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-rw-r--r--source/cClientHandle.cpp33
-rw-r--r--source/cClientHandle.h13
-rw-r--r--source/cServer.cpp47
-rw-r--r--source/cServer.h2
-rw-r--r--source/cWorld.h6
5 files changed, 73 insertions, 28 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 70fa8e455..78032611e 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -86,8 +86,9 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
-cClientHandle::cClientHandle(const cSocket & a_Socket)
- : m_ProtocolVersion(23)
+cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
+ : m_ViewDistance(a_ViewDistance)
+ , m_ProtocolVersion(23)
, m_pSendThread(NULL)
, m_Socket(a_Socket)
, m_Semaphore(MAX_SEMAPHORES)
@@ -342,7 +343,7 @@ void cClientHandle::StreamChunks(void)
{
int RelX = (*itr).m_ChunkX - ChunkPosX;
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
{
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
Send( cPacket_PreChunk( itr->m_ChunkX, itr->m_ChunkZ, false ) );
@@ -357,7 +358,7 @@ void cClientHandle::StreamChunks(void)
{
int RelX = (*itr).m_ChunkX - ChunkPosX;
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@@ -370,7 +371,7 @@ void cClientHandle::StreamChunks(void)
// Add all chunks that are in range and not yet in m_LoadedChunks:
// Queue these smartly - from the center out to the edge
- for (int d = 0; d <= VIEWDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
+ for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance add chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
@@ -386,7 +387,7 @@ void cClientHandle::StreamChunks(void)
} // for d
// Touch chunks GENERATEDISTANCE ahead to let them generate:
- for (int d = VIEWDISTANCE + 1; d <= VIEWDISTANCE + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
+ for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance touch chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
@@ -1890,6 +1891,26 @@ const AString & cClientHandle::GetUsername(void) const
+void cClientHandle::SetViewDistance(int a_ViewDistance)
+{
+ if (a_ViewDistance < MIN_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MIN_VIEW_DISTANCE;
+ }
+ if (a_ViewDistance > MAX_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MAX_VIEW_DISTANCE;
+ }
+ m_ViewDistance = a_ViewDistance;
+
+ // Need to re-stream chunks for the change to become apparent:
+ StreamChunks();
+}
+
+
+
+
+
void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
// Data is received from the client
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index ffe25db2b..6b567a88b 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -65,8 +65,12 @@ public:
};
static const int MAXBLOCKCHANGEINTERACTIONS = 10; // 5 didn't help, 10 seems to have done the trick
+
+ static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
+ static const int MAX_VIEW_DISTANCE = 10;
+ static const int MIN_VIEW_DISTANCE = 4;
- cClientHandle(const cSocket & a_Socket);
+ cClientHandle(const cSocket & a_Socket, int a_ViewDistance);
~cClientHandle();
const cSocket & GetSocket(void) const {return m_Socket; }
@@ -99,11 +103,14 @@ public:
const AString & GetUsername(void) const;
inline short GetPing() { return m_Ping; }
+
+ void SetViewDistance(int a_ViewDistance);
private:
- static const int VIEWDISTANCE = 4; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
- static const int GENERATEDISTANCE = 1; // Server generates this many chunks AHEAD of player sight.
+ int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
+
+ static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
int m_ProtocolVersion;
AString m_Username;
diff --git a/source/cServer.cpp b/source/cServer.cpp
index a1ff76292..8462fa915 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -174,20 +174,10 @@ bool cServer::InitServer( int a_Port )
m_bIsConnected = true;
cIniFile IniFile("settings.ini");
- if( IniFile.ReadFile() )
+ if (IniFile.ReadFile())
{
g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
- /* Replaced below with 1.0.0 compatible ServerID generation
-
- std::string ServerID = IniFile.GetValue("Server", "ServerID");
- if( ServerID.empty() )
- {
- ServerID = "MCServer";
- IniFile.SetValue("Server", "ServerID", ServerID, true );
- IniFile.WriteFile();
- }
- */
m_pState->ServerID = "-";
if (IniFile.GetValueB("Authentication", "Authenticate"))
{
@@ -201,6 +191,23 @@ bool cServer::InitServer( int a_Port )
ServerID.resize(16, '0');
m_pState->ServerID = ServerID;
}
+
+ m_ClientViewDistance = IniFile.GetValueI("Server", "DefaultViewDistance", -1);
+ if (m_ClientViewDistance == -1)
+ {
+ m_ClientViewDistance = cClientHandle::DEFAULT_VIEW_DISTANCE;
+ LOG("[Server].DefaultViewDistance not set, using a default of %d", m_ClientViewDistance);
+ }
+ if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
+ }
+ if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
+ }
}
return true;
}
@@ -273,7 +280,7 @@ void cServer::StartListenClient()
LOG("Client \"%s\" connected!", ClientIP.c_str());
- cClientHandle *NewHandle = new cClientHandle(SClient);
+ cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
@@ -398,9 +405,11 @@ bool from_string(
bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
{
- cPluginManager* PM = cRoot::Get()->GetPluginManager();
+ cPluginManager* PM = cRoot::Get()->GetPluginManager();
if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
+ {
return true;
+ }
std::string Command( a_Cmd );
if( Command.length() <= 0 ) return false;
@@ -417,6 +426,18 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
+
+ if (split[0].compare("/viewdistance") == 0)
+ {
+ if (split.size() != 2)
+ {
+ a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected 1 parameter, the numebr of chunks to stream"));
+ return false;
+ }
+ int dist = atol(split[1].c_str());
+ a_Client.SetViewDistance(dist);
+ return true;
+ }
return false;
}
diff --git a/source/cServer.h b/source/cServer.h
index 7e42cb1e7..3e7fbf094 100644
--- a/source/cServer.h
+++ b/source/cServer.h
@@ -69,6 +69,8 @@ private:
sServerState* m_pState;
cSocketThreads m_SocketThreads;
+
+ int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
// Time since server was started
float m_Millisecondsf;
diff --git a/source/cWorld.h b/source/cWorld.h
index 2fc907b3a..7551740ab 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -59,14 +59,8 @@ public:
int GetHeight( int a_X, int a_Z ); //tolua_export
- //void AddClient( cClientHandle* a_Client );
- //void RemoveClient( cClientHandle* a_Client );
- //ClientList & GetClients();
-
void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
-
void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
-
void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);