: return "raid_win";
+ case Statistic::SleepInBed: return "sleep_in_bed";
+ case Statistic::SneakTime: return "sneak_time";
+ case Statistic::SprintOneCm: return "sprint_one_cm";
+ case Statistic::StriderOneCm: return "strider_one_cm";
+ case Statistic::SwimOneCm: return "swim_one_cm";
+ case Statistic::TalkedToVillager: return "talked_to_villager";
+ case Statistic::TargetHit: return "target_hit";
+ case Statistic::TimeSinceDeath: return "time_since_death";
+ case Statistic::TimeSinceRest: return "time_since_rest";
+ case Statistic::TradedWithVillager: return "traded_with_villager";
+ case Statistic::TriggerTrappedChest: return "trigger_trapped_chest";
+ case Statistic::TuneNoteblock: return "tune_noteblock";
+ case Statistic::UseCauldron: return "use_cauldron";
+ case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm";
+ case Statistic::WalkOneCm: return "walk_one_cm";
+ case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm";
+
+ // Old ones just for compatibility
+ case Statistic::JunkFished: return "junk_fished";
+ case Statistic::TreasureFished: return "treasure_fished";
+
+ // The old advancements
+ case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory";
+ case Statistic::AchMineWood: return "cuberite:achievement.mineWood";
+ case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench";
+ case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe";
+ case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace";
+ case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron";
+ case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe";
+ case Statistic::AchMakeBread: return "cuberite:achievement.makeBread";
+ case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake";
+ case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe";
+ case Statistic::AchCookFish: return "cuberite:achievement.cookFish";
+ case Statistic::AchOnARail: return "cuberite:achievement.onARail";
+ case Statistic::AchBuildSword: return "cuberite:achievement.buildSword";
+ case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy";
+ case Statistic::AchKillCow: return "cuberite:achievement.killCow";
+ case Statistic::AchFlyPig: return "cuberite:achievement.flyPig";
+ case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton";
+ case Statistic::AchDiamonds: return "cuberite:achievement.diamonds";
+ case Statistic::AchPortal: return "cuberite:achievement.portal";
+ case Statistic::AchGhast: return "cuberite:achievement.ghast";
+ case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod";
+ case Statistic::AchPotion: return "cuberite:achievement.potion";
+ case Statistic::AchTheEnd: return "cuberite:achievement.theEnd";
+ case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2";
+ case Statistic::AchEnchantments: return "cuberite:achievement.enchantments";
+ case Statistic::AchOverkill: return "cuberite:achievement.overkill";
+ case Statistic::AchBookcase: return "cuberite:achievement.bookcase";
+ case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes";
+ case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither";
+ case Statistic::AchKillWither: return "cuberite:achievement.killWither";
+ case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon";
+ case Statistic::AchBreedCow: return "cuberite:achievement.breedCow";
+ case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou";
}
- const char * From(const Statistic ID)
+ UNREACHABLE("Tried to save unhandled statistic");
+}
+
+
+
+
+
+std::string_view NamespaceSerializer::From(eMonsterType a_ID)
+{
+ switch (a_ID)
{
- switch (ID)
- {
- case Statistic::AnimalsBred: return "animals_bred";
- case Statistic::AviateOneCm: return "aviate_one_cm";
- case Statistic::BellRing: return "bell_ring";
- case Statistic::BoatOneCm: return "boat_one_cm";
- case Statistic::CleanArmor: return "clean_armor";
- case Statistic::CleanBanner: return "clean_banner";
- case Statistic::CleanShulkerBox: return "clean_shulker_box";
- case Statistic::ClimbOneCm: return "climb_one_cm";
- case Statistic::CrouchOneCm: return "crouch_one_cm";
- case Statistic::DamageAbsorbed: return "damage_absorbed";
- case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield";
- case Statistic::DamageDealt: return "damage_dealt";
- case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed";
- case Statistic::DamageDealtResisted: return "damage_dealt_resisted";
- case Statistic::DamageResisted: return "damage_resisted";
- case Statistic::DamageTaken: return "damage_taken";
- case Statistic::Deaths: return "deaths";
- case Statistic::Drop: return "drop";
- case Statistic::EatCakeSlice: return "eat_cake_slice";
- case Statistic::EnchantItem: return "enchant_item";
- case Statistic::FallOneCm: return "fall_one_cm";
- case Statistic::FillCauldron: return "fill_cauldron";
- case Statistic::FishCaught: return "fish_caught";
- case Statistic::FlyOneCm: return "fly_one_cm";
- case Statistic::HorseOneCm: return "horse_one_cm";
- case Statistic::InspectDispenser: return "inspect_dispenser";
- case Statistic::InspectDropper: return "inspect_dropper";
- case Statistic::InspectHopper: return "inspect_hopper";
- case Statistic::InteractWithAnvil: return "interact_with_anvil";
- case Statistic::InteractWithBeacon: return "interact_with_beacon";
- case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace";
- case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand";
- case Statistic::InteractWithCampfire: return "interact_with_campfire";
