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authorMattes D <github@xoft.cz>2019-09-06 14:14:25 +0200
committerMattes D <github@xoft.cz>2019-09-07 13:38:07 +0200
commit343bc2729e92b2a4f10edbd1d89d982b881ec3d2 (patch)
tree4a66cbff3bcf8761a31473d2f2197e5d11cf2a0b /tests/Generating/BasicGeneratorTest.cpp
parentCompoGenNether: Fixed different data produced in Linux Release builds. (diff)
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Diffstat (limited to 'tests/Generating/BasicGeneratorTest.cpp')
-rw-r--r--tests/Generating/BasicGeneratorTest.cpp134
1 files changed, 111 insertions, 23 deletions
diff --git a/tests/Generating/BasicGeneratorTest.cpp b/tests/Generating/BasicGeneratorTest.cpp
index 0f807038c..fca94404d 100644
--- a/tests/Generating/BasicGeneratorTest.cpp
+++ b/tests/Generating/BasicGeneratorTest.cpp
@@ -3,6 +3,7 @@
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"
+#include "mbedTLS++/Sha1Checksum.h"
@@ -33,6 +34,21 @@ static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
+static AString chunkSHA1(const cChunkDesc & a_ChunkDesc)
+{
+ cSha1Checksum cs;
+ cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height);
+ cSha1Checksum::Checksum digest;
+ cs.Finalize(digest);
+ AString res;
+ cSha1Checksum::DigestToJava(digest, res);
+ return res;
+}
+
+
+
+
+
/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
@@ -67,23 +83,15 @@ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
-static void testGenerateOverworld()
+static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen)
{
LOG("Testing Overworld generator...");
- // Create a default Overworld generator:
- cIniFile ini;
- ini.AddValue("General", "Dimension", "Overworld");
- ini.AddValueI("Seed", "Seed", 1);
- ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
- auto gen = cChunkGenerator::CreateFromIniFile(ini);
- TEST_NOTEQUAL(gen, nullptr);
-
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
- gen->Generate(chunkX, 0, chd);
+ aDefaultOverworldGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that it has bedrock at the bottom:
@@ -136,25 +144,18 @@ static void testGenerateOverworld()
/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
-- netherrack, lava or soulsand anywhere in the middle
+- at least one Nether-native block in each column
- valid heightmap
Multiple chunks are tested. */
-static void testGenerateNether()
+static void testGenerateNether(cChunkGenerator & aDefaultNetherGen)
{
LOG("Testing Nether generator...");
- // Create a default Nether generator:
- cIniFile ini;
- ini.AddValue("General", "Dimension", "Nether");
- ini.AddValueI("Seed", "Seed", 1);
- auto gen = cChunkGenerator::CreateFromIniFile(ini);
- TEST_NOTEQUAL(gen, nullptr);
-
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
- gen->Generate(chunkX, 0, chd);
+ aDefaultNetherGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that the biome is Nether everywhere:
@@ -182,7 +183,7 @@ static void testGenerateNether()
}
}
- // Check that the blocks on the top are valid Overworld blocks:
+ // Check that each column contains at least one Nether-native block:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
@@ -217,7 +218,94 @@ static void testGenerateNether()
+/** Storage for checksums with chunk coords. */
+struct CoordsWithChecksum
+{
+ cChunkCoords mCoords;
+ AString mChecksum;
+ CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum):
+ mCoords(aChunkX, aChunkZ),
+ mChecksum(aChecksum)
+ {}
+};
+
+
+
+
+
+/** Checks that the specified generator generates chunk that match the specified checksums. */
+static void checkChunkChecksums(
+ cChunkGenerator & aGenerator,
+ const std::vector<CoordsWithChecksum> & aCoordsWithChecksum,
+ const AString & aDimension
+)
+{
+ LOG("Testing the repeatability of the %s generator", aDimension);
+ for (const auto & coords: aCoordsWithChecksum)
+ {
+ cChunkDesc chd(coords.mCoords);
+ aGenerator.Generate(coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ, chd);
+ auto checksum = chunkSHA1(chd);
+ TEST_EQUAL_MSG(checksum, coords.mChecksum,
+ Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum)
+ );
+ }
+}
+
+
+
+
+
+/** Checks that the generated chunks look the same across all builds on all platforms.
+This is done by SHA1-ing the blocks for known chunks and comparing against known values.
+If the generator defaults change, this test will likely break, just update the SHA1s. */
+static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator)
+{
+
+ // Test the default Overworld generator:
+ std::vector<CoordsWithChecksum> overworldChecksums =
+ {
+ {0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"},
+ {1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"},
+ {1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"},
+ {8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"},
+ };
+ checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld");
+
+ // Test the default Nether generator:
+ std::vector<CoordsWithChecksum> netherChecksums =
+ {
+ { 0, 0, "-25231a9ce4bc57eaeaf1f4ad01c32ddd5b2293e5"},
+ { 1, 0, "-61ef8824b6b241b4f0e28c09505bad5d7898a8a4"},
+ { 1, 1, "6b3ba6dcb18568e21b3a5aae9ea58368079fbaf8"},
+ {17, 0, "1acc3a28eb1be66b3e4a256f0712a48f96085a39"},
+ { 8, 1024, "6f9b96e0613ca2fd879dbb53634b511e5649627a"},
+ };
+ checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether");
+}
+
+
+
+
+
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
- testGenerateOverworld();
- testGenerateNether();
+ // Create a default Overworld generator:
+ cIniFile iniOverworld;
+ iniOverworld.AddValue("General", "Dimension", "Overworld");
+ iniOverworld.AddValueI("Seed", "Seed", 1);
+ iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
+ auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld);
+ TEST_NOTEQUAL(defaultOverworldGen, nullptr);
+
+ // Create a default Nether generator:
+ cIniFile iniNether;
+ iniNether.AddValue("General", "Dimension", "Nether");
+ iniNether.AddValueI("Seed", "Seed", 1);
+ auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether);
+ TEST_NOTEQUAL(defaultNetherGen, nullptr);
+
+ // Run the tests on the generators:
+ testGenerateOverworld(*defaultOverworldGen);
+ testGenerateNether(*defaultNetherGen);
+ testRepeatability(*defaultOverworldGen, *defaultNetherGen);
)