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-rw-r--r--src/Entities/ArrowEntity.cpp18
-rw-r--r--src/Items/ItemBow.h9
2 files changed, 24 insertions, 3 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index bdbaaab0d..7f2c8dca5 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -114,7 +114,14 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect(
+ "random.successful_hit",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8.0),
+ (int)std::floor(GetPosZ() * 8.0),
+ 0.5,
+ (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)
+ );
Destroy();
}
@@ -141,7 +148,14 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
m_bIsCollected = true;
cFastRandom Random;
- m_World->BroadcastSoundEffect("random.pop", (int)std::floor(GetPosX() * 8.0), (int)std::floor(GetPosY() * 8), (int)std::floor(GetPosZ() * 8), 0.2F, ((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F);
+ m_World->BroadcastSoundEffect(
+ "random.pop",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8),
+ (int)std::floor(GetPosZ() * 8),
+ 0.2F,
+ ((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F
+ );
}
}
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index a2f740ba7..d79fecd30 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -70,7 +70,14 @@ public:
}
cFastRandom Random;
- a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)std::floor(a_Player->GetPosX() * 8.0), (int)std::floor(a_Player->GetPosY() * 8.0), (int)std::floor(a_Player->GetPosZ() * 8.0), 1.0F, 1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F);
+ a_Player->GetWorld()->BroadcastSoundEffect(
+ "random.bow",
+ (int)std::floor(a_Player->GetPosX() * 8.0),
+ (int)std::floor(a_Player->GetPosY() * 8.0),
+ (int)std::floor(a_Player->GetPosZ() * 8.0),
+ 1.0F,
+ 1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F
+ );
if (!a_Player->IsGameModeCreative())
{