- case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table";
- case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table";
- case Statistic::InteractWithFurnace: return "interact_with_furnace";
- case Statistic::InteractWithGrindstone: return "interact_with_grindstone";
- case Statistic::InteractWithLectern: return "interact_with_lectern";
- case Statistic::InteractWithLoom: return "interact_with_loom";
- case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table";
- case Statistic::InteractWithSmoker: return "interact_with_smoker";
- case Statistic::InteractWithStonecutter: return "interact_with_stonecutter";
- case Statistic::Jump: return "jump";
- case Statistic::LeaveGame: return "leave_game";
- case Statistic::MinecartOneCm: return "minecart_one_cm";
- case Statistic::MobKills: return "mob_kills";
- case Statistic::OpenBarrel: return "open_barrel";
- case Statistic::OpenChest: return "open_chest";
- case Statistic::OpenEnderchest: return "open_enderchest";
- case Statistic::OpenShulkerBox: return "open_shulker_box";
- case Statistic::PigOneCm: return "pig_one_cm";
- case Statistic::PlayNoteblock: return "play_noteblock";
- case Statistic::PlayOneMinute: return "play_one_minute";
- case Statistic::PlayRecord: return "play_record";
- case Statistic::PlayerKills: return "player_kills";
- case Statistic::PotFlower: return "pot_flower";
- case Statistic::RaidTrigger: return "raid_trigger";
- case Statistic::RaidWin: return "raid_win";
- case Statistic::SleepInBed: return "sleep_in_bed";
- case Statistic::SneakTime: return "sneak_time";
- case Statistic::SprintOneCm: return "sprint_one_cm";
- case Statistic::StriderOneCm: return "strider_one_cm";
- case Statistic::SwimOneCm: return "swim_one_cm";
- case Statistic::TalkedToVillager: return "talked_to_villager";
- case Statistic::TargetHit: return "target_hit";
- case Statistic::TimeSinceDeath: return "time_since_death";
- case Statistic::TimeSinceRest: return "time_since_rest";
- case Statistic::TradedWithVillager: return "traded_with_villager";
- case Statistic::TriggerTrappedChest: return "trigger_trapped_chest";
- case Statistic::TuneNoteblock: return "tune_noteblock";
- case Statistic::UseCauldron: return "use_cauldron";
- case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm";
- case Statistic::WalkOneCm: return "walk_one_cm";
- case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm";
-
- // Old ones just for compatibility
- case Statistic::JunkFished: return "junk_fished";
- case Statistic::TreasureFished: return "treasure_fished";
-
- // The old advancements
- case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory";
- case Statistic::AchMineWood: return "cuberite:achievement.mineWood";
- case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench";
- case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe";
- case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace";
- case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron";
- case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe";
- case Statistic::AchMakeBread: return "cuberite:achievement.makeBread";
- case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake";
- case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe";
- case Statistic::AchCookFish: return "cuberite:achievement.cookFish";
- case Statistic::AchOnARail: return "cuberite:achievement.onARail";
- case Statistic::AchBuildSword: return "cuberite:achievement.buildSword";
- case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy";
- case Statistic::AchKillCow: return "cuberite:achievement.killCow";
- case Statistic::AchFlyPig: return "cuberite:achievement.flyPig";
- case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton";
- case Statistic::AchDiamonds: return "cuberite:achievement.diamonds";
- case Statistic::AchPortal: return "cuberite:achievement.portal";
- case Statistic::AchGhast: return "cuberite:achievement.ghast";
- case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod";
- case Statistic::AchPotion: return "cuberite:achievement.potion";
- case Statistic::AchTheEnd: return "cuberite:achievement.theEnd";
- case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2";
- case Statistic::AchEnchantments: return "cuberite:achievement.enchantments";
- case Statistic::AchOverkill: return "cuberite:achievement.overkill";
- case Statistic::AchBookcase: return "cuberite:achievement.bookcase";
- case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes";
- case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither";
- case Statistic::AchKillWither: return "cuberite:achievement.killWither";
- case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon";
- case Statistic::AchBreedCow: return "cuberite:achievement.breedCow";
- case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou";
- }
-
- UNREACHABLE("Tried to save unhandled statistic");
+ case mtBat: return "bat";
+ case mtBlaze: return "blaze";
+ case mtCat: return "cat";
+ case mtCaveSpider: return "cave_spider";
+ case mtChicken: return "chicken";
+ case mtCod: return "cod";
+ case mtCow: return "cow";
+ case mtCreeper: return "creeper";
+ case mtDolphin: return "dolphin";
+ case mtDonkey: return "donkey";
+ case mtDrowned: return "drowned";
+ case mtElderGuardian: return "elder_guardian";
+ case mtEnderDragon: return "ender_dragon";
+ case mtEnderman: return "enderman";
+ case mtEndermite: return "endermite";
+ case mtEvoker: return "evoker";
+ case mtFox: return "fox";
+ case mtGhast: return "ghast";
+ case mtGiant: return "giant";
+ case mtGuardian: return "guardian";
+ case mtHorse: return "horse";
+ case mtHoglin: return "hoglin";
+ case mtHusk: return "husk";
+ case mtIllusioner: return "illusioner";
+ case mtIronGolem: return "iron_golem";
+ case mtLlama: return "llama";
+ case mtMagmaCube: return "magma_cube";
+ case mtMooshroom: return "mooshroom";
+ case mtMule: return "mule";
+ case mtOcelot: return "ocelot";
+ case mtPanda: return "panda";
+ case mtParrot: return "parrot";
+ case mtPhantom: return "phantom";
+ case mtPig: return "pig";
+ case mtPiglin: return "piglin";
+ case mtPiglinBrute: return "piglin_brute";
+ case mtPillager: return "pillager";
+ case mtPolarBear: return "polar_bear";
+ case mtPufferfish: return "pufferfish";
+ case mtRabbit: return "rabbit";
+ case mtRavager: return "ravager";
+ case mtSalmon: return "salmon";
+ case mtSheep: return "sheep";
+ case mtShulker: return "shulker";
+ case mtSilverfish: return "silverfish";
+ case mtSkeleton: return "skeleton";
+ case mtSkeletonHorse: return "skeleton_horse";
+ case mtSlime: return "slime";
+ case mtSnowGolem: return "snow_golem";
+ case mtSpider: return "spider";
+ case mtSquid: return "squid";
+ case mtStray: return "stray";
+ case mtStrider: return "strider";
+ case mtTraderLlama: return "trader_llama";
+ case mtTropicalFish: return "tropical_fish";
+ case mtTurtle: return "turtle";
+ case mtVex: return "vex";
+ case mtVillager: return "villager";
+ case mtVindicator: return "vindicator";
+ case mtWanderingTrader:return "wandering_trader";
+ case mtWitch: return "witch";
+ case mtWither: return "wither";
+ case mtWitherSkeleton: return "wither_skeleton";
+ case mtWolf: return "wolf";
+ case mtZoglin: return "zoglin";
+ case mtZombie: return "zombie";
+ case mtZombieHorse: return "zombie_horse";
+ case mtZombiePigman: return "zombified_piglin";
+ case mtZombieVillager: return "zombie_villager";
+ case mtInvalidType: break;
}
+ UNREACHABLE("Tried to save unknown monster type");
+}
+
+
+
+
+
+Statistic NamespaceSerializer::ToCustomStatistic(const std::string_view ID)
+{
+ static const std::unordered_map<std::string_view, Statistic> CustomStatistics
+ {
+ { "animals_bred", Statistic::AnimalsBred },
+ { "aviate_one_cm", Statistic::AviateOneCm },
+ { "bell_ring", Statistic::BellRing },
+ { "boat_one_cm", Statistic::BoatOneCm },
+ { "clean_armor", Statistic::CleanArmor },
+ { "clean_banner", Statistic::CleanBanner },
+ { "clean_shulker_box", Statistic::CleanShulkerBox },
+ { "climb_one_cm", Statistic::ClimbOneCm },
+ { "crouch_one_cm", Statistic::CrouchOneCm },
+ { "damage_absorbed", Statistic::DamageAbsorbed },
+ { "damage_blocked_by_shield", Statistic::DamageBlockedByShield },
+ { "damage_dealt", Statistic::DamageDealt },
+ { "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed },
+ { "damage_dealt_resisted", Statistic::DamageDealtResisted },
+ { "damage_resisted", Statistic::DamageResisted },
+ { "damage_taken", Statistic::DamageTaken },
+ { "deaths", Statistic::Deaths },
+ { "drop", Statistic::Drop },
+ { "eat_cake_slice", Statistic::EatCakeSlice },
+ { "enchant_item", Statistic::EnchantItem },
+ { "fall_one_cm", Statistic::FallOneCm },
+ { "fill_cauldron", Statistic::FillCauldron },
+ { "fish_caught", Statistic::FishCaught },
+ { "fly_one_cm", Statistic::FlyOneCm },
+ { "horse_one_cm", Statistic::HorseOneCm },
+ { "inspect_dispenser", Statistic::InspectDispenser },
+ { "inspect_dropper", Statistic::InspectDropper },
+ { "inspect_hopper", Statistic::InspectHopper },
+ { "interact_with_anvil", Statistic::InteractWithAnvil },
+ { "interact_with_beacon", Statistic::InteractWithBeacon },
+ { "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace },
+ { "interact_with_brewingstand", Statistic::InteractWithBrewingstand },
+ { "interact_with_campfire", Statistic::InteractWithCampfire },
+ { "interact_with_cartography_table", Statistic::InteractWithCartographyTable },
+ { "interact_with_crafting_table", Statistic::InteractWithCraftingTable },
+ { "interact_with_furnace", Statistic::InteractWithFurnace },
+ { "interact_with_grindstone", Statistic::InteractWithGrindstone },
+ { "interact_with_lectern", Statistic::InteractWithLectern },
+ { "interact_with_loom", Statistic::InteractWithLoom },
+ { "interact_with_smithing_table", Statistic::InteractWithSmithingTable },
+ { "interact_with_smoker", Statistic::InteractWithSmoker },
+ { "interact_with_stonecutter", Statistic::InteractWithStonecutter },
+ { "jump", Statistic::Jump },
+ { "leave_game", Statistic::LeaveGame },
+ { "minecart_one_cm", Statistic::MinecartOneCm },
+ { "mob_kills", Statistic::MobKills },
+ { "open_barrel", Statistic::OpenBarrel },
+ { "open_chest", Statistic::OpenChest },
+ { "open_enderchest", Statistic::OpenEnderchest },
+ { "open_shulker_box", Statistic::OpenShulkerBox },
+ { "pig_one_cm", Statistic::PigOneCm },
+ { "play_noteblock", Statistic::PlayNoteblock },
+ { "play_one_minute", Statistic::PlayOneMinute },
+ { "play_record", Statistic::PlayRecord },
+ { "player_kills", Statistic::PlayerKills },
+ { "pot_flower", Statistic::PotFlower },
+ { "raid_trigger", Statistic::RaidTrigger },
+ { "raid_win", Statistic::RaidWin },
+ { "sleep_in_bed", Statistic::SleepInBed },
+ { "sneak_time", Statistic::SneakTime },
+ { "sprint_one_cm", Statistic::SprintOneCm },
+ { "strider_one_cm", Statistic::StriderOneCm },
+ { "swim_one_cm", Statistic::SwimOneCm },
+ { "talked_to_villager", Statistic::TalkedToVillager },
+ { "target_hit", Statistic::TargetHit },
+ { "time_since_death", Statistic::TimeSinceDeath },
+ { "time_since_rest", Statistic::TimeSinceRest },
+ { "traded_with_villager", Statistic::TradedWithVillager },
+ { "trigger_trapped_chest", Statistic::TriggerTrappedChest },
+ { "tune_noteblock", Statistic::TuneNoteblock },
+ { "use_cauldron", Statistic::UseCauldron },
+ { "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm },
+ { "walk_one_cm", Statistic::WalkOneCm },
+ { "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm },
+
+ // Old ones just for compatibility
+ { "junk_fished", Statistic::JunkFished },
+ { "treasure_fished", Statistic::TreasureFished },
+
+ // The old advancements
+ { "cuberite:achievement.openInventory", Statistic::AchOpenInventory },
+ { "cuberite:achievement.mineWood", Statistic::AchMineWood },
+ { "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench },
+ { "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe },
+ { "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace },
+ { "cuberite:achievement.acquireIron", Statistic::AchAcquireIron },
+ { "cuberite:achievement.buildHoe", Statistic::AchBuildHoe },
+ { "cuberite:achievement.makeBread", Statistic::AchMakeBread },
+ { "cuberite:achievement.bakeCake", Statistic::AchBakeCake },
+ { "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe },
+ { "cuberite:achievement.cookFish", Statistic::AchCookFish },
+ { "cuberite:achievement.onARail", Statistic::AchOnARail },
+ { "cuberite:achievement.buildSword", Statistic::AchBuildSword },
+ { "cuberite:achievement.killEnemy", Statistic::AchKillEnemy },
+ { "cuberite:achievement.killCow", Statistic::AchKillCow },
+ { "cuberite:achievement.flyPig", Statistic::AchFlyPig },
+ { "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton },
+ { "cuberite:achievement.diamonds", Statistic::AchDiamonds },
+ { "cuberite:achievement.portal", Statistic::AchPortal },
+ { "cuberite:achievement.ghast", Statistic::AchGhast },
+ { "cuberite:achievement.blazeRod", Statistic::AchBlazeRod },
+ { "cuberite:achievement.potion", Statistic::AchPotion },
+ { "cuberite:achievement.theEnd", Statistic::AchTheEnd },
+ { "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 },
+ { "cuberite:achievement.enchantments", Statistic::AchEnchantments },
+ { "cuberite:achievement.overkill", Statistic::AchOverkill },
+ { "cuberite:achievement.bookcase", Statistic::AchBookcase },
+ { "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes },
+ { "cuberite:achievement.spawnWither", Statistic::AchSpawnWither },
+ { "cuberite:achievement.killWither", Statistic::AchKillWither },
+ { "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon },
+ { "cuberite:achievement.breedCow", Statistic::AchBreedCow },
+ { "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou}
+ };
+
+ return CustomStatistics.at(ID);
+}
- Statistic ToCustomStatistic(const std::string_view ID)
+
+std::pair<NamespaceSerializer::Namespace, std::string_view> NamespaceSerializer::SplitNamespacedID(const std::string_view ID)
+{
+ const auto NamespaceIndex = ID.find(':');
+ if (NamespaceIndex == std::string_view::npos)
+ {
+ // No explicit namespace defaults to the Minecraft namespace:
+ return { Namespace::Minecraft, ID };
+ }
+
+ const auto Namespace = ID.substr(0, NamespaceIndex);
+ if (Namespace == "minecraft")
{
- static const std::unordered_map<std::string_view, Statistic> CustomStatistics
- {
- { "animals_bred", Statistic::AnimalsBred },
- { "aviate_one_cm", Statistic::AviateOneCm },
- { "bell_ring", Statistic::BellRing },
- { "boat_one_cm", Statistic::BoatOneCm },
- { "clean_armor", Statistic::CleanArmor },
- { "clean_banner", Statistic::CleanBanner },
- { "clean_shulker_box", Statistic::CleanShulkerBox },
- { "climb_one_cm", Statistic::ClimbOneCm },
- { "crouch_one_cm", Statistic::CrouchOneCm },
- { "damage_absorbed", Statistic::DamageAbsorbed },
- { "damage_blocked_by_shield", Statistic::DamageBlockedByShield },
- { "damage_dealt", Statistic::DamageDealt },
- { "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed },
- { "damage_dealt_resisted", Statistic::DamageDealtResisted },
- { "damage_resisted", Statistic::DamageResisted },
- { "damage_taken", Statistic::DamageTaken },
- { "deaths", Statistic::Deaths },
- { "drop", Statistic::Drop },
- { "eat_cake_slice", Statistic::EatCakeSlice },
- { "enchant_item", Statistic::EnchantItem },
- { "fall_one_cm", Statistic::FallOneCm },
- { "fill_cauldron", Statistic::FillCauldron },
- { "fish_caught", Statistic::FishCaught },
- { "fly_one_cm", Statistic::FlyOneCm },
- { "horse_one_cm", Statistic::HorseOneCm },
- { "inspect_dispenser", Statistic::InspectDispenser },
- { "inspect_dropper", Statistic::InspectDropper },
- { "inspect_hopper", Statistic::InspectHopper },
- { "interact_with_anvil", Statistic::InteractWithAnvil },
- { "interact_with_beacon", Statistic::InteractWithBeacon },
- { "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace },
- { "interact_with_brewingstand", Statistic::InteractWithBrewingstand },
- { "interact_with_campfire", Statistic::InteractWithCampfire },
- { "interact_with_cartography_table", Statistic::InteractWithCartographyTable },
- { "interact_with_crafting_table", Statistic::InteractWithCraftingTable },
- { "interact_with_furnace", Statistic::InteractWithFurnace },
- { "interact_with_grindstone", Statistic::InteractWithGrindstone },
- { "interact_with_lectern", Statistic::InteractWithLectern },
- { "interact_with_loom", Statistic::InteractWithLoom },
- { "interact_with_smithing_table", Statistic::InteractWithSmithingTable },
- { "interact_with_smoker", Statistic::InteractWithSmoker },
- { "interact_with_stonecutter", Statistic::InteractWithStonecutter },
- { "jump", Statistic::Jump },
- { "leave_game", Statistic::LeaveGame },
- { "minecart_one_cm", Statistic::MinecartOneCm },
- { "mob_kills", Statistic::MobKills },
- { "open_barrel", Statistic::OpenBarrel },
- { "open_chest", Statistic::OpenChest },
- { "open_enderchest", Statistic::OpenEnderchest },
- { "open_shulker_box", Statistic::OpenShulkerBox },
- { "pig_one_cm", Statistic::PigOneCm },
- { "play_noteblock", Statistic::PlayNoteblock },
- { "play_one_minute", Statistic::PlayOneMinute },
- { "play_record", Statistic::PlayRecord },
- { "player_kills", Statistic::PlayerKills },
- { "pot_flower", Statistic::PotFlower },
- { "raid_trigger", Statistic::RaidTrigger },
- { "raid_win", Statistic::RaidWin },
- { "sleep_in_bed", Statistic::SleepInBed },
- { "sneak_time", Statistic::SneakTime },
- { "sprint_one_cm", Statistic::SprintOneCm },
- { "strider_one_cm", Statistic::StriderOneCm },
- { "swim_one_cm", Statistic::SwimOneCm },
- { "talked_to_villager", Statistic::TalkedToVillager },
- { "target_hit", Statistic::TargetHit },
- { "time_since_death", Statistic::TimeSinceDeath },
- { "time_since_rest", Statistic::TimeSinceRest },
- { "traded_with_villager", Statistic::TradedWithVillager },
- { "trigger_trapped_chest", Statistic::TriggerTrappedChest },
- { "tune_noteblock", Statistic::TuneNoteblock },
- { "use_cauldron", Statistic::UseCauldron },
- { "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm },
- { "walk_one_cm", Statistic::WalkOneCm },
- { "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm },
-
- // Old ones just for compatibility
- { "junk_fished", Statistic::JunkFished },
- { "treasure_fished", Statistic::TreasureFished },
-
- // The old advancements
- { "cuberite:achievement.openInventory", Statistic::AchOpenInventory },
- { "cuberite:achievement.mineWood", Statistic::AchMineWood },
- { "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench },
- { "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe },
- { "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace },
- { "cuberite:achievement.acquireIron", Statistic::AchAcquireIron },
- { "cuberite:achievement.buildHoe", Statistic::AchBuildHoe },
- { "cuberite:achievement.makeBread", Statistic::AchMakeBread },
- { "cuberite:achievement.bakeCake", Statistic::AchBakeCake },
- { "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe },
- { "cuberite:achievement.cookFish", Statistic::AchCookFish },
- { "cuberite:achievement.onARail", Statistic::AchOnARail },
- { "cuberite:achievement.buildSword", Statistic::AchBuildSword },
- { "cuberite:achievement.killEnemy", Statistic::AchKillEnemy },
- { "cuberite:achievement.killCow", Statistic::AchKillCow },
- { "cuberite:achievement.flyPig", Statistic::AchFlyPig },
- { "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton },
- { "cuberite:achievement.diamonds", Statistic::AchDiamonds },
- { "cuberite:achievement.portal", Statistic::AchPortal },
- { "cuberite:achievement.ghast", Statistic::AchGhast },
- { "cuberite:achievement.blazeRod", Statistic::AchBlazeRod },
- { "cuberite:achievement.potion", Statistic::AchPotion },
- { "cuberite:achievement.theEnd", Statistic::AchTheEnd },
- { "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 },
- { "cuberite:achievement.enchantments", Statistic::AchEnchantments },
- { "cuberite:achievement.overkill", Statistic::AchOverkill },
- { "cuberite:achievement.bookcase", Statistic::AchBookcase },
- { "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes },
- { "cuberite:achievement.spawnWither", Statistic::AchSpawnWither },
- { "cuberite:achievement.killWither", Statistic::AchKillWither },
- { "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon },
- { "cuberite:achievement.breedCow", Statistic::AchBreedCow },
- { "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou}
- };
-
- return CustomStatistics.at(ID);
+ // An unprefixed ID in the vanilla Minecraft namespace.
+ const auto Value = ID.substr(NamespaceIndex + 1);
+
+ return { Namespace::Minecraft, Value };
}
- std::pair<Namespace, std::string_view> SplitNamespacedID(const std::string_view ID)
+ if (Namespace == "cuberite")
{
- const auto NamespaceIndex = ID.find(':');
- if (NamespaceIndex == std::string_view::npos)
- {
- // No explicit namespace defaults to the Minecraft namespace:
- return { Namespace::Minecraft, ID };
- }
-
- const auto Namespace = ID.substr(0, NamespaceIndex);
- if (Namespace == "minecraft")
- {
- // An unprefixed ID in the vanilla Minecraft namespace.
- const auto Value = ID.substr(NamespaceIndex + 1);
-
- return { Namespace::Minecraft, Value };
- }
-
- if (Namespace == "cuberite")
- {
- return { Namespace::Cuberite, ID };
- }
-
- return { Namespace::Unknown, ID };
+ return { Namespace::Cuberite, ID };
}
+
+ return { Namespace::Unknown, ID };
+}
+
+
+
+
+
+eMonsterType NamespaceSerializer::ToMonsterType(const std::string_view a_ID)
+{
+ static const std::unordered_map<std::string_view, eMonsterType> MonsterTypes
+ {
+ { "bat", mtBat },
+ { "blaze", mtBlaze },
+ { "cat", mtCat },
+ { "cave_spider", mtCaveSpider },
+ { "chicken", mtChicken },
+ { "cod", mtCod },
+ { "cow", mtCow },
+ { "creeper", mtCreeper },
+ { "dolphin", mtDolphin },
+ { "donkey", mtDonkey },
+ { "drowned", mtDrowned },
+ { "elder_guardian", mtElderGuardian },
+ { "ender_dragon", mtEnderDragon },
+ { "enderman", mtEnderman },
+ { "endermite", mtEndermite },
+ { "evoker", mtEvoker },
+ { "fox", mtFox },
+ { "ghast", mtGhast },
+ { "giant", mtGiant },
+ { "guardian", mtGuardian },
+ { "horse", mtHorse },
+ { "hoglin", mtHoglin },
+ { "husk", mtHusk },
+ { "illusioner", mtIllusioner },
+ { "iron_golem", mtIronGolem },
+ { "llama", mtLlama },
+ { "magma_cube", mtMagmaCube },
+ { "mooshroom", mtMooshroom },
+ { "mule", mtMule },
+ { "ocelot", mtOcelot },
+ { "panda", mtPanda },
+ { "parrot", mtParrot },
+ { "phantom", mtPhantom },
+ { "pig", mtPig },
+ { "piglin", mtPiglin },
+ { "piglin_brute", mtPiglinBrute },
+ { "pillager", mtPillager },
+ { "polar_bear", mtPolarBear },
+ { "pufferfish", mtPufferfish },
+ { "rabbit", mtRabbit },
+ { "ravager", mtRavager },
+ { "salmon", mtSalmon },
+ { "sheep", mtSheep },
+ { "shulker", mtShulker },
+ { "silverfish", mtSilverfish },
+ { "skeleton", mtSkeleton },
+ { "skeleton_horse", mtSkeletonHorse },
+ { "slime", mtSlime },
+ { "snow_golem", mtSnowGolem },
+ { "spider", mtSpider },
+ { "squid", mtSquid },
+ { "stray", mtStray },
+ { "strider", mtStrider },
+ { "trader_llama", mtTraderLlama },
+ { "tropical_fish", mtTropicalFish },
+ { "turtle", mtTurtle },
+ { "vex", mtVex },
+ { "villager", mtVillager },
+ { "vindicator", mtVindicator },
+ { "wandering_trader", mtWanderingTrader },
+ { "witch", mtWitch },
+ { "wither", mtWither },
+ { "wither_skeleton", mtWitherSkeleton },
+ { "wolf", mtWolf },
+ { "zoglin", mtZoglin },
+ { "zombie", mtZombie },
+ { "zombie_horse", mtZombieHorse },
+ { "zombie_pigman", mtZombiePigman },
+ { "zombie_villager", mtZombieVillager },
+
+ { "villager_golem", mtIronGolem },
+ { "snowman", mtSnowGolem },
+
+ // Old names:
+ { "Bat", mtBat },
+ { "Blaze", mtBlaze },
+ { "CaveSpider", mtCaveSpider },
+ { "Chicken", mtChicken },
+ { "Cow", mtCow },
+ { "Creeper", mtCreeper },
+ { "EnderDragon", mtEnderDragon },
+ { "Enderman", mtEnderman },
+ { "Ghast", mtGhast },
+ { "Giant", mtGiant },
+ { "Guardian", mtGuardian },
+ { "Horse", mtHorse },
+ { "VillagerGolem", mtIronGolem },
+ { "LavaSlime", mtMagmaCube },
+ { "MushroomCow", mtMooshroom },
+ { "Ozelot", mtOcelot },
+ { "Pig", mtPig },
+ { "Rabbit", mtRabbit },
+ { "Sheep", mtSheep },
+ { "Silverfish", mtSilverfish },
+ { "Skeleton", mtSkeleton },
+ { "Slime", mtSlime },
+ { "SnowMan", mtSnowGolem },
+ { "Spider", mtSpider },
+ { "Squid", mtSquid },
+ { "Villager", mtVillager },
+ { "Witch", mtWitch },
+ { "WitherBoss", mtWither },
+ { "WitherSkeleton", mtWitherSkeleton },
+ { "Wolf", mtWolf },
+ { "Zombie", mtZombie },
+ { "PigZombie", mtZombiePigman },
+ { "ZombieVillager", mtZombieVillager }
+ };
+
+ return MonsterTypes.at(a_ID);
}
diff --git a/src/WorldStorage/NamespaceSerializer.h b/src/WorldStorage/NamespaceSerializer.h
index d7902409f..5b0093bcc 100644
--- a/src/WorldStorage/NamespaceSerializer.h
+++ b/src/WorldStorage/NamespaceSerializer.h
@@ -1,6 +1,7 @@
#pragma once
#include "../Registries/Statistics.h"
+#include "../Mobs/MonsterTypes.h"
namespace NamespaceSerializer
{
@@ -13,9 +14,11 @@ namespace NamespaceSerializer
unsigned DataVersion();
- const char * From(Statistic ID);
+ std::string_view From(Statistic a_ID);
+ std::string_view From(eMonsterType a_ID);
- Statistic ToCustomStatistic(std::string_view ID);
+ Statistic ToCustomStatistic(std::string_view a_ID);
+ eMonsterType ToMonsterType(std::string_view a_ID);
std::pair<Namespace, std::string_view> SplitNamespacedID(std::string_view ID);
}
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
index 11b5ffbf9..d5543ca79 100644
--- a/src/WorldStorage/StatSerializer.cpp
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -46,7 +46,7 @@ namespace StatSerializer
auto & Custom = a_Out["custom"];
for (const auto & Item : Store)
{
- Custom[NamespaceSerializer::From(Item.first)] = Item.second;
+ Custom[NamespaceSerializer::From(Item.first).data()] = Item.second;
}
});
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index cfea33737..0e874df7c 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -7,6 +7,7 @@
#include "WSSAnvil.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
+#include "NamespaceSerializer.h"
#include "zlib/zlib.h"
#include "json/json.h"
#include "../World.h"
@@ -583,7 +584,15 @@ void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
continue;
}
- LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
+
+ try
+ {
+ LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
+ }
+ catch (...)
+ {
+ continue;
+ }
} // for Child - a_NBT[]
}
@@ -617,15 +626,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const
// Load the proper BlockEntity type based on the block type:
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, relPos);
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, relPos);
- auto be = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta);
- if (be == nullptr)
+ OwnedBlockEntity Entity;
+
+ try
+ {
+ Entity = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta);
+ }
+ catch (...)
{
continue;
}
+ // TODO: exception-ify the failure case
+ if (Entity == nullptr)
+ {
+ continue;
+ }
+
+ // Index computed before Entity moved.
+ const auto Idx = cChunkDef::MakeIndexNoCheck(Entity->GetRelPos());
+
// Add the BlockEntity to the loaded data:
- auto Idx = cChunkDef::MakeIndex(be->GetRelX(), be->GetPosY(), be->GetRelZ());
- a_BlockEntities.emplace(Idx, std::move(be));
+ a_BlockEntities.emplace(Idx, std::move(Entity));
} // for Child - tag children
}
@@ -1342,7 +1364,13 @@ OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int
int Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
{
- eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
+ const auto StatInfo = NamespaceSerializer::SplitNamespacedID(a_NBT.GetString(Type));
+ if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
+ {
+ return nullptr;
+ }
+
+ eMonsterType MonsterType = NamespaceSerializer::ToMonsterType(StatInfo.second);
if (MonsterType != eMonsterType::mtInvalidType)
{
MobSpawner->SetEntity(MonsterType);
@@ -1591,81 +1619,97 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{ "SmallFireball", &cWSSAnvil::LoadFireChargeFromNBT },
{ "minecraft:small_fireball", &cWSSAnvil::LoadFireChargeFromNBT },
{ "ThrownEnderpearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT },
- { "minecraft:ender_pearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT },
- { "Bat", &cWSSAnvil::LoadBatFromNBT },
- { "minecraft:bat", &cWSSAnvil::LoadBatFromNBT },
- { "Blaze", &cWSSAnvil::LoadBlazeFromNBT },
- { "minecraft:blaze", &cWSSAnvil::LoadBlazeFromNBT },
- { "CaveSpider", &cWSSAnvil::LoadCaveSpiderFromNBT },
- { "minecraft:cave_spider", &cWSSAnvil::LoadCaveSpiderFromNBT },
- { "Chicken", &cWSSAnvil::LoadChickenFromNBT },
- { "minecraft:chicken", &cWSSAnvil::LoadChickenFromNBT },
- { "Cow", &cWSSAnvil::LoadCowFromNBT },
- { "minecraft:cow", &cWSSAnvil::LoadCowFromNBT },
- { "Creeper", &cWSSAnvil::LoadCreeperFromNBT },
- { "minecraft:creeper", &cWSSAnvil::LoadCreeperFromNBT },
- { "EnderDragon", &cWSSAnvil::LoadEnderDragonFromNBT },
- { "minecraft:ender_dragon", &cWSSAnvil::LoadEnderDragonFromNBT },
- { "Enderman", &cWSSAnvil::LoadEndermanFromNBT },
- { "minecraft:enderman", &cWSSAnvil::LoadEndermanFromNBT },
- { "Ghast", &cWSSAnvil::LoadGhastFromNBT },
- { "minecraft:ghast", &cWSSAnvil::LoadGhastFromNBT },
- { "Giant", &cWSSAnvil::LoadGiantFromNBT },
- { "minecraft:giant", &cWSSAnvil::LoadGiantFromNBT },
- { "Guardian", &cWSSAnvil::LoadGuardianFromNBT },
- { "minecraft:guardian", &cWSSAnvil::LoadGuardianFromNBT },
- { "Horse", &cWSSAnvil::LoadHorseFromNBT },
- { "minecraft:horse", &cWSSAnvil::LoadHorseFromNBT },
- { "Villager", &cWSSAnvil::LoadVillagerFromNBT },
- { "minecraft:villager", &cWSSAnvil::LoadVillagerFromNBT },
- { "VillagerGolem", &cWSSAnvil::LoadIronGolemFromNBT },
- { "minecraft:villager_golem", &cWSSAnvil::LoadIronGolemFromNBT },
- { "LavaSlime", &cWSSAnvil::LoadMagmaCubeFromNBT },
- { "minecraft:magma_cube", &cWSSAnvil::LoadMagmaCubeFromNBT },
- { "MushroomCow", &cWSSAnvil::LoadMooshroomFromNBT },
- { "minecraft:mooshroom", &cWSSAnvil::LoadMooshroomFromNBT },
- { "Ozelot", &cWSSAnvil::LoadOcelotFromNBT },
- { "minecraft:ocelot", &cWSSAnvil::LoadOcelotFromNBT },
- { "Pig", &cWSSAnvil::LoadPigFromNBT },
- { "minecraft:pig", &cWSSAnvil::LoadPigFromNBT },
- { "Rabbit", &cWSSAnvil::LoadRabbitFromNBT },
- { "minecraft:rabbit", &cWSSAnvil::LoadRabbitFromNBT },
- { "Sheep", &cWSSAnvil::LoadSheepFromNBT },
- { "minecraft:sheep", &cWSSAnvil::LoadSheepFromNBT },
- { "Silverfish", &cWSSAnvil::LoadSilverfishFromNBT },
- { "minecraft:silverfish", &cWSSAnvil::LoadSilverfishFromNBT },
- { "Skeleton", &cWSSAnvil::LoadSkeletonFromNBT },
- { "minecraft:skeleton", &cWSSAnvil::LoadSkeletonFromNBT },
- { "Slime", &cWSSAnvil::LoadSlimeFromNBT },
- { "minecraft:slime", &cWSSAnvil::LoadSlimeFromNBT },
- { "SnowMan", &cWSSAnvil::LoadSnowGolemFromNBT },
- { "minecraft:snowman", &cWSSAnvil::LoadSnowGolemFromNBT },
- { "Spider", &cWSSAnvil::LoadSpiderFromNBT },
- { "minecraft:spider", &cWSSAnvil::LoadSpiderFromNBT },
- { "Squid", &cWSSAnvil::LoadSquidFromNBT },
- { "minecraft:squid", &cWSSAnvil::LoadSquidFromNBT },
- { "Witch", &cWSSAnvil::LoadWitchFromNBT },
- { "minecraft:witch", &cWSSAnvil::LoadWitchFromNBT },
- { "WitherBoss", &cWSSAnvil::LoadWitherFromNBT },
- { "minecraft:wither", &cWSSAnvil::LoadWitherFromNBT },
- { "WitherSkeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT },
- { "minecraft:wither_skeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT },
- { "Wolf", &cWSSAnvil::LoadWolfFromNBT },
- { "minecraft:wolf", &cWSSAnvil::LoadWolfFromNBT },
- { "Zombie", &cWSSAnvil::LoadZombieFromNBT },
- { "minecraft:zombie", &cWSSAnvil::LoadZombieFromNBT },
- { "PigZombie", &cWSSAnvil::LoadPigZombieFromNBT },
- { "minecraft:zombie_pigman", &cWSSAnvil::LoadPigZombieFromNBT },
- { "ZombieVillager", &cWSSAnvil::LoadZombieVillagerFromNBT },
- { "minecraft:zombie_villager", &cWSSAnvil::LoadZombieVillagerFromNBT },
+ { "minecraft:ender_pearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT }
};
+ // TODO: flatten monster\projectile into one entity type enum
+
auto it = EntityTypeToFunction.find(AString(a_IDTag, a_IDTagLength));
if (it != EntityTypeToFunction.end())
{
(this->*it->second)(a_Entities, a_NBT, a_EntityTagIdx);
+ return;
+ }
+
+ const auto StatInfo = NamespaceSerializer::SplitNamespacedID({ a_IDTag, a_IDTagLength });
+ if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
+ {
+ return;
+ }
+
+ switch (NamespaceSerializer::ToMonsterType(StatInfo.second))
+ {
+ case mtBat: return LoadBatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtBlaze: return LoadBlazeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtCat: return LoadCatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtCaveSpider: return LoadCaveSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtChicken: return LoadChickenFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtCod: return LoadCodFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtCow: return LoadCowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtCreeper: return LoadCreeperFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtDolphin: return LoadDolphinFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtDonkey: return LoadDonkeyFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtDrowned: return LoadDrownedFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtElderGuardian: return LoadElderGuardianFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtEnderDragon: return LoadEnderDragonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtEnderman: return LoadEndermanFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtEndermite: return LoadEndermiteFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtEvoker: return LoadEvokerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtFox: return LoadFoxFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtGhast: return LoadGhastFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtGiant: return LoadGiantFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtGuardian: return LoadGuardianFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtHorse: return LoadHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtHoglin: return LoadHoglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtHusk: return LoadHuskFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtIllusioner: return LoadIllusionerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtIronGolem: return LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtLlama: return LoadIronGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtMagmaCube: return LoadLlamaFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtMooshroom: return LoadMagmaCubeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtMule: return LoadMooshroomFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtOcelot: return LoadMuleFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPanda: return LoadOcelotFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtParrot: return LoadPandaFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPhantom: return LoadParrotFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPig: return LoadPhantomFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPiglin: return LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPiglinBrute: return LoadPiglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPillager: return LoadPiglinBruteFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPolarBear: return LoadPillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtPufferfish: return LoadPolarBearFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtRabbit: return LoadPufferfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtRavager: return LoadRabbitFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSalmon: return LoadRavagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSheep: return LoadSalmonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtShulker: return LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSilverfish: return LoadShulkerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSkeleton: return LoadSilverfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSkeletonHorse: return LoadSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSlime: return LoadSlimeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSnowGolem: return LoadSnowGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSpider: return LoadSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtSquid: return LoadSquidFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtStray: return LoadStrayFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtStrider: return LoadStriderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtTraderLlama: return LoadTraderLlamaFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtTropicalFish: return LoadTropicalFishFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtTurtle: return LoadTurtleFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtVex: return LoadVexFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtVillager: return LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtVindicator: return LoadVindicatorFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtWanderingTrader: return LoadWanderingTraderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtWitch: return LoadWitchFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtWither: return LoadWitherFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtWitherSkeleton: return LoadWitherSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtWolf: return LoadWolfFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtZoglin: return LoadZoglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtZombie: return LoadZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtZombieHorse: return LoadZombieHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtZombifiedPiglin: return LoadZombifiedPiglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtZombieVillager: return LoadZombieVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ case mtInvalidType: break;
}
- // TODO: other entities
}
@@ -2290,6 +2334,15 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadCatFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cCaveSpider> Monster = std::make_unique<cCaveSpider>();
@@ -2330,6 +2383,15 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
+void cWSSAnvil::LoadCodFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cCow> Monster = std::make_unique<cCow>();
@@ -2370,6 +2432,42 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
+void cWSSAnvil::LoadDolphinFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadDonkeyFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadDrownedFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadElderGuardianFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cEnderDragon> Monster = std::make_unique<cEnderDragon>();
@@ -2410,6 +2508,33 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT &
+void cWSSAnvil::LoadEndermiteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadEvokerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadFoxFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cGhast> Monster = std::make_unique<cGhast>();
@@ -2516,6 +2641,33 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadHoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadHuskFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadIllusionerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cIronGolem> Monster = std::make_unique<cIronGolem>();
@@ -2536,6 +2688,15 @@ void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
+void cWSSAnvil::LoadLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
@@ -2585,6 +2746,15 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
+void cWSSAnvil::LoadMuleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cOcelot> Monster = std::make_unique<cOcelot>();
@@ -2639,6 +2809,33 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
+void cWSSAnvil::LoadPandaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadParrotFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadPhantomFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cPig> Monster = std::make_unique<cPig>();
@@ -2672,6 +2869,51 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
+void cWSSAnvil::LoadPiglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadPiglinBruteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadPillagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadPolarBearFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadPufferfishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "RabbitType");
@@ -2716,6 +2958,24 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a
+void cWSSAnvil::LoadRavagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadSalmonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
@@ -2762,6 +3022,15 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadShulkerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cSilverfish> Monster = std::make_unique<cSilverfish>();
@@ -2815,6 +3084,15 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
+void cWSSAnvil::LoadSkeletonHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
@@ -2904,6 +3182,60 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadStrayFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadStriderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadTraderLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadTropicalFishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadTurtleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadVexFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession");
@@ -2946,6 +3278,24 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
+void cWSSAnvil::LoadVindicatorFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadWanderingTraderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cWitch> Monster = std::make_unique<cWitch>();
@@ -3088,6 +3438,15 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
+void cWSSAnvil::LoadZoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cZombie> Monster = std::make_unique<cZombie>();
@@ -3121,7 +3480,16 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
-void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+void cWSSAnvil::LoadZombieHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx)
+{
+ // TODO
+}
+
+
+
+
+
+void cWSSAnvil::LoadZombifiedPiglinFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cZombiePigman> Monster = std::make_unique<cZombiePigman>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 8baa69c00..6d9b49788 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -205,36 +205,72 @@ protected:
void LoadBatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadBlazeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadCatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCaveSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadChickenFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadCodFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCreeperFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDolphinFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDonkeyFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDrownedFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadElderGuardianFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEnderDragonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEndermanFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadEndermiteFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadEvokerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFoxFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadGhastFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadGiantFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadGuardianFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadHorseFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadHoglinFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadHuskFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadIllusionerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadIronGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadLlamaFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMagmaCubeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMooshroomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMuleFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadOcelotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPandaFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadParrotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPhantomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPiglinFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPiglinBruteFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPolarBearFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadPufferfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadRabbitFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadRavagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSalmonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSheepFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadShulkerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSilverfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSkeletonHorseFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSlimeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSnowGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSquidFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadStrayFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadStriderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadTraderLlamaFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadTropicalFishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadTurtleFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadVexFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadVillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadVindicatorFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadWanderingTraderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWitchFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWitherFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWitherSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadZoglinFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadZombieHorseFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadZombifiedPiglinFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadZombieVillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads the owner name and UUID from the entity at the specified NBT tag